Quest For Glory 3: Wages Of War - Fighter
Year: 1992
Genre: Adventure
Get The Game From: GOG
Part 2
TARNA - CONTINUED
After another peaceful night’s sleep, leave your room and go down to the restaurant area. Sit down on the empty cushion. When the Welcome Woman comes, use Talk Icon on yourself, and Order Meal. After breakfast, stand up and leave the Welcome Inn.
Again, do whatever you like today. When evening comes, make your way to the empty bazaar in Tarna. Meet up with the thief again. Talk to him about everything. Now use Talk Icon on yourself, and Tell About Mission then Tell About Rakeesh. Give him a MEAT JERKY RATION. You’ve done what you can for the thief, so leave the empty bazaar.
Enter the Welcome Inn and sit down on the empty cushion. When the Welcome Woman comes, use Talk Icon on yourself and Order Meal. After supper, stand up, and climb up the stairs to your room. Click on the bed and Sleep Till Morning.
When morning arrives, leave your room and go down to restaurant area. Sit down on the empty cushion, and when the Welcome Woman comes, Order Meal. Now stand up and leave the Welcome Inn.
Make your way to the stairs that lead out of Tarna, and SAVE YOUR GAME HERE. Head down the stairs, into the Wilderness.
WILDERNESS
Head right one screen, and make your way to Pool Of Peace, fighting any monsters you come across.
POOL OF PEACE
Take a drink of water from the pool, and fill all your WATERSKINS from the pool. Check the time, and if it’s late, Sleep Till Morning.
The next morning, SAVE YOUR GAME HERE, then head out into the Wilderness.
WILDERNESS
Go to the Simbani Village, fighting any monsters you come across.
SIMBANI VILLAGE
Make sure you have a DINOSAUR HORN at this point. You’re going to need it soon enough. Now talk to the Village Elder, and work through all the topics. Now head down into the campfire area.
Walk up to the cage area. If Uhura or Yesufu is guarding the Leopard man, leave, and then come back. If a random Simbani is guarding the Leopardman, great. Use a DISPEL POTION from Salim on the Leopardman… and he transforms into a woman. You can try and talk to the Leopard woman if you like, but she won’t answer you. Leave the cage area for now.
Check the time. When it’s evening, enter Uhura’s hut. Talk to Uhura and work through all the topics. Now leave Uhura’s hut.
Go to your guest hut, and Sleep Till Morning, then leave the hut.
Enter Laibon’s hut, use Talk Icon on yourself, and Greet the Laibon. Now talk to him, and work through all the topics. When you ask about the Bride Price, he tells you he has set the Price high, to deter his son from marrying the Leopard Woman - the Bride Price is 1 FINE ROBE, 1 FINE SPEAR, and 5 ZEBRA SKINS. You should already have these items from the bazaar in Tarna. If not, go and buy them now, then return here. However, there is another condition. Only Simbani Warriors may pay the Bride Price, and you are not a Simbani Warrior. To become a Simbani Warrior, you must first pass the Initiation Test. And to enter the Initiation Test, you must give the Laibon a DINOSAUR HORN. If you don’t have the DINO HORN, you can get it by going out into the Wilderness, killing a Dino, then taking it’s HORN. When you have the DINOSAUR HORN, return here. You can either Tell Laibon About Dinosaur, or the game will automatically make you give the HORN to Laibon. He declares that the Initiation Test will take place tomorrow, and you will be competing against his son, Yesufu. You automatically go to your Guest Hut to rest up.
The next day, the Initiation Contest begins automatically, so as soon as you can SAVE YOUR GAME HERE. You race with Yesufu to the first Trial.
TRIAL 1: At the twisted tree, the idea is to get the ring from the rope. Yesufu takes his turn, and then you take your turn. Don’t copy Yesufu. Instead, take the VINE that’s hanging down to the left of the tree, and tie it to the SPEAR. Now throw the SPEAR at the ring. Since you don’t have to climb down into the pit to retrieve the ring, you have taken one less move than Yesufu, thus, you have won this trial. You and Yesufu race to the next event. SAVE YOUR GAME HERE.
TRIAL 2: You must get the ring from the circle of thorns. Yesufu grabs a spear and starts jabbing away at the thorns. You should push the log over the thorns to make a gap. Now click on the log to climb through, and reach the ring. You are declared Winner again. SAVE YOUR GAME HERE.
