Quest For Glory 5:  Dragon Fire  -  Paladin

Year:  1998

 

Genre:  Adventure 

Get The Game From:    GOG

 

 

Part 3

 

 

Click here for Part 1

Click here for Part 2

Click here for Part 4

 

 

******************************************************************

4.  RITE OF DESTINY

******************************************************************

 

SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces the next Rite - The Rite Of Destiny.  You must travel to the Island Of Delos, seek out the Sybil to learn your destiny.  You must return with proof that you have spoken to the Oracle.  

 

After you are escorted from the Hall Of Kings, look at the Notice Board and read all the new notices.  Now head downstairs to the Main Square.  

 

Go to Wolfie’s stall and talk to Wolfie about everything.  If you have not already done so, buy BALLOON PAINTING from Wolfie.  

 

Go to the bank, enter the bank, and talk to the Banker.  Make A Transaction, and deposit roughly 3000 into your account, making sure you still have enough money to buy supplies.  Now leave the bank.  

 

Go to the Magic Shop and enter it.  Talk to Shakra about everything.  He tells you that Delos is too far to get there by boat or wings, so you’ll need to find another way.  Leave the Magic Shop.  

 

Talk to Marrak at the Fruit Stall.  Show him the BALLOON PAINTING.  You explain to him that you’re trying to make a HOT AIR BALLOON, and that you need a BRAZIER to use as a heat source for the BALLOON.  He agrees to sell you his spare BRAZIER.  

 

Make your way to the Famous Adventure’s place.  Talk to Famous Adventurer about everything, and take a mental note of the poem he tells you.  When you’re ready, leave Famous Adventurer.  

 

Head along to the Adventurer’s Guild.  Look at Notice Board and read the new notices.  Talk to Toro about everything.  Talk to Elsa about everything.  Leave the Adventurer’s Guild.  

 

Return to Gnome Ann’s Inn.

 

 

GNOME ANN’S INN

Show BALLOON PAINTING to Gnome Ann, then give her the spare SHEET you got from your bedroom.  She agrees to sew it into a balloon-shape, and tells you it will be ready tomorrow.  Now talk to Ann, and Tell About Wolfie.  If Wolfie could paint her Inn, it would be more appealing to potential customers.  Give MAGIC SEEDS to Gnome Ann, and tell her they are fast-growing SEEDS.  Now leave the Inn.  

 

 

 

 

SILMARIA

Do what you like for the rest of the day.  When it’s evening, return to Gnome Ann’s Inn.  

 

 

 

 

GNOME ANN’S INN

Sit down at the table, and Gnome Ann will bring a meal out for you.  Now go on up to your room.  

 

Lie down in the bed and Sleep Until Morning.  The next morning, leave your room and go back downstairs.  

 

Gnome Ann gives you back the SEWN SHEET you gave her yesterday.  Sit down at the table and Gnome Ann will bring your breakfast.  Now leave the Inn.   

 

 

 

 

SILMARIA

Make sure you have at least 7 AMPHORAS of HIPPOCRENE WATERIf you don’t, buy some more AMPHORAS from Wolfie, then head up to Pegasus Peaks at top of the map to fill them with HIPPOCRENE WATER.  

 

Make your way to Science Island, using the Gondola to get across to the island.  

 

 

 

 

SCIENCE ISLAND

 

Enter the lab and talk to whichever scientist is there about every-thing.  Now go up the lift to the First Floor, where Gort is, then head out through the Exit which is slightly to the left.  

 

You’re outside, on a crane platform.  SAVE YOUR GAME HERE.  There is a gondola below you that you have to get out of the water - this is the base for your hot air balloon.  Look at the nearby monitor, and change the settings as so:  

 


Crane Extension  -  100
Crane Rotation  -  55
Claw Position  -  Closed
RUN

 

The crane picks up the gondola and places it on the platform beside you.  Use SEWN SHEETROPEGOOBRAZIER, and TINDERBOX on the gondola.  SUCCESS!  Your hot air balloon is flying!  

 

Guide your HOT AIR BALLOON North-West, until you reach Delos.  

 

 

 

 

DELOS

Once you reach Delos, simply click on the HOT AIR BALLOON to land.  

 

There are 2 icons on this island.  Click on the lower icon to visit the Dryads.  Give some HIPPOCRENE WATER to each of the 7 Dryads.  Wait a few moments, and they’ll sing to you.  You get so caught up in the moment, you start dancing!  When the song is over, leave the Dryads.  

 

Now go to the top icon to see the Sybil.  SAVE YOUR GAME HERE.  A stone statue of the Sibyl stands in her temple.  Walk right to the pool, and see the BLACK LOTUS floating in the pool.  There is a toppled pillar in front of the pool.  Click on the pillar to read the inscription - this is very important, otherwise you won’t be able to complete the next Rite.  Now take BLACK LOTUS from the pool, then throw a DRACHMA into the pool.  This wakes up the Sibyl, and she tells you your destiny.  Sounds kinda scary!  Anyway, she leaves a PROOF OF DESTINY disc on the floor - take it.  Now leave the Sibyl.  

