King's Quest 6: Heir Today, Gone Tomorrow
Year: 1992
Genre: Point & Click Adventure
Get The Game From: GOG
Part 2
ISLE OF THE CROWN
SAVE YOUR GAME HERE. Walk up to crossroads, and look at Sing-Sing, the nightingale. Give WHITE ROSE to the nightingale, and watch the short cut scene. Cassima longs to see Alexander, but doesn’t want to put him in danger. Meanwhile, Alexander can’t help wonder if Cassima just doesn’t want his attention.
Take the left path, and enter the Pawn Shop. The mysterious cloaked man is here again. Use DRINK ME BOTTLE on yourself. Your heart slows down… and stops beating… Alexander is dead! The cloaked man gleefully dances out of the shop. Alexander comes back to life - the DRINK ME BOTTLE was just a bit of trickery to fool the cloaked man. Leave the shop.
SAVE YOUR GAME HERE. Use MAGIC BOOK on yourself, and Cast the Make Rain spell. Make your way back to the beach, and use MAGIC MAP to travel to Isle Of The Mists.
ISLE OF THE MISTS
You are greeted by 2 druids, who take you to the Arch Druid. Watch the cut scene as you are taken captive, put in the wooden cage, and then are released, thanks to the Rain spell. Watch the cut scene - the druids are now your friends. SAVE YOUR GAME HERE. Use the SKULL in the embers. Use SPOILED EGG in the SKULL. Use BLACK HAIR in the SKULL (if you don’t have the black hair, open your inventory, and use hand icon on the red ribbon). You’ve prepared the Charm Creature Of The Night spell. Return to the beach, and use MAGIC MAP to travel to Isle Of The Sacred Mountain.
ISLE OF THE SACRED MOUNTAIN
SAVE YOUR GAME HERE. Climb up the big stone steps, all the way to the top. Don’t worry, you don’t have to solve all the riddles again. Nightmare, the black horse, is here. Use SPELL BOOK on yourself, and cast Charm A Creature Of The Night spell. Graham enchants Nightmare, and the travels to The Realm Of The Dead.
THE REALM OF THE DEAD
SAVE YOUR GAME HERE. Avoid contact with the ghosts. Notice there are 2 spirits here. Talk to them - they’re Cassima’s parents! They’re bitter about their murders going unpunished, and they worry about their daughter. If only you could help them somehow. Cassima’s mother gives you her TICKET TO THE UNDERWORLD. SAVE YOUR GAME HERE. Walk right, and talk to the mother spirit. Her son is missing, and she can’t find him. She give you her HANKERCHIEF, and asks you to find him. SAVE YOUR GAME HERE.
Go up once screen, Get BONES over on the right, and watch the skeletons dance (brilliant stuff!). One of the skeletons will drop his KEY - as soon as you are able, get SKELETON KEY. Now give your TICKET TO THE UNDERWORLD to the skeleton in red, and he ushers you on to the next screen.
SAVE YOUR GAME HERE. You’re on a precarious path now. Walk along path until you reach the skeleton. Look at the skeleton to get a close-up, and get the GUANTLET. Navigate the path up to the River Styx.
Use TEACUP on the river. You have prepared the Magic Paint spell. Talk to Charon (the Ferryman) and give him the GOLD COINS. He takes you across the river.
SAVE YOUR GAME HERE. You are now on another path. Walk up the path and open the gate… uh-oh… the gate is alive. Talk to the gate. The gate asks a riddle - the answer is LOVE. You walk through the gate.
Approach the Lord Of The Dead - DO NOT KISS HIS HAND. Talk to him, and use your GUANTLET on him to challenge him. Death accepts your challenge - and he tasks you with making him cry. He has seen all pain and torment imaginable, so this won’t be easy. Or is it? Show your MIRROR to him. Seeing the truth about his horrendous life is too much for him, and he sheds a tear.
You have passed his challenge, and won back the souls of the King & Queen. Nightmare, the horse, takes you back to Isle Of The Crown.
ISLE OF THE CROWN
Walk up to the crossroads, and take the left path. SAVE YOUR GAME HERE. The lamp merchant is still here - give him your HUNTER’S LAMP, The merchant allows you to choose a lamp from his pole, so get the 5th lamp (blue, fancy).
Enter the Pawn Shop. Give TINDER BOX to the shop owner, and trade for the PAINT BRUSH. Leave the shop.
