King's Quest 3: To Heir Is Human
Year: 1986
Genre: Text Adventure \ Interactive Fiction
Get The Game From: GOG
Part 2
LLEWDER TOWN
Outside the cave, DIP EAGLE FEATHER INTO ROSE ESSENCE. You turn into an eagle. Fly into the spider web - you automatically grab the spider in your beak, and take it out to sea. Now after you turn back in Gwydion, Enter cave, to see the Oracle. Watch the cutscene with the crystal ball. Things with the Oracle are pretty intense! She reveals your true identity, and she reveals that you have a sister, Rosella, who will soon be sacrificed to a dragon. You HAVE to save her! And quickly! The Oracle gives you an AMBER STONE to aid you in your quest. When’s she’s finished telling you everything, leave the cave.
Walk down, and then left, so you are back at the mountain path. SAVE YOUR GAME HERE, and make your way up the path.
MANANNAN'S HOUSE
Outside the door… pause for a moment, and listen to the chickens. Now you’ve cast that spell, you can understand what they’re saying. Now OPEN DOOR, and enter the house. Ahhhh! A house without Manannan! Bliss!
For a bit of fun, look for the cat, and TALK CAT. Hehe.
Walk into the office, and SAVE YOUR GAME HERE. Walk down through the trapdoor. Walk down all the stairs, till you reach the bottom. Walk over to the Spell book, and SAVE YOUR GAME HERE. It’s time to complete the last spell.
Teleportation At Random
LOOK BOOK and TURN TO PAGE VII
GRIND SALT IN MORTAR
GRIND MISTLETOE IN MORTAR
RUB STONE IN MIXTURE
KISS STONE
Now for the magic verse…
WITH THIS KISS I THEE IMPART
POWER MOST DEAR TO MY HEART
TAKE ME NOW FROM THIS PLACE HITHER
TO ANOTHER PLACE FAR THITHER
WAVE WAND
And that’s the final spell completed. Time to go and save your sister. LOOK MAP, and click on the square with the town, then F6 to teleport there.
LLEWDOR TOWN
Walk right, along the pier, and you should see a boat. TALK SAILOR if you want, but he isn’t very friendly.
Walk left again, into the town, and OPEN DOOR to enter the tavern. SAVE YOUR GAME HERE. There’s some seamen here, having fun. TALK MEN, to ask the captain for safe passage on his ship. Naturally, he wants paid for his service, so GIVE PURSE to the captain. The seamen will leave now, to go back to their ship. You have to hurry, if you don’t want to miss your ride, so leave the tavern.
Outside the tavern, walk right along the pier, until you see the sailor. Now simply walk across the plank, onto the ship.
But as soon as you step onboard… UH-OH! They’re pirates, and they’ve taken you prisoner!
PIRATE SHIP
Watch the cutscene, as the ship sails across the sea. You now find yourself in cargo hold of the ship. All your possessions are gone (except for the magic dough in your ears that lets you understand animals). Those lousy pirates robbed you blind!
Walk right, and see the mice. If they’re not there, leave the screen, then return. Wait a moment, and listen to their conversation. It’s probably of no interest to you, so leave, then return and listen to a different mouse conversation. Repeat this, until they start talking about treasure, and where it‘s buried. Hmm, now that DOES interest you! Must remember those details!
In the room with the mice, there’s a small crate at front of screen. Walk over to it, and GET CRATE. Walk back left again, and DROP CRATE right next to the big crate (preferably on the right side of it). Now JUMP CRATE to jump onto the small crate, then JUMP CRATE again to jump onto the bigger crate, and then JUMP LADDER. Now climb up the ladder.
You’ve reached the middle deck of the ship. SAVE YOUR GAME HERE. The Captain’s room is to your left - if the Captain is at his desk, simply go back down the ladder, and then come back up again. As long as the Captain isn’t here, walk left into the Captain’s room. Walk over to the chest at end of the bed, OPEN CHEST, and LOOK IN CHEST. Wow, all your things are here! You automatically take them.
Walk right to the next screen. If there’s any pirates here, simply leave, and then return. Now look carefully in front of the lifeboat - there’s a spade here, so walk over to it, and GET SHOVEL (the game doesn‘t accept ‘spade‘, for some reason!). So now, when you find the treasure on land, you can dig it up.
Now quickly leave before the pirates catch you, and head back down to the cargo hold, and then walk right to where you saw the mice. Now you have to wait for a while. SAVE YOUR GAME HERE.