 

Now you have to return to Silmaria, but DON’T use the MYSTIC MAGNETS this time.  Click on the HOT AIR BALLOON, and fly South-East back to Silmaria.  

 

 

 

 

SILMARIA

It’s probably pretty late by now, so return to Gnome Ann’s Inn.  

 

 

 

 

GNOME ANN’S INN

Head up to your room, lie on the bed, and Sleep Until Morning.  The next morning, leave your room and head back downstairs.  

 

As soon as you leave your room… WOW!  What a difference!  The place has been painted, and it’s nice and bright and colourful!  Wolfie is sitting here - talk to him about everything.  Talk to Gnome Ann about everything.  Now sit down at the table, and she’ll bring your breakfast for you.  When you’re ready, leave the Inn.  

 

 

 

 

SILMARIA

Head up to the Main Square.  Wolfie’s back in his stall, so talk to him about everything.  

 

Go along to the Apothecary.  Talk to Julanar about everything and talk to Salim about everything.  Give the BLACK LOTUS to Salim - he’ll be able to use this to make an antidote to the Assassin’s poison.  Leave the Apothecary.  

 

Make your way up to the Hall Of Kings and give PROOF OF DESTINY to the guards at the gate.  

 

Logos declares the Rite Of Destiny ended, with you, Hero, as the winner.  

 

You are given a chance to rest, before the next Rite starts.  

 

******************************************************************

5.  RITE OF COURAGE

******************************************************************


SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces the next Rite - The Rite Of Courage.  You must enter Hades, face the Guardian Cerberus, and return with WATER FROM THE RIVER STYX.  This will prove your courage.  

 

After you are escorted from the Hall Of Kings, look at the Notice Board and read all the new notices.  Now head downstairs to the Main Square.  

 

Talk to Wolfie about everything.  

 

Make your way back to Gnome Ann’s Inn.  

 

 

 

 

GNOME ANN’S INN

Talk to Gnome Ann.  She starts complaining about your girlfriend.  Wait… GIRLFRIEND?  What girlfriend?  Head on up to your room.  

 

There’s a big CHOCOLATE BOX on the chair for you.  Why would anyone leave chocolate for you?  Pick up the CHOCOLATE BOX, but whatever you do, DON’T eat it.   Now leave your room and leave the Inn.  

 

 

 

 

SILMARIA

Head down to Pholus’s Weapons Stall and talk to Pholus about everything.  

 

Continue along to the Famous Adventurer’s place.  Talk to him about everything - he gives you a hint as to how to get into Hades.  Now leave the Famous Adventurer.  

 

Make your way up to Wolfie’s stall, and talk to him about everything.  Now talk to him again and Purchase Something.  Buy 2 empty AMPHORAS from him - you’re going to need them when you’re in Hades.  

 

Talk to Marrak at his fruit stall, and Buy Things from him.  Buy 2 each of GYROARTICHOKE PIZZAPEPPERONI PIZZA, and SOKOLATAK.  Do what you like for the rest of the day, but keep an eye on the time.  When it’s evening, return to Gnome Ann’s Inn.  

 

 

 

 

GNOME ANN’S INN

Sit down at the table and Ann will bring a meal for you.  Now climb up the stairs to your room.  

 

Lie down in the bed and Sleep Until Morning.  Next morning, leave your room and go back downstairs.  

 

Sit down at the table so that Ann can bring your breakfast.  Now leave the Inn.  

 

 

 

 

SILMARIA

Make your way up to the Apothecary.  Salim tells you that thanks to the BLACK LOTUS you gave him, he was able to find an antidote for the Assassin’s Poison.  He replaces your old POISON CURE PILLS with his new POISON CURE PILLS.  Talk to Julanar about everything.  Talk to Salim about everything.  Give the CHOCOLATE BOX from your room to Salim, and he‘ll agree to see what he can find out about them.  Now buy 30 each of POISON CURE PILLS (yes, as well as the ones you already have), STAMINA PILLS, and HEALING PILLS.  When you’re ready, leave the Apothecary.  

 

Head back towards Gnome Ann’s Inn, but don’t enter it.  Instead, go through the portcullis gate.  Make sure you’re equipped with PALADIN SWORDMAGIC SHEILD, and MAGIC HELM.  SAVE YOUR GAME HERE, then head out into the Wilderness.  

 

WILDERNESS

Head North-West, and go to the Dragon Pillar Icon that has a skull (a little bit past Tinos).  This is the Gateway to Hades.  