As you are racing back to the village, Yesufu stumbles on a hole in the ground, and his leg becomes trapped. Make sure you stop to help him. Yesufu wins this race.
TRIAL 3: You have to compete with Yesufu to see who can throw a spear better. SAVE YOUR GAME HERE. Throw 3 spears at a non-moving target. If you did well, SAVE YOUR GAME HERE. If not, Restore your game and try again. Now throw 3 spears at a moving target. When you have been declared Winner, SAVE YOUR GAME HERE.
TRIAL 4: The final trial - the Bridge Wrestling trial. If you have your Skill Level set to high, you’ll have to use all the tips Uhura gave you. I had my Skill Level set low, so this played out automatically. Yesufu was declared Winner of this trial.
The trials are over, and a ceremony takes place. If you are declared Winner of the trials, you may ask the Liabon for the DRUM OF MAGIC. If Yesufu is declared Winner, he asks Liabon for the DRUM OF MAGIC, and then he gives it to you, since you helped him during the trials, and since you are working for peace. Aww, that’s nice of him.
Go up to the cage area, talk to Yesufu, and work through all the topics. The Leopard Woman is not impressed at having either of you as her husband. Leave the cage area.
Enter Liabon’s hut again. Use Talk Icon on yourself and Greet, Thank Laibon, and Tell About Prisoner. Now talk to him, and work through all the topics. If the topic of Marriage doesn’t show up, talk to him again, and ask him about Marriage. As long as you have the required items, he will accept your Bridge Price, and declares the Leopard Woman as your wife (does she not have any say in the matter???). Leave the Liabon’s tent now.
Return to the cage area. The Leopard Woman is your bride now, so you should try and make friends with her. Try and talk to her, but she still won’t reply. Oh dear, what are you going to do? Give her STRING OF BEADS to make her smile. Give her WOODEN LEAPORD CARVING. And give her FINE DAGGER. Finally, open her cage to set her free and give her back her freedom.
Now this could be your chance to follow her back to her village, get the Leopard People’s side of the story, and hopefully prevent this whole war from taking place. So head down to the campfire area, SAVE YOUR GAME HERE, then head out into the Wilderness.
WILDERNESS
Head right into the next area of the map. Walk around for a while, stopping at various areas of the jungle, until you hear someone call out to you. Use Talk Icon on yourself, and then Call Out in return. The Leopard Woman you freed reveals herself, and introduces herself as Johari. Talk to her and work through all the topics. Now use Talk Icon on yourself and Make Friends then Tell About Drum. When she knows you have the DRUM OF MAGIC, she realises you want peace as much as she does, so she agrees to take you to her village.
LEPORDMEN VILLAGE
When you reach her village, use Talk Icon on yourself, and Tell About Romance, and then kiss her. As soon as it gets dark, SAVE YOUR GAME HERE. Johari will take you to watch the Change Ritual - where her people change from man to beast. After the ritual, she’ll take you to her father, who is Chief of this village. Give him the DRUM OF MAGIC, then talk to him and work through all the topics. Now use Talk Icon on yourself and Tell About Peace. Since he has his DRUM back, he willingly gives you the SPEAR OF DEATH.
You automatically return to the Simbani Village.
SIMBANI VILLAGE
Everyone, including Rakeesh, is gathered in the campfire area, and you give the SPEAR OF DEATH back to the Laibon. The Laibon now agrees to a Peace Conference between his people and the Leopardmen people. Things are finally looking up!
Rakeesh takes you back to Tarna, via a magic portal.
TARNA
You’re in the Hall Of Judgement, where the Peace Conference is taking place. Things are going well… until Rakeesh gets a bad feeling that something terrible is about to happen. No sooner has he said that, then the Leopardman Chief will attack the Simbani Laibon with a spell, knocking him to the floor. Yesufu, the Laibon’s son, retaliates by throwing his spear at the Leopardman Chief. Only Rakeesh (he is a Paladin, after all) sees the demon leave the Leopardman’s body. So demons ARE behind this feud! Before things descend into total chaos, Rakeesh tells you to leave Tarna, and find the demons, before war is declared.
You’re now forced out into the Wilderness, unable to enter Tarna again. You’re not welcome in the Simbani Village either, now.