Head down to the crossroads, then take the right path, up to the castle. Go left, to the side of the castle. Use your FEATHER in the TEACUP to stir it. Use PAINTBRUSH to paint the mixture on to the castle wall, then cast the Magic Paint spell. A door appears on the wall, so open it, and enter the castle.
INSIDE CASTLE
As you step into the castle, the magic door disappears behind you. SAVE YOUR GAME HERE. Now listen out for guards, as you explore the castle.
There are 3 doors on the right - enter the middle one. A young ghost boy is here, calling out for his mum. This must be the child of the ghost woman you met in Realm Of The Dead. Give him the HANDKERCHIEF. He tells you about a secret door hidden behind ‘the metal man‘, before floating off to join his mum. Leave the room.
Take upper-right path. There’s a suit of armour here. Look at the armour, touch it’s right arm. Ah-ha! A secret passage! You automatically enter.
SAVE YOUR GAME HERE. Look through the hole in the wall, and watch the cut scene as Captain Saladin and a couple of guard dogs discuss the Abdul. Sounds like they don’t like him very much.
Climb up the stairs, look through hole in the wall, and watch the conversation with Cassima. Give her your DAGGER as a weapon to protect herself.
Walk left, and follow the path until you reach another hole in the wall. Look at hole in the wall. Watch the cut scene. It’s pretty obvious now that he killed Cassima’s parents, and he also plans to kill Cassima herself. There must be a way to stop his evil plans.
SAVE YOUR GAME HERE. Continue up to the next screen. Look, carefully at wall on the left, and notice a faint outline on the top panel. Try to push open the wall, and you find yourself in Abdul’s room.
Use SKELETON KEY to unlock chest at the end of the bed. Look in chest and get the LETTER, This is evidence of Abdul’s treachery. Open the ebony box on the small round table, and look at the piece of paper - it says ‘Zebu’ on it. I wonder what that means. Now you know Abdul’s true intentions, you need to put a stop to him. Open cupboard on the left, and enter it to get back to the secret passage.
Follow the path down, and then climb down the stairs to the Ground Floor. Move the door slab at bottom of the screen, and leave the secret entrance, so you are back in the castle. SAVE YOUR GAME HERE. Walk right one screen, and enter that door on the right. This is Jollo’s bedroom. Watch the cut scene. Give the blue LAMP to Jollo. Leave the room.
SAVE YOUR GAME HERE. Take lower-left path, so you are in the next hallway. Look at that door on the left. Try to open the door, but you can’t. So talk to the door. You have to spell out the password, which is ALIZEBU (ZEBU was in the ebony box in Abdul’s room. ALI was on the spider web back in Isle Of Wonders, but you couldn’t get to it, because of the freezing bug). Enter the room.
SAVE YOUR GAME HERE. Wow, what IS this room? Look at the velvet drape on the table - it has the initials ‘AA’ proving that the drape is his. Now pull the drape off the table. Look at all 4 items on the table - wow, these are the sacred treasures from each of the 4 islands. Each island had their treasure stolen, and they thought another island was behind it. But now we know… Abdul orchestrated the whole thing. Leave the room.
SAVE YOUR GAME HERE. You hear music - it’s wedding music. Oh no, you don’t have much time left. Take the lower-right path to next screen, then head up the stairs.
Open door at top of the stairs, to find yourself in the Grand Hall. Now try to open the double-doors, but Captain Saladin will stop you. Show the Vizier’s LETTER to Saladin. Saladin takes you into the Wedding Hall, where Cassima is in the midst of marrying Abdul. But… how can that be?
Talk to Cassima… something’s definitely not right here. Suddenly, Cassima turns into the Genie, and Abdul runs off. Follow Abdul through the door, up the stairs, and into the tower. Cassima… the REAL Cassima is tied up on the floor here. Jollo appears, and gives you Genie’s bottle. The Genie appears again - use the GENIE BOTTLE on him, to declare that you are now the Genie’s master, therefor he has to obey your orders now.
SAVE YOUR GAME HERE. When you’re able, get SWORD on the wall, and attempt to fight Abdul. Strike Abdul with the sword. While you are fighting Abdul, Cassima manages to cut her bonds with the DAGGER you gave her earlier. When Abdul turns his attention to Cassima, strike him again to knock him out.
Now sit back, and watch the cinematic ending.
Congratulations Alexander, you have saved the Land Of The Green Isles.
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CREDIT NOTICE
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This Walkthrough was written by me, Freaky Hobbit. You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.
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