 

 

 

 

GATEWAY TO HADES

Look at the dead guard next to the broken Dragon Pillar.  Because he was killed so violently, his blood is tainting the water here.  Use an AMPHORA to get some of the tainted water.  Now follow the stream left, until it enters the mountain.  Use your AMPHORA WITH TAINTED WATER in the stream here, and you’ll recite a verse.  If you haven’t read the verse in the Oracle’s Temple at Delos, this won’t work.  When you recite the verse, you’ll hear a crash of thunder, and the Gates to Hades will be revealed.  SAVE YOUR GAME HERE, then try to enter Hades.  As you approach the Gates, the Guardian Cerberus will appear.  Wow, he is big!  And he’s mean!!  And he won’t let you into Hades!!!  Talk to Cerberus about everything.  Each of the 3 heads asks for a bribe - give them GYROPEPPERONI PIZZA, and BOX OF CHOCOLATE.  He’ll let you in now, so walk through the gates into Hades.  

HADES

SAVE YOUR GAME HERE.  You can fight the skeletons and other creatures if you wish, but there’s so many of them, you may prefer to just run.  Head right, and continue right, until you reach a dead-end, with a path far below you.  Jump down (it’s a big jump, but you can make it), then head through the arch on the right.  

 

Run left through the giant dragon’s skeleton, and exit through it’s mouth into the next area.  

 

SAVE YOUR GAME HERE.  This is where you’ll find the River Hades.  Run right down the bottom of the screen, and use an AMPHORA on the edge of the whirlpool to collect LETHE WATER.  Continue right until the path ends (the path is hard to see, but it‘s there), and use an AMPHORA on the river to collect STYX WATER.  Also, dip the KING’S RING into River Styx, to complete the RING OF TRUTH.  

 

Now you have both WATERS, retrace your steps, so you’re on the far side of the River Hades.  Now run right again until you see the Hall Of Hades.  

 

Make sure your Health and Stamina are at maximum, and SAVE YOUR GAME HERE.  Enter into the Hall Of Hades.  The Guardian Of The Dead stops you from entering, and tells you about two souls in pain that are connected to you - the good fairy Erana, and the dark Vampire Katrina.  He gives you the chance to end the suffering of one of them by restoring her to life (or you can choose to save neither, but I don’t recommend that).  Unfortunately, you can only save one - the other soul will be condemned to oblivion!  You can choose either, but as a Paladin, it’s better to choose Erana.  After you choose, you are told there is a price - give your life for hers.  Choose to Pay The Price.  You will be killed.  But you will be brought back to life, but with only half of your Health and Stamina.  Now, time to get out of here.  Run left, and continue left, until you reach the mouth of the giant dragon skeleton again.  

 

Run right through the dragon skeleton, until you see the archway.  Run through the archway.  

 

Run right until you see another archway - this is the Main Entrance, so run through it.  

 

 

 

 

GATEWAY TO HADES

You’ve escaped from Hades.  The gate closes behind you, leaving no trace of it ever being there.  

 

Leave the area and go back out to the Wilderness.  

 

 

 

 

WILDERNESS

Start heading back towards Silmaria, but don’t enter Silmaria.  Your Hot Air Balloon should be parked nearby.  Click on it to enter, and start flying.  Now, where you go next depends on who you saved in Hades.  

 

 

 

 

          -  SAVED ERANA (AS A PALDIN, YOU SHOULD CHOOSE ERANA)

          If you saved Erana, fly North-East towards Lymnos.  When you reach

          Lymnos, simply click on the Hot Air Balloon to land it.  Click on the

          Erana’s Retreat Icon to enter that area.  Walk left a little bit, and

          Erana will appear.  Talk to her about everything.  Walk left a little bit

          more, so you see the Fountain.  Click on the Fountain, and Drink

          From The Fountain to replenish your energy.  Now leave Erana’s

          Retreat, and head back into the Wilderness.  

          -  SAVED KATRINA

          If you saved Katrina, fly East towards Zante.  When you reach Zante,

          simply click on the Hot Air Balloon to land it.  Click on the Katrina’s

          Retreat Icon to enter that area.  Walk left a little bit, click on the

          door, and Knock On The Door.  Katrina will appear, and she‘s been

          restored to human - not Vampire.  Talk to her about everything.  Now

          leave Katrina’s Retreat, and head back into the Wilderness.  

WILDERNESS

Click on the Hot Air Balloon to start flying, and fly back to Silmaria.  Land the Balloon near Silmaria, then click on Silmaria to enter the town again.  


SILMARIA

Check the time - it’s probably really late now, so use MYSTIC MAGNETS to return to your room at Gnome Ann’s Inn.  


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  When morning arrives, leave your room. 

 

Head downstairs and sit at the table so that Gnome Ann can bring your breakfast.  After breakfast, leave the Inn.  

 

 

 

 

SILMARIA

Make your way up to the Apothecary in the Main Square.  Talk to Julanar about everything.  Talk to Salim about everything.  You learn that the BOX OF CHOCOLATES you gave to Salim contained a very strange drug he’d never seen before, and it left victims in a state of Restless Sleep’.  Give the LETHE WATER to Salim, so he can start working on a cure for Erasmus and Shakra.  Now leave the Apothecary.  

 

Head up to the Hall Of Kings and give STYX WATER to the guards at the gate.  

 

Logos declares the Rite Of Courage ended, with you, Hero, as the winner.  

 

You are given a chance to rest, before the next Rite starts.  

 


Continued In Part 4...