Quest For Glory 1: So You Want To Be A Hero (VGA) - Fighter
Year: 1992
Genre: Point & Click Adventure
Get The Game From: GOG
Part 2
BABA YAGA
No doubt, you’ve heard about the *ahem* charming Baba Yaga by now. Let’s go and meet her.
Make your way to the Goblin Camp, but don’t bother fighting any of the goblins this time. Now head up twice, so you are at the wooden fence and the chicken hut.
Bonehead will start talking to you, and complaining that he doesn’t have a glowing gem like the other skulls, so he can’t see. He asks you to get a GLOWING GEM for him - tell him YES, it’s a deal. SAVE YOUR GAME HERE. Talk to Bonehead and ask about everything - make sure he tells you the rhyme. Now give him your GLOWING GEM, and he‘ll lower the gate for you. Notice the chicken hut perched on the rocks. Talk to the hut, and it will jump down to the ground. Talk to the hut again, and tell it HUT OF BROWN. The hut will obediently squat down. SAVE YOUR GAME HERE.
Enter the hut. Baba Yaga doesn’t like uninvited visitors, so she turns you into a frog, ready to eat you. She asks if you have a name, so tell her YES. She asks if you are brave, so again, tell her YES. She asks if you will fetch her some mandrake root, so tell her YES. Since you agreed to help her, she transports you back outside her hut, and thankfully, she restores you to human form.
SAVE YOUR GAME HERE. Now you only have one day to find a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back into a frog, and eat you. Okay, so from her hut, head down 3 times and right twice, so you are in the graveyard.
Unfortunately, the Mandrake Root can only be taken at midnight. Check the time, and do whatever you like for now, but stay close to the graveyard. Fight any monsters that appear, and rest afterwards. When it’s midnight - the witching hour, SAVE YOUR GAME HERE.
Use UNDEAD UNGUENT on yourself, and enter the graveyard. There’s a lot of ghosts floating around, but they can’t hurt you, since you’re protected by the Undead Unguent. Now the Mandrake Root is that red plant on the right. Walk over to it, and take the ROOT. If you hear it scream, you know you’ve done it right.
Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR GAME HERE. Bonehead will lower the gate for you. Talk to the hut twice, and tell it the rhyme - HUT OF BROWN. Now enter the hut again. Baba Yaga will ask if you have the mandrake root, so tell her YES. She will take the root from you, then let you go.
Make your way up to Erana’s Peace, and sleep for the rest of the night. Remember to eat FRUIT from the tree, when morning comes.
FREE THE MAN FROM IN THE BEAST QUEST
Time for another quest. You need to prepare yourself first, though.
Head back to the town, and click your COIN PURSE on Hilde in the Farmer’s Mart, then buy some APPLES from her. Now leave town, head up to the Healer’s Hut, and knock on the door to enter. Click your COIN PURSE on the Healer, and buy STAMINA POTION - 4 should be enough. Also buy HEALING POTION - 4 should do it.
Return to Erana’s Peace, and SAVE YOUR GAME HERE.
Walk down once and right once. There is a fierce ogre here, guarding a cave. Fight the ogre (wait until he takes a step forward, then attack). Phew, all that fighting practice really paid off! After you defeat him, search his body, and use your SWORD on the chest that is lying beside him to force it open. You are rewarded with 1 gold and 43 silvers.
Enter the cave, and see a bear chained to the floor. Poor bear! What ever you do, DON’T fight him! Instead, give APPLES to the bear, and he will let you past.
In the next cave, a Kobold is sleeping here. SAVE YOUR GAME HERE. Notice the key around his neck. Use your SWORD on the kobold, and keep stabbing away until he‘s dead, then get the KEY that he leaves behind. Check your stats, and drink a HEALING POTION if necessary. Now walk to bottom of the cave. You’ll bump into an invisible chest - use your SWORD on the chest to force it open. The chest was booby-trapped, and you REALLY feel the effects. Luckily, you survive the explosion. Now take the coins to get 10 gold and 60 silver.
Return left to the cave with the bear. Use the Kobold’s KEY on the bear to unlock the manacles. Wait… the bear… turns into Baronet Barnard Spielburg - the baron’s missing son! He was cursed! He’s not very grateful to you for rescuing him though, and magically teleports himself back to the safety of his castle, using his amulet. There’s nothing else you can do here, so leave the cave.
THE CASTLE
Despite the Baronet’s arrogance, you should make sure he got home safely. Make your way back to the castle. Karl, the Gate Keeper, eagerly invites you in.
Walk up the castle grounds, into the castle. The Baron is waiting for you, and he is very grateful about the safe return of his son. When you get the chance, talk to the Baron, and ask about everything. Now try to leave the castle, but the Baron insists you stay for the night, so he can show his gratitude. The next morning, he gives you the 50 gold reward for finding his son.
SPIELBERG TOWN
Return to town. Enter the Dry Goods shop, click your COIN PURSE on the shop-keeper, and buy the CHAINMAIL ARMOUR. Now leave the shop.
BRING THE CHILD FROM OUT THE BAND QUEST
Let’s tackle another quest. You need to do some preparation first, though. Return to Spielburg Town, and make sure you have the CHAINMAIL ARMOUR from the Dry Goods shop.
Now head for the tavern, enter, and pick up the NOTE from the floor near the stool to read it. The note is about meeting someone at the archery range at noon, so keep your eye on the time. Now drop the NOTE back on the ground, so the meeting can go ahead. Leave the tavern, and leave the town.