Listen out for one of the crew saying ‘Land Ho’ - you might have quite a long wait, but be patient. When you hear that, POUR SLEEPING POWDER ON FLOOR, and then say SLUMBER HENCEFORTH. The entire crew has fallen into an enchanted sleep, giving you the chance to escape.
Walk back left, JUMP CRATE, JUMP CRATE again, then JUMP LADDER. Climb up 2 levels, so you are on the top deck. Navigate over to the ladder, then climb down. Walk right to next screen. Now from here, simply walk off the top edge of the ship.
In the water, swim right, but make sure to keep close to edge of the screen. If a shark gets too close, simply go down to the next screen, and then return. Keep on like this, until you reach land - it isn’t very far.
MOUNTAINS
Phew, you made it safely to land. Now walk right to next screen.
Nice palm tree here. Remember what the mice said about buried treasure? Go up to the palm tree, and then walk 5 paces right (you may want to slow down the speed, so you can count his steps). Now DIG. Hurray, you found the treasure! You automatically take the treasure chest with you.
Now walk to the right edge of the screen, near the water, but don’t go in the water. Walk up to the next screen. Here’s you’ll find a mountain path similar to the one back at Manannan’s mountain. But this one is more complicated, so I’ll navigate you through it.
MOUNTAIN PATH
Walk up to the first ‘junction’, and take the left path to the next screen. Here, the path seems to come to a dead end. But don’t worry, stand in front of the big grey rock, and simply climb up it.
On the higher path, head right, back to the first screen, and follow the path round. You find yourself high up now, with some treetops scattered around. SAVE YOUR GAME HERE.
Follow path right, to a pretty waterfall, and SAVE YOUR GAME HERE. The path appears to go right round the mountain, but don’t follow it, cos it’s a dead end. Instead, stand next to the waterfall and climb up it.
In the next screen, you’ve reached the snowy mountaintops, and BRRRR, it’s cold! Follow the snowy path right, to the cave, but don’t enter the cave. SAVE YOUR GAME HERE.
The Abominable Snowman is going to appear soon, and there’s no way to avoid him. So let’s get prepared. Type DIP EAGLE FEATHER INTO ESSENCE, but don’t press Enter yet. Follow the path right, and as soon as the Abominable Snowman appears, press Enter. The Snowman is confused, and decides to leave you alone. You automatically turn back into human form, after a few moments. SAVE YOUR GAME HERE.
From here, use the lower-left path to head down to the next screen. Now this bit is tricky, so SAVE often. There are 6 cave openings here. Navigate to the top-left cave, avoiding the ice patches, and avoiding falling off the narrow path. You exit at the top-right cave. Climb up the wall slightly, then navigate down to the bottom path. Enter the bottom-middle cave, and you exit at the bottom-left cave. Climb up wall, and navigate to the top-middle cave. Enter this cave, and exit at bottom-right cave. Phew! That’s the caves dealt with.
Follow path right two screens, and then down to the next screen. You’ll fall here, but don’t worry, it’s just a little fall, and you survive. You land in front of another cave.
You’ve now reached, Daventry. This is where your sister is.
DAVENTRY
Hmm, Daventry seems rather run-down, don’t you think? Walk left, then up to the old Gnome’s shack. TALK GNOME - it seems he’s been waiting for you for many years. Walk up to the next screen. The castle is here. But try as you might, you cannot get in. Make your way back to the cave, where you landed.
Enter the cave, and SAVE YOUR GAME HERE.
Climb up the steps, all the way to the top. When you exit the steps, you find yourself in The Land Of The Clouds. The dragon is in the next screen, so you need to prepare yourself. RUB OINTMENT ON BODY to make yourself invisible. Now walk left to see your sister and the dragon. STIR STORM BREW WITH FINGER. BREW OF STORMS CHURN IT UP. You cast the spell, thus killing the ferocious dragon. After you become visible again, walk over to your sister, and UNTIE ROSELLA. She’s very grateful to you for rescuing her. Now you have to lead her home. She’ll follow where ever you go. Head right twice, to top of the stairs (with Rosella close behind), and SAVE YOUR GAME HERE. Make your way down all the stairs.
When you leave the cave, lead Rosella left to the well, then up to the Gnome’s shack. The gnome is happy to see you both, and sprints ahead to the castle to spread the good news. Take Rosella up to the castle.
Watch the final cutscene as you and Rosella are reunited with your parents - the king & queen.
Welcome home Alexander!
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CREDIT NOTICE
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This Walkthrough was written by me, Freaky Hobbit. You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.
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