WILDERNESS
SAVE YOUR GAME HERE. Head right to the next screen, and make your way to the Pool Of Peace.
POOL OF PEACE
It’s probably dark by now, so Sleep Till Morning. In the morning, take a drink from the Pool, and make sure all your WATERSKINS are full. Now leave the Pool, and head back out to the Wilderness.
WILDERNESS
Walk right into the next screen. Make your way to the Heart Of The World. Before you can reach the tree, little Manu will appear, wanting to take you to his Monkey-Village. Talk to him and ask him about the Village. Now use Talk Icon on yourself and Agree to go to the Village with Manu.
MONKEY VILLAGE
When you are near his village, talk to Manu and work through all the topics. Now use Talk Icon on yourself and Talk About Swingline.
Okay, now you are up in the trees, which is Manu’s village. And as you’d expect, it’s rather small. Talk to Manu and ask about everything. Now use Talk Icon on yourself and Tell About Lost City, then Convince Manu to take you there, then Persuade Manu. Finally, despite his fear, he agrees to take you to the Lost City.
WATERFALL
Before you reach the Lost City, you have the slight problem of a waterfall blocking your way. How are you going to cross it? The monkeys can simply jump across, but you cannot.
Take one of the VINES that is hanging from the tree where you and Manu are standing. Now take another VINE. You automatically tie the VINES together to make a strong rope. Now use Talk Icon on yourself and Tell About Vine Rope. Manu takes one end of the VINE, jumps across the waterfall, and ties it securely to the other side, creating a rope bridge. Click on the rope bridge to cross over the waterfall.
You and Manu will continue your journey to The Lost City. Until you come across the Demon Worm.
DEMON WORM
When the Demon Worm appears, attack it and kill it. Now continue to The Lost City.
LOST CITY
Finally you arrive at The Lost City. SAVE YOUR GAME HERE. Manu is afraid, and wants to go back to the safety of his monkey-village. But you refuse to go back. Talk to Manu and work through all the topics. Use Talk Icon on yourself and Tell About Honour. Now walk down into the City.
When the apeman passes, look at door with the jackal man. You get a close-up view of the door. Remembering what Manu said, place FIRE OPAL in the eye, and the door will open. Enter through the door.
SAVE YOUR GAME HERE. There are 2 demons here, and one of them is very eager for a fight. Okay, let’s oblige him. Approach the demon and fight him. After you defeat him, open the door he was guarding, and walk on through.
You’re in another room now, and there’s a liontaur here. Wait… this is Reeshaka, Rakeesh’s daughter. Unfortunately, Reeshaka is taken over by a demon at this point. Any harm you do to the demon, will harm Reeshaka, so DON’T attack! You should still have a DISPEL POTION left, so use DISPEL POTION on the demon\Reeshaka. It will weaken her and knock her unconscious, but at least she’ll be free of the demon.
All the friends you’ve made up until this point make an appearance, thanks to a magic portal - Uhura, Rakeesh, the thief, Johari, Yesufu, even Manu. Rakeesh is overjoyed to see his daughter again. With 4 friends by your side, the ancient prophecy is fulfilled.
All of you walk into a twisted Hall Of Mirrors, and you’re each faced with an evil version of yourselves, which you all must fight. You have no hope of defeating your evil counterpart, and when you are starting to lose, the thief returns to take your place, so that you can face off against the Demon Wizard.
You race up into the tower. SAVE YOUR GAME HERE. The Demon Wizard casts a spell, transforming a pillar into a gargoyle. Fight the gargoyle and defeat him. SAVE YOUR GAME HERE. Next, the Demon Wizard will throw fireballs at you. Push over the stone gargoyle you have defeated to create a bridge, then cross over the bridge. When you are on the bridge, the Demon Wizard will cast another spell, making the stone gargoyle grab your foot. Throw the SPEAR OF DEATH at the Demon Wizard to knock him through the vortex. The gargoyle releases his grip on you. Now use your SHIELD on the Gate Orb to close the vortex, sealing the Demon Wizard on the other side.
You automatically head back down the stairs, to where your friends are waiting for you.
Watch the final cutscene. Congratulations, you have been a true hero! But just when you think all’s well that ends well… some unknown dark magic takes a hold of you. What could this mean? All will be revealed in the next game.
The End
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