Quest For Glory 5:  Dragon Fire  -  Thief

Year:  1998

 

Genre:  Adventure 

Get The Game From:    GOG

 

 

Part 2

 

Click here for Part 1

Click here for Part 3

Click here for Part 4

 

 

 

SILMARIA

Make your way right to the pier, and then right to the Famous Adventurer’s house.  Enter the house and give some HIPPOCRANE WATER to Famous Adventurer, then talk to him about everything.  Leave his house, and immediately return.  Talk to Famous Adventurer again.  He has drunk some of the HIPPOCRANE WATERand he seems much more alive now.  He gives you a STEALTH CHARM to show his appreciation.  Talk to him again about everything.  Again, leave his house then return.  Talk to him about everything.  Now leave his house again.  Outside his house, equip (wear) the STEALTH CHARM he gave you - it will improve your Stealth Skills.  

 

Sit at the table so Gnome Ann will bring a meal out to you.  When you’re ready, leave the Inn.  


SILMARIA

It’s evening once again.  Time to practice your… ahem… special skills.  Make your way to the bank in the Main Square.  


ROBBING THE BANK

SAVE YOUR GAME HERE.  Make sure the  guard is walking away from you.  Now click on the bank door and Pick The Lock.  Keep trying until you get into the bank.  

 

Inside the bank, make sure you are Sneaking (press ‘K’ on your keyboard).  Click on the gate and Pick The Lock.  SAVE YOUR GAME HERE.  Click on the safe - you’re faced with another Thieves Trap.  This time, the Greek men are only revealed one-at-a-time.  And you have to get it right 4 times.  

 

When you have successfully disarmed the trap, click in the safe to take the 5000 DRACHMAS.  Now sneak out of the bank.  


SILMARIA

Use MYSTIC MAGNETS to return to Gnome Ann’s Inn.  


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  Next morning, leave your room and go downstairs.  

 

Sit down at the table and Gnome Ann will bring your breakfast.  When you’re ready, leave the Inn.  


SILMARIA

You’re heavily overloaded at this point (no wonder, with all those DRACHMAS!).  Make your way up to the Bank in the Main Square.  


BANK

Enter the bank.  The banker tells you about his misfortune of getting robbed, having no idea that it was YOU who robbed him.  Poor banker!  Talk to him about everything.  Now talk to him again and Make A Transaction.  Deposit approximately 4500 DRACHMAS into your account.  Now leave the bank.  


SILMARIA

Sneak right to the Apothecary and enter it.  Talk to Julanar about everything.  Talk to Salim about everything.  Sell some PEGASUS FEATHERS to Salim (but keep most of them for yourself).  Click on Salim again and Buy Something From Salim.  Buy some STAMINA PILLS from him - 15 should be enough for now.  Also buy 10 POISON CURE PILLS and 10 HEALING PILLS from him.  When you’re ready, leave the Apothecary.  

 

Enter the Magic Shop, and talk to Shakra about everything.  You can’t do anything else here at the moment, so leave the Magic Shop.  

 

Make your way down to the Adventurer’s Guild and have a shot on the treadmill to improve your strength.  Check the Notice Board for any new notices.  Toro is here, along with Magnum Opus.  Toro clearly doesn’t like Magnum very much.  Talk to Toro about everything.  Talk to Magnum Opus about everything.  Now leave the Adventurer’s Guild.  

 

Do what you like until evening.  

 

At 6pm, go to the Thieves Guild below the Bridge.  


THIEVES GUILD

Talk to Arestes about everything.  Use PICKPOCKET KNIFE on the dummy to practice your pick pocking skills.  Keep trying until you can pick the dummy’s pocket without setting off the bell.  

 

There’s nothing more you can do here at the moment, so leave the Thieves Guild.  

 

 


SILMARIA

Return to Gnome Ann’s Inn.  

 

 


GNOME ANN’S INN

Sit down at the table and Gnome Ann will bring a meal for you.  Afterwards, go upstairs to your room.  

 

Lie down on the bed and Sleep Until Morning.  

 

Next morning, leave your room, sneak downstairs, and sit at the table so that Gnome Ann can bring your breakfast.  When you’re ready, leave the Inn.  


SILMARIA

You‘ve had quite an exciting time so far in Silmaria - you‘re a very talented thief.  But you were summoned here for a reason.  

 

Make your way to Silmaria Bank in the Main Square.  SAVE YOUR GAME HERE.  Talk to the Banker about everything.  Now click on the Banker again, and Make A Transaction.  You have plenty of money in your account, so Enter The King’s Rite.  

 

The Rites Of Rulership finally has enough contestants.  Again, talk to the Banker about everything.  When you’re ready, leave the bank.  

 

Make your way up to the Hall Of Kings, and enter it.  Logos announces The Rites Of Rulership has now begun, and each of the 5 contenders - You, Magnum Opus, Elsa Von Spielburg, Gort (Dr Mobius’s creation), and Kokeeno Pookameeso introduce themselves.  The first Rite is the Rite Of Freedom.  

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 1.  RITE OF FREEDOM

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SILMARIA

Five villages have been over-run by mercenaries, and each of those villages must be freed.  By process of elimination, you are assigned to free the village of Naxos.  You must also bring back the SIGIL of the village, to prove that the mercenaries are gone.  Although you have been assigned the village of Naxos, you get extra points if you free the other villages as well.  After the opening ceremony, you are escorted out of the Hall Of Kings.  

 

As eager as you are to get started on your mission, don’t rush into it yet.  It’s best to start this mission early-morning, so you have a full day to complete it.  

 

For now, sneak right, all the way along, until you see Rakeesh.  Talk to Rakeesh about everything.  

 

Sneak left to the Notice Board, and look at the Notice Board for new notices.  Now head down the stairs, into the Main Square.  

 

Talk to Sarra the Katta about everything.  Talk to Wolfie about everything.  Sneak into the Magic Shop and talk to Shakra about everything.  Talk to Marrak at his Fruit Stall about everything.  

 

Sneak into the Apothecary.  Click on Salim and Buy Something From Salim.  Now buy 15 each of STAMINA PILLSPOISON CURE PILLSand HEALING PILLS.  Now leave the Apothecary.  

 

Make your way down to Pholus’s Weapons Stall.  Talk to Pholus and Purchase Something.  Buy the SLASHER DAGGER from him.  

 

Explore Silmaria until evening.  When it’s 5pm, sneak along to the Dead Parrot Inn.  Sneak up stairs on the left, to the private seating area.  Talk to Ugarte about everything.  Talk to Ferrari about everything.  Now leave the Dead Parrot Inn.  Use your MYSTIC MAGNETS to teleport yourself to Gnome Ann’s Inn.  


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  

 

Next morning, leave your room, climb downstairs, and sit at the table for your breakfast.  When you’re ready, leave the Inn.  

 

Sneak along to the pier, and talk to Andre about everything.  

 

Make your way to the portcullis next to Gnome Ann’s Inn, and sneak up through it.  Make sure you’re equipped with your SLASHER DAGGER.  SAVE YOUR GAME HERE.  


 

EXPLORING THE WILDERNESS

Time to get started on the first Rite.  The following villages can be tackled in any order, but make sure you tackle Naxos (your assigned village) last.  

KEROS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run right over the bridge until you see a house with red roof.  Touch the door of this house and Force The Door Open.  Kill the 4 invaders inside the house, making sure to take HEALING PILLS as necessary.  Search the bodies to get some goodies.  Now there is a chest in the lower-right corner.  Open the chest, and take all the goodies, including SIGIL OF KEROS and MAGIC AXE.  Now leave the house.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  


IOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left to the house at the very left edge.  Touch the door and Force The Door open.  Kill the 4 invaders inside the house, and search their bodies for goodies.  Now there is a chest in the left corner.  Open the chest and take all the goodies, including SIGIL OF IOS and AMULET OF ATTACK.  Now leave the house.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  


PAROS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left over the bridge, climb up the ladder, and enter the house.  Ignore the invaders here.  Notice that door on the left, inside the house - click on that door and Force The Door Open.  Kill the 4 invaders in here, then search the bodies for any goodies.  Now there is a chest on the left.  Open the chest and take all the goodies, including SIGIL OF PAROS and AMULET OF DEFENCENow leave the house.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  


TINOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left, up the stairs, and sneak to the house with the red roof.  Click on the door and Force The Door Open.  Kill the 4 invaders in here, then search the bodies for any goodies.  Now there is a chest in the left corner.  Open the chest and take all the goodies, including SIGIL OF TINOS and MAGIC LEATHER ARMOUR.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  I recommend you equip yourself with this MAGIC LEATHER ARMOUR, instead of the CHAINMAIL ARMOUR, as it is lighter, and gives you more agility.  

NAXOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are not important.  Run left, up the stairs to the house with the red roof.  Click on the door and Force The Door Open.  Kill the 4 invaders in here, then search the bodies for any goodies.  Now there is a chest in left corner.  Open the chest and take all the goodies, including SIGIL OF NAXOS and ATLAS ARMBAND.  Since you have the SIGIL, all the mercenaries have fled, and the village is free.  

 

Well you’ve successfully freed all 5 villages.  Congratulations!  But DON’T rush back to Silmaria just yet.  SAVE YOUR GAME HERE.  Leave Naxos and sneak back out into the Wilderness.  


EXPLORING THE WILDERNESS

Sneak to the Dragon Pillar to the left of Silmaria.  Avoid the enemies.  There is someone lying face down in the ground - oh no!  It’s Kokeeno!  Someone’s killed him in cold blood!  R.I.P. Kokeeno.  Also look at the broken Dragon Pillar.  This can’t be good!  

 

Return to Silmaria now.  

SILMARIA

The guard door is right next to the portcullis, so Knock At The Door to tell the guard about Kokeeno.  

 

Now I know you’re excited about completing your first mission, but it’s very late now, you’re tired, you’re hungry, and you’re extremely overloaded.  Sneak left, and sneak back to Gnome Ann’s Inn.  


GNOME ANN’S INN

Sit down at the table, and Ann will bring a meal out for you.  After the meal, sneak up to your room.  

 

Lie down in the bed and Sleep Until Morning.  

 

Next morning, leave your room and sneak back downstairs.  Sit at the table so Gnome Ann can bring your breakfast.  After breakfast, leave the Inn.  

 

 


SILMARIA 

You’re still very overloaded from all the goodies you acquired in yesterday’s mission.  Okay, let’s deal with that.  

 

Sneak right, and make your way to Pholus’s Weapons Stall.  Talk to Pholus about everything.  Click on Pholus again and Sell Something to him.  Now Sell him any excess SHIELDSCHAINMAIL ARMOURSWORDSAXES, and ARROWS.  

 

Make your way to the Apothecary, and enter it.  Talk to Julanar and Tell About Andre.  Talk to Salim and Buy Something From Salim.  You’ve got plenty of money, so buy 20 each of STAMINA PILLSPOISON CURE PILLS and HEALING PILLS.  Now leave the Apothecary.  

 

Sneak left a bit, and enter the Bank.  Talk to the Banker and Make A Transaction.  Now deposit roughly 3000 DRACHMAS into your account.  You can deposit more or less if you want, but make sure you still have enough DRACHMAS to buy any supplies you might need.  Now leave the Bank.  

 

Now you’re not carrying all those DRACHMAS, and all those excess weapons, you shouldn’t be overloaded anymore.  Phew!  

 

Sneak down to the pier, and talk to Andre the fisherman.  He’s extremely grateful that you spoke to Julanar on his behalf, so that now he can become a healer.  Talk to him about everything.  

 

Climb up stairs next to the bank.  Check the Notice Board and read the new notices.  SAVE YOUR GAME HERE.  

 

Sneak to the Hall Of Kings.  Give one of the SIGILS (it doesn’t matter which one) to the guards at the gate.  

 

Logos declares the Rite Of Freedom ended, with you, Hero, as the winner.  It is with great sorrow that Logos also announced the news of Kokeeno’s murder.  

You are given a chance to rest, before the next Rite starts.  

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 2.  RITE OF CONQUEST

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces the next Rite - The Rite Of Conquest.  This mission requires you to seek out the ruthless Warlord, General Claudius, who has a fortress hidden on one of the islands surrounding Marete, and make sure he is no longer a threat to Silmaria.  You’ll need to bring back his SHIELD as proof.  

 

After you are escorted from the Hall Of Kings, sneak all the way right, until you see Rakeesh.  Talk to Rakeesh about everything.  

 

Just as before, don’t rush into it.  Prepare yourself first.  

 

Sneak left to the Notice Board, look at the Notice Board, and read all the new notices.  Now sneak down the stairs into the Main Square.  

 

Continue down to Pholus’s Weapons Stall and talk to Pholus about everything.  

 

Sneak along to the Adventurer’s Guild and enter it.  Look on the Notice Board and read the new notice.  Talk to Toro about everything.  Talk to Elsa about everything.  Now leave the Adventurer’s Guild.  

 

After 5pm, sneak to the Dead Parrot Inn.  


DEAD PARROT INN

Sneak up stairs on the left, to the private seating area.  Talk to Ugarte about everything.  Ugarte mentions wanting payment for information, but DON’T pay him anything yet.  Now leave the Dead Parrot Inn.  


SILMARIA

SAVE YOUR GAME HERE.  Make your way left, back towards Gnome Ann’s Inn.  As you cross the bridge next to the Adventurer’s Guild, Ugarte sneaks out from the shadows and talks to you (he was in the Dead Parrot Inn a moment ago - how did he get here before you?).  Talk to him about everything.  He tells you that the Assassin is following him, and he doesn’t feel safe.  Just as you Say Goodbye to Ugarte, the Assassin teleports in, throws a poisoned dagger at Ugarte, then teleports out again.  Poor Ugarte is in terrible pain!  QUICKLY give a POISON CURE PILL to Ugarte.  A guardsman comes to help, and says that his men are searching for the Assassin.  You are summoned to the Hall Of Kings, where Logos tells you that Ugarte is unconscious, but he will live, thanks to your quick actions.  However, they can’t identify the poison that the Assassin used.  Talk to Logos about everything.  When conversation is over, you will be escorted from the Hall Of Kings.  

 

Sneak right and talk to Rakeesh about everything.  When conversation is over, use MYSTIC MAGNETS to return to Gnome Ann’s Inn.  

 

 


GNOME ANN’S INN

Leave your room and go downstairs.  

 

Sit down at the table and Ann will bring a meal for you.  Now climb the stairs up to your room.  

 

Lie down in the bed and Sleep Until Morning.  When morning comes, leave your room again.  

 

Sit down at the table so that Ann can bring your breakfast.  Now leave the Inn.  

 

 


SILMARIA

Make your way to the Apothecary in the Main Square.  Talk to Salim about everything.  Talk to Julanar about everything.  Now leave the Apothecary.  

 

Sneak down to the pier, and talk to Andre the fisherman about everything.  SAVE YOUR GAME HERE.  Now talk to Andre again and Rent Boat.  Andre tells you that the fortress is rumoured to be near the island of Sifnos.  Guide the boat to the south-west area of the map.  Andre will tell you when you are near - he’ll wait until it’s dark, then drop you off, and then he’ll leave.  

 

 


ISLAND OF SIFNOS

Make sure you are Sneaking (press ‘K’), and SAVE YOUR GAME HERE.  There are 6 mercenaries guarding the area, but DON‘T try and fight them.  Equip your SLASHER DAGGER.  Sneak along the fortress wall, hugging the wall so as not to get seen.  When you reach the stairs, before you turn to corner to reach front of the fortress, use ROPE AND GRAPNEL on the ledge half-way up the stairs.  Climb up next section of the stairs, then jump down to the drainage grate.  SAVE YOUR GAME HERE.  Click on the grate and Use Your Thief Kit To Open Grate.  

 

You’ve made it into the fort.  There’s more mercenaries in here.  Start attacking them with your SLASHER DAGGER until most of them are defeated.  Look at the pile of SPEARS on the cart, and take several SPEARS.  When you’ve taken out some of the mercenaries, run forward to the next section, and a centaur Wizard will teleport in one of the upper areas.  Don’t bother chasing him - he’ll just teleport himself to safety.  Instead, throw SPEARS at him until you defeat him.  

 

After you defeat the centaur Wizard, General Claudius will appear.  Take him on, and defeat him with your SLASHER DAGGER - remember to search his body afterwards, and take GENERAL’S SHIELD.  Now without their leader, all the remaining mercenaries flee in terror.  

 

Use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  

GNOME ANN’S INN

Well, that was an exhausting day.  But now it’s very late, and you’re tired.  Lie down on the bed and sleep until morning.  

 

When morning comes, leave your room, sneak downstairs, and sit at the table so that Gnome Ann can bring your breakfast.  Now leave the Inn.  

 

 


SILMARIA

Make your way along to Pholus’s Weapons Stall, and sell him any excess SHIELDS and SWORDS you picked up from General Claudius’s island.  

 

Sneak up to the Apothecary in the Main Square, and stock up on HEALING PILLSSTAMINA PILLS, and POISON CURE PILLS - 15 of each should be enough.  Leave the Apothecary.  

 

Make your way up to the Hall Of Kings and give GENERAL’S SHIELD to the guards at the gate.  

 

Logos declares the Rite Of Conquest ended, with you, Hero, as the winner.  Logos also announces that Magnum Opus was found dead next to another broken Dragon Pillar.  Another tragic death.  Magnum may have been arrogant and conceited, but he didn’t deserve to be murdered.  

 

You are given a chance to rest, before the next Rite starts.  

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 3.  RITE OF VALOUR

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces the next Rite - The Rite Of Valour.  In this mission, you must defeat the Hydra beast on Hydra Island, and return to Silmaria with the HYDRA TEETH.  

After you are escorted from the Hall Of Kings, you find yourself discussing the situation with Rakeesh.  Talk to him about everything.  Unfortunately, the Assassin strikes again - this time at Rakeesh.  Give POISON CURE PILL to Rakeesh.  The guards come to help.  You return to the Hall Of Kings, and an angry Logos urges you to find the Assassin.  First, however, you still have to deal with the Hydra beast.  

 

After you are escorted from the Hall Of Kings, sneak left a little bit to the Notice Board.  Look at the Notice Board and read all the new notices.  Now sneak down stairs to the Main Square.  

 

Sneak along to Wolfie’s stall, talk to Wolfie, and Purchase Something.  Buy some AMPHORAS from him - 10 should be enough.  Sneak to the Magic Shop and talk to Shakra about everything.  When conversation is over, leave the Magic Shop.  

 

Sneak to the Apothecary.  Talk to Julanar about everything.  Talk to Salim about everything.  Thanks to your quick thinking, Rakeesh will survive.  However, he is in a deep coma, and Salim & Julanar can‘t find a cure for him.  Now leave the Apothecary.  

 

Make your way left to the Adventurer’s Guild, and enter it.  Look at the Notice Board and read the new notices.  Read the Log Book again, until you see the entry about Icarus and Deadalus.  Talk to Toro about everything.  When you’re ready, leave the Adventurer’s Guild.  


GNOME ANN’S INN

Head left and return to Gnome Ann’s Inn, and talk to Ann about everything.  Hmmm, it seems she owes money to Ferrari, and she can‘t afford to pay him back. Oh dear!  Leave the Inn for now.  


DEAD PARROT INN

Check the time, and when it’s 5pm, sneak along to the Dead Parrot Inn.  Enter the Inn, and go up stairs to the left, to the private seating area.  Talk to Ferrari about everything - he agrees to trade you the DEED for Gnome Ann’s Inn, for something of equal value.  Unfortunately, you don’t have anything like that at the moment.  Make sure to ask him about the Blackbird - he’ll blackmail you into finding the Blackbird for him by threatening to expose your Membership Of The Thieves Guild if you don‘t do what he says.  Now leave the Dead Parrot Inn.  


GNOME ANN’S INN

Return to Gnome Ann’s Inn.  Talk to Ann and tell her what Ferrari said.  There’s nothing much else you can do this evening, so sneak up to your room.  

 

Lie down on the bed and Sleep Until Morning.  When morning comes, leave your room.  

 

Sit down at the table, so that Ann can bring your breakfast.  When you’re ready, leave the Inn.  


SILMARIA

Now you need to travel to Hydra Island.  The boats don’t go that far out, so you need to find another way.  

 

I’ll save you some time, and tell you now that you’re going to need some PEGASUS FEATHERS.  If you don’t have any left, return to Pegasus Peaks at top of the map to get some.  

 

Make your way over to Science Island, using the Gondola to get across to the Island.  


SCIENCE ISLAND

Enter the Lab, and SAVE YOUR GAME HERE.  Talk to whichever scientist is there about everything.  Now look behind the scientist - notice the wing-frame on the wall?  You can soon transform the frame into functioning wings.  Use BEESWAX on the wing-frame to make it sticky, then attach PEGUSES FEATHERS.  Now pick up the newly restored WINGS.  You automatically take the WINGS outside, and fly like Icarus.  This is your way to Hydra Island.  

 

Well… you fly like Icarus, but you also crash like Icarus.  


HYDRA ISLