Quest For Glory 5:  Dragon Fire  -  Fighter

Year:  1998

 

Genre:  Adventure 

Get The Game From:    GOG

 

 

Part 2

 

Click here for Part 1

Click here for Part 3

Click here for Part 4

 

 

 

SILMARIA

It should be Day 5 now.  Don’t forget you’re competing in the Arena tonight.  

 

Head right to the Adventurer’s Guild, and have a shot on the treadmill to improve your strength.  Check the Notice Board for any new notices.  Talk to Toro about everything.  Elsa is also here, so talk to Elsa about everything.  Now leave the Adventurer’s Guild.  

 

Make your way to the pier, and then right to the Famous Adventurer’s house.  Enter the house and give some HIPPOCRANE WATER to Famous Adventurer, then talk to him about everything.  Leave his house, and immediately return.  Talk to Famous Adventurer again.  He has drunk some of the HIPPOCRANE WATER, and he seems much more alive now.  He gives you a MAGICAL HELM to show his appreciation.  Talk to him again about everything.  Again, leave his house then return.  Talk to him about everything.  Now leave his house again.  Outside his house, equip (wear) the MAGICAL HELM he gave you - it will protect your head from attacks.  

 

Make your way to the Main Square.  

 

Enter the Apothecary and talk to Julanar about everything.  Talk to Salim about everything.  Sell some PEGASUS FEATHERS to Salim (but keep most of them for yourself).  Click on Salim again and Buy Something From Salim.  Buy some STAMINA PILLS from him - 5 should be enough for now.  When you’re ready, leave the Apothecary.  Enter the Magic Shop, and talk to Shakra about everything.  You can’t do anything else here at the moment, so leave the Magic Shop.  

 

Keep an eye on the time, and when it’s approaching 6pm, make your way up to the Arena.  SAVE YOUR GAME HERE, then enter the Arena.  Talk to your opponent (Kokeeno), and the battle will begin.  Good luck.  

 

After the battle, use your MYSTIC MAGNETS to teleport to Gnome Ann’s Inn.  

 

 

 


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  

 

Next morning, leave your room, go downstairs, and sit at the table so that Gnome Ann can bring your breakfast.  When you’re ready, leave the Inn.  

 


SILMARIA

Head along to the Adventurer’s Guild.  Toro is here, along with Magnum Opus.  Toro clearly doesn’t like Magnum very much.  Talk to Toro about everything.  Talk to Magnum Opus about everything.  Now leave the Adventurer’s Guild.  

 

You should have a decent amount of money at this point.  Make your way to Silmaria Bank in the Main Square.  SAVE YOUR GAME HERETalk to the Banker about everything.  Now click on the Banker again, and Make A Transaction, then Deposit 1000 DRACHMAS into your bank account.  Finally, Enter The King’s Rite.  

 

The Rites Of Rulership finally has enough contestants.  Again, talk to the Banker about everything.  When you’re ready, leave the bank.  

 

Make your way up to the Hall Of Kings, and enter it.  Logos announces The Rites Of Rulership has now begun, and each of the 5 contenders - You, Magnum Opus, Elsa Von Spielburg, Gort (Dr Mobius’s creation), and Kokeeno Pookameeso introduce themselves.  The first Rite is the Rite Of Freedom.  

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1.  RITE OF FREEDOM

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SILMARIA

Five villages have been over-run by mercenaries, and each of those villages must be freed.  By process of elimination, you are assigned to free the village of Naxos.  You must also bring back the SIGIL of the village, to prove that the mercenaries are gone.  Although you have been assigned the village of Naxos, you get extra points if you free the other villages as well.  After the opening ceremony, you are escorted out of the Hall Of Kings.  

 

As eager as you are to get started on your mission, don’t rush into it yet.  It’s best to start this mission early-morning, so you have a full day to complete it.  

 

For now, go right, all the way along, until you see Rakeesh.  Talk to Rakeesh about everything.  

 

Walk left to the Notice Board, and look at the Notice Board for new notices.  Now head down the stairs, into the Main Square.  

 

Talk to Sarra the Katta about everything.  Talk to Wolfie about everything.  Go into the Magic Shop and talk to Shakra about everything.  Talk to Marrak at his Fruit Stall about everything.  

 

Go into the Apothecary.  Click on Salim and Buy Something From Salim.  Now buy 15 each of STAMINA PILLSPOISON CURE PILLSand HEALING PILLS.  Now leave the Apothecary.  

 

Explore Silmaria until evening.  When it’s 5pm, go along to the Dead Parrot Inn.  Go up stairs on the left, to the private seating area.  Talk to Ugarte about everything.  Talk to Ferrari about everything.  Head up to the upper-area, and click on the Score Board to collect any winnings you’re due from the Arena Battles.  Place a Bet if you like, and also enter yourself as a Challenger for the currant champion (this battle will take place on Day 10).  Now leave the Dead Parrot Inn.  Use your MYSTIC MAGNETS to teleport yourself to Gnome Ann’s Inn.  


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  

 

Next morning, leave your room, climb downstairs, and sit at the table for your breakfast.  When you’re ready, leave the Inn.  

 

Head along to the pier, and talk to Andre about everything.  

 

Make your way to the portcullis next to Gnome Ann’s Inn, and head up through it.  Make sure you’re equipped with your MAGIC HELMSHIELDCHAINMAIL, and SWORD.  SAVE YOUR GAME HERE.  

 

 


 

EXPLORING THE WILDERNESS

Time to get started on the first Rite.  The following villages can be tackled in any order, but make sure you tackle Naxos (your assigned village) last.  

 


KEROS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run right over the bridge until you see a house with a red roof.  Touch the door of this house and Force The Door Open.  Kill the 4 invaders inside the house, making sure to take HEALING PILLS as necessary.  Search the bodies to get some goodies.  Now there is a chest in the lower-right corner.  Open the chest, and take all the goodies, including SIGIL OF KEROS and MAGIC AXE.  Now leave the house.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  

 


IOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left to the house at the very left edge.  Touch the door and Force The Door open.  Kill the 4 invaders inside the house, and search their bodies for goodies.  Now there is a chest in the left corner.  Open the chest and take all the goodies, including SIGIL OF IOS and AMULET OF ATTACK.  Now leave the house.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  

 


PAROS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left over the bridge, climb up the ladder, and enter the house.  Ignore the invaders here.  Notice that door on the left, inside the house - click on that door and Force The Door Open.  Kill the 4 invaders in here, then search the bodies for any goodies.  Now there is a chest on the left.  Open the chest and take all the goodies, including SIGIL OF PAROS and AMULET OF DEFENCE.  Now leave the house.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  

 

 

 


TINOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left, up the stairs, and go to the house with the red roof.  Click on the door and Force The Door Open.  Kill the 4 invaders in here, then search the bodies for any goodies.  Now there is a chest in the left corner.  Open the chest and take all the goodies, including SIGIL OF TINOS and MAGIC LEATHER ARMOUR.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  I recommend you equip yourself with this MAGIC LEATHER ARMOUR, instead of the CHAINMAIL ARMOUR, as it is lighter, and gives you more agility.  

NAXOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left, up the stairs to the house with the red roof.  Click on the door and Force The Door Open.  Kill the 4 invaders in here, then search the bodies for any goodies.  Now there is a chest in left corner.  Open the chest and take all the goodies, including SIGIL OF NAXOS and ATLAS ARMBAND.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  

 

Well you’ve successfully freed all 5 villages.  Congratulations!  But DON’T rush back to Silmaria just yet.  SAVE YOUR GAME HERE.   Leave Naxos and head back out into the Wilderness.  


EXPLORING THE WILDERNESS

Go to the Dragon Pillar to the left of Silmaria.  Kill any enemies you see here and search their bodies for any goodies.  There is someone lying face down in the ground - oh no!  It’s Kokeeno!  Someone’s killed him in cold blood!  R.I.P. Kokeeno.  Also look at the broken Dragon Pillar.  This can’t be good!  

 

Return to Silmaria now.  


SILMARIA

The guard door is right next to the portcullis, so Knock At The Door to tell the guard about Kokeeno.  

 

Now I know you’re excited about completing your first mission, but it’s very late now, you’re tired, you’re hungry, and you’re extremely overloaded.  Head left, and go back to Gnome Ann’s Inn.  


GNOME ANN’S INN

Sit down at the table, and Ann will bring a meal out for you.  After the meal, go up to your room.  

 

Lie down in the bed and Sleep Until Morning.  

 

Next morning, leave your room and go back downstairs.  Sit at the table so Gnome Ann can bring your breakfast.  After breakfast, leave the Inn.  


SILMARIA

You’re still very overloaded from all the goodies you acquired in yesterday’s mission.  Okay, let’s deal with that.  

 

Head right, and make your way to Pholus’s Weapons Stall.  Talk to Pholus about everything.  Click on Pholus again and Sell Something to him.  Now Sell him any excess SHIELDSCHAINMAIL ARMOURand ARROWS.  

 

Make your way to the Apothecary, and enter it.  Talk to Julanar and Tell About Andre.  Talk to Salim and Buy Something From Salim.  You’ve got plenty of money, so buy 20 each of STAMINA PILLSPOISON CURE PILLS and HEALING PILLS.  Now leave the Apothecary.  

 

Go left a bit, and enter the Bank.  Talk to the Banker and Make A Transaction.  Now deposit roughly 3000 DRACHMAS into your account.  You can deposit more or less if you want, but make sure you still have enough DRACHMAS to buy any supplies you might need.  Now leave the Bank.  

 

Now you’re not carrying all those DRACHMAS, and all those excess weapons, you shouldn’t be overloaded anymore.  Phew!  

 

Head down to the pier, and talk to Andre the fisherman.  He’s extremely grateful that you spoke to Julanar on his behalf, so that now he can become a healer.  Talk to him about everything.  

 

Climb up stairs next to the bank.  Check the Notice Board and read the new notices.  SAVE YOUR GAME HERE.  

 

Go to the Hall Of Kings.  Give one of the SIGILS (it doesn’t matter which one) to the guards at the gate.  

 

Logos declares the Rite Of Freedom ended, with you, Hero, as the winner.  It is with great sorrow that Logos also announced the news of Kokeeno’s murder.  

 

You are given a chance to rest, before the next Rite starts.  

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2.  RITE OF CONQUEST

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces the next Rite - The Rite Of Conquest.  This mission requires you to seek out the ruthless Warlord, General Claudius, who has a fortress hidden on one of the islands surrounding Marete, and make sure he is no longer a threat to Silmaria.  You’ll need to bring back his SHIELD as proof.  

 

After you are escorted from the Hall Of Kings, head all the way right, until you see Rakeesh.  Talk to Rakeesh about everything.  

 

Just as before, don’t rush into it.  Prepare yourself first.  

 

Go left to the Notice Board, look at the Notice Board, and read all the new notices.  Now head down the stairs into the Main Square.  

 

Continue down to Pholus’s Weapons Stall and talk to Pholus about everything.  

 

Walk along to the Adventurer’s Guild and enter it.  Look on the Notice Board and read the new notice.  Talk to Toro about everything.  Talk to Elsa about everything.  Now leave the Adventurer’s Guild.  

 

After 5pm, go to the Dead Parrot Inn.  


DEAD PARROT INN

Go up stairs on the left, to the private seating area.  Talk to Ugarte about everything.  Ugarte mentions wanting payment for information, but DON’T pay him anything yet.  Now leave the Dead Parrot Inn.  

 


SILMARIA

SAVE YOUR GAME HERE.  Make your way left, back towards Gnome Ann’s Inn.  As you cross the bridge next to the Adventurer’s Guild, Ugarte sneaks out from the shadows and talks to you (he was in the Dead Parrot Inn a moment ago - how did he get here before you?).  Talk to him about everything.  He tells you that the Assassin is following him, and he doesn’t feel safe.  Just as you Say Goodbye to Ugarte, the Assassin teleports in, throws a poisoned dagger at Ugarte, then teleports out again.  Poor Ugarte is in terrible pain!   QUICKLY give a POISON CURE PILL to Ugarte.  A guardsman comes to help, and says that his men are searching for the Assassin.  You are summoned to the Hall Of Kings, where Logos tells you that Ugarte is unconscious, but he will live, thanks to your quick actions.  However, they can’t identify the poison that the Assassin used.  Talk to Logos about everything.  When conversation is over, you will be escorted from the Hall Of Kings.  

 

Head right and talk to Rakeesh about everything.  When conversation is over, enter the Arena.  Pay DRACHMAS to Abdum to watch the battle.  After the battle, return to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Sit down at the table and Ann will bring a meal for you.  Now climb the stairs up to your room.  

 

Lie down in the bed and Sleep Until Morning.  When morning comes, leave your room again.  

 

Sit down at the table so that Ann can bring your breakfast.  Now leave the Inn.  

 


SILMARIA

Make your way to the Apothecary in the Main Square.  Talk to Salim about everything.  Talk to Julanar about everything.  Now leave the Apothecary.  

 

Head down to the pier, and talk to Andre the fisherman about everything.  SAVE YOUR GAME HERE.  Now talk to Andre again and Rent Boat.  Andre tells you that the fortress is rumoured to be near the island of Sifnos.  Guide the boat to the south-west area of the map.  Andre will tell you when you are near - he’ll wait until it’s dark, then drop you off, and then he’ll leave.  

 


ISLAND OF SIFNOS

SAVE YOUR GAME HERE.  There are 6 mercenaries guarding the area.  Equip your SWORDSHIEDARMOUR and MAGIC HELM, then defeat each of the mercenaries.  Search the bodies for any goodies.  

 

Climb up the stairs into the fortress.  There’s more mercenaries in here.  Start attacking them until most of them are defeated.  Look at the pile of SPEARS on the cart, and take several SPEARS.  When you’ve taken out some of the mercenaries, run forward to the next section, and a centaur Wizard will teleport in one of the upper areas.  Don’t bother chasing him - he’ll just teleport himself to safety.  Instead, throw SPEARS at him until you defeat him.  

 

After you defeat the centaur Wizard, General Claudius will appear.  Take him on, and defeat him - remember to search his body afterwards, and take GENERAL’S SHIELD.  Now without their leader, all the remaining mercenaries flee in terror.  

 

Use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Well, that was an exhausting day.  But now it’s very late, and you’re tired.  Lie down on the bed and sleep until morning.  

 

When morning comes, leave your room, go downstairs, and sit at the table so that Gnome Ann can bring your breakfast.  Now leave the Inn.  

 


SILMARIA

You’re really overloaded again.  Make your way along to Pholus’s Weapons Stall, and sell him any excess SHIELDS and SWORDS you picked up from General Claudius’s island.  

 

Head up to the Apothecary in the Main Square, and stock up on HEALING PILLSSTAMINA PILLS, and POISON CURE PILLS - 15 of each should be enough.  Leave the Apothecary.  

 

Go to the bank.  Talk to the Banker and Make A Transaction, then put roughly 2000 DRACHMAS into your account.  You shouldn’t be overloaded anymore.  Leave the bank.  

 

Make your way up to the Hall Of Kings and give GENERAL’S SHIELD to the guards at the gate.  