From the town gates, go down one screen and check the time. When the time is ‘midday’, SAVE YOUR GAME HERE. Go left to the archery range, and see Bruno and Brutus talking. So THAT’S who ‘B’ and ‘B’ are! Eavesdrop on their conversation to learn about a secret entrance to the Fortress, as well as the secret password - Hiden Goseke. Bruno will leave now, but you NEED that key to the secret door. SAVE YOUR GAME HERE. Now this bit is tricky. Wait about 30 seconds or so, for Bruno to leave the forest (if he sees you, he will kill you with poisoned daggers). Now go down one screen, and then back up again, so you are in the main area of the archery range. Brutus is still here at the archery range though, and you’ll have to fight him. He should be no problem to someone of your skills. When you have defeated Brutus, search his body to get the KEY.
Head down once, left twice, and then down to ‘The Bouncer’. Well, he certainly is a bouncer! This little creature is known as an Antwerp. Run around the Antwerp so he won’t jump on you, and then look at the rocks on the left to find a keyhole. Use BRUNO’S KEY on the rock to unlock the door, then click on the door to open it. SAVE YOUR GAME HERE. Now you have a choice here. You could say the pass- word - HIDEN GOSEKE - before you enter the cave, which will cause the troll guard to retreat to back of the cave without confrontation. OR, since you are a fighter, you may prefer to enter the cave and fight the troll and claim the troll’s treasure. Be warned though, this troll is tough! When you have made your choice, enter the cave.
Inside the cave, follow the path round, and exit by the lower right, to the next screen.
The cave leads you to the Fortress Gate. Toro the Minotaur is guarding this gate. Drink a HEALING POTION and SAVE YOUR GAME HERE. Now walk out into the open and fight Toro to knock him out. After he is defeated, search his body to find 50 silvers. Check your health, and if necessary, drink a HEALING POTION and a STAMINA POTION. Now click on the gate a few times until it opens (whatever you do, don‘t use the bell!), then enter the Fortress.
You’re in the Fortress courtyard now. Notice the 2 blockades with a rug in between them. Don’t step on the rug, because it is a trap. SAVE YOUR GAME HERE. You may want to slow down your speed here. Walk to the right slightly, and look at the rope to see it’s a trip- rope. Those brigands don’t make things easy, do they? Step over the rope to reach the edge of the pit. There are 2 bridges here. Cross over the bridge on the right (the one with the note). There is another trip-rope here, between the sacks and the barrels, so make sure you look at the rope to see that it‘s another trip-rope, then step over the rope. Open the door to enter the next room.
As soon as you enter here, SAVE YOUR GAME HERE. This is another tricky bit, and it’s easy to die here. You’ve reached the main hall now. Close the door at bottom of screen (the door you entered through) to prevent anyone else from entering through this door. Now walk up to door on the right, with the chair near it. Notice the brigands at the main door at the bottom. They notice the door is closed. As soon as they start to leave (not before), move the chair to block door on the right, and stop them from coming in that way. The only entrance left, is the one on the left. Three brigands will enter from the left, and they walk behind the table to get to you. As soon as the first one is behind the table, push the candelabra to the right of the large table (next to where you are now) to stop them from reaching you. Now quickly walk in front of the table, and after the last brigand has passed the chair on the left, climb up onto the table and click on the rope holding the lantern up on the ceiling. The ceiling lantern will fall onto the 3 brigands, trapping them. Now open door at the back wall, and enter up into the next screen.
SAVE YOUR GAME HERE. This is a very strange room. And the man you see here is equally strange. He’s the brigand warlock that you read about on the Quest Board. But he’s really Yorick, the jester. Talk to Yorick and ask about everything. Yorick will realise that you are a friend, not foe. Now make your way to door on the right and enter through it. You’ll end up on the left, above the blue box. Very confusing! Pull that chain in front of you to open door at the top right. Quickly head back the way you came, and walk up through the newly-opened door. You find yourself in front of the blue door at top left now. Click on the blue door, and quickly step away before the door flattens you. There’s another door behind the blue door, so again, click on the blue door to open it. Walk through this door.
SAVE YOUR GAME HERE. This room belongs to the brigand leader. In case you haven’t figured it out yet, the brigand leader is really Elsa, who has been enchanted. So DON’T fight her! Use the DISPEL POTION on Elsa to break the enchantment. Elsa will finally remember who she really is. Elsa and Yorick are extremely grateful to you. They return to the castle using Elsa’s amulet, but you have to get out of here yourself. You don’t have much time now, before the brigands break in. Walk over to the desk, and get the HEALING POTIONS and the MAGIC MIRROR. Now quickly leave the room through the passage on the right. You find yourself back outside the Antwerp’s cave again.
Now you still have one more thing to do, before returning to the castle.
DRIVE THE CURSOR FROM THE LAND
Spielburg has been plagued by the evil Baba Yaga for so long. And you have a personal score to settle with her, for turning you into a frog. It’s time to get even with her!
Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE. Bonehead lowers the gate for you. Talk to the chicken hut twice, and tell it the rhyme - HUT OF BROWN, then enter the hut.
As soon as you can, use your MAGIC MIRROR on Baba-Baby. When she tries to turn you back into a frog, the spell is reflected back onto her, and she’s hopping mad!
With Baba gone, the brigands disbanded, and both the baron’s children returned, Spielburg is now free from the curse. And you are a true hero! Congratulations are definitely in order.
Now sit back, as you, Abdulla, Shameen and Shema fly off on the magic carpet, to adventures unknown.
The End
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