 

Logos declares the Rite Of Conquest ended, with you, Hero, as the winner.  Logos also announces that Magnum Opus was found dead next to another broken Dragon Pillar.  Another tragic death.  Magnum may have been arrogant and conceited, but he didn’t deserve to be murdered.  

 

You are given a chance to rest, before the next Rite starts.  

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3.  RITE OF VALOUR

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces the next Rite - The Rite Of Valour.  In this mission, you must defeat the Hydra beast on Hydra Island, and return to Silmaria with the HYDRA TEETH.  

 

After you are escorted from the Hall Of Kings, you find yourself discussing the situation with Rakeesh.  Talk to him about everything.  Unfortunately, the Assassin strikes again - this time at Rakeesh.  Give POISON CURE PILL to Rakeesh.  The guards come to help.  You return to the Hall Of Kings, and an angry Logos urges you to find the Assassin.  First, however, you still have to deal with the Hydra beast.  

 

After you are escorted from the Hall Of Kings, walk left a little bit to the Notice Board.  Look at the Notice Board and read all the new notices.  Now head down stairs to the Main Square.  

 

You got to keep General Claudius’s SHIELD after the last mission.  I recommend you equip yourself with that SHIELD, since it’s lighter and gives you more protection than your current SHIELD.  

 

Go to Wolfie’s stall, talk to Wolfie, and Purchase Something.  Buy some AMPHORAS from him - 10 should be enough.  

 

Go to the Magic Shop and talk to Shakra about everything.  When conversation is over, leave the Magic Shop.  

 

Go to the Apothecary.  Talk to Julanar about everything.  Talk to Salim about everything.  Thanks to your quick thinking, Rakeesh will survive.  However, he is in a deep coma, and Salim & Julanar can‘t find a cure for him.  Now leave the Apothecary.  

 

Make your way left to the Adventurer’s Guild, and enter it.  Look at the Notice Board and read the new notices.  Read the Log Book again, until you see the entry about Icarus and Deadalus.  Talk to Toro about everything.  When you’re ready, leave the Adventurer’s Guild.  

 

Go down to the pier area.  Go to Pholus’s Weapons Stall and talk to Pholus about everything.  Now talk to Pholus again and Purchase Something.  Buy the MAGIC SWORD.  You’re going to need this weapon to deal with the Hydra beast.  

 

Head right to the Famous Adventurer, and enter his library.  Talk to Famous Adventurer about everything.  He tells you a poem about the Ocean Queen - remember this poem for later.  When you’re ready, leave the Famous Adventurer.  

GNOME ANN’S INN

Return to Gnome Ann’s Inn, and talk to Ann about everything.  Hmmm, it seems she owes money to Ferrari, and she can‘t afford to pay him back. Oh dear!  Leave the Inn for now.  


DEAD PARROT INN

Check the time, and when it’s 5pm, walk along to the Dead Parrot Inn.  Enter the Inn, and go up stairs to the left, to the private seating area.  Talk to Ferrari about everything - he agrees to trade you the DEED for Gnome Ann’s Inn, for something of equal value.  You don’t have anything like that at the moment, so leave the Inn for now.  

 


GNOME ANN’S INN

Return to Gnome Ann’s Inn.  Talk to Ann and tell her what Ferrari said.  There’s nothing much else you can do this evening, so head up to your room.  

 

Lie down on the bed and Sleep Until Morning.  When morning comes, leave your room.  

 

Sit down at the table, so that Ann can bring your breakfast.  When you’re ready, leave the Inn.  

 

 

 


SILMARIA

Now you need to travel to Hydra Island.  The boats don’t go that far out, so you need to find another way.  

 

I’ll save you some time, and tell you now that you’re going to need some PEGASUS FEATHERS.  If you don’t have any left, return to Pegasus Peaks at top of the map to get some.  

 

Go through the portcullis next to Gnome Ann.  Make sure you are equipped with your SWORDSHIELDARMOUR, and MAGIC HELM.  

 


WILDERNESS

Head out into the Wilderness, and make your way up to PegasusPeaks.  

 

 

 


PEGASUS PEAKS

Pegasus is still flying around here.  

Walk to the far-right of this area, so you can see the Hippocrene stream.  If necessary, refill your AMPHORAS with Hippocrene water.  

 

Go over to the see-saw contraption, and stand on the right edge of it.  Throw ROCK at the boulder on the ledge high up, and you’ll be catapulted up to the high ledge on the right.  Follow path up & round, until you reach the overhanging branch.  Click on the branch to swing across the gap, Tarzan-style, onto the opposite path.  Follow the path up to the top.  Take the PEGASUS FEATHERS.  Now use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Leave your room and leave the Inn.  

 


SILMARIA

Head right, and make your way over to Science Island, using the Gondola to get across to the Island.  


SCIENCE ISLAND

Enter the Lab, and SAVE YOUR GAME HERE.  Talk to whichever scientist is there about everything.  Now look behind the scientist - notice the wing-frame on the wall?  You can soon transform the frame into functioning wings.  Use BEESWAX on the wing-frame to make it sticky, then attach PEGUSES FEATHERS.  Now pick up the newly restored WINGS.  You automatically take the WINGS outside, and fly like Icarus.  This is your way to Hydra Island.  

 

Well… you fly like Icarus, but you also crash like Icarus.  

 


HYDRA ISLAND

Luckily, you landed in Hydra Island.  Click on the Hydra icon to go to the Hydra beast, and SAVE YOUR GAME HERE.  

 

As soon as you arrive in the Hydra beast area, look at that eerie green GOO on the tree.  Use an empty AMPHORA to collect some of the GOO.  Make sure you do this before dealing with the Hydra beast.  Make sure you are equipped with MAGIC HELMMAGIC SWORDSHIELD and ARMOUR.  

 

Now go along the upper-path and start attacking the Hydra head nearest you.  In a few seconds, Elsa will show up, offering to help.  Say YES to Elsa’s help.  Talk to her about everything.  When you Tell About Defeating The Hydra, she’ll agree to you chopping the Hydra’s heads, while she uses her torch to prevent the heads growing back.  

 

Deal with each head one at a time.  Deal with the left & right heads first by running along the upper paths and attacking each head.  Elsa will burn the head afterwards.  Then deal with the middle head by standing in front of it in the lower path.  Together, you and Elsa slay the Hydra beast.  

 

Talk with Elsa about everything.  Click on the dead Hydra beast and take HYDRA SCALE and HYDRA TEETH.  Elsa asks what her reward is for her part in defeating the Hydra beast.  Do the right thing - give her the HYDRA TEETH so that she can claim victory to this Rite.  

 

Enter the cave behind the Hydra beast.  Elsa finds a magical bow, and then leaves to return to Silmaria.  You should search the cave further.  Take DRACHMAS on the ground near the entrance.  Take MAGIC HELM from the ground.  Now SAVE YOUR GAME HERE.   Look at the chest on the left.  Take some HEALNG PILLS so your Health is at maximum.  Examine The Chest to see that it’s boobytrapped, then Force Open The Chest.  Wow, that trap REALLY hit you hard!  Take all the goodies from the chest, including ROPE and MAGIC CHAINMAIL.  Now take another HEALING PILL.  

 

Use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Lie on the bed and Sleep Until Morning.  You are woken the next morning by someone banging at your door - you are summoned to the Hall Of Kings.  

 


SILMARIA

Elsa has presented the HYDRA TEETH, and Logos declares her the winner of this Rite.  Elsa tells about your part in defeating the Hydra beast.  She has shown honour in doing this, so the victory is still rightfully hers.  

 

You are given a chance to rest, before the next Rite starts.  

 

 

 

 

Continued In Part 3... 

 

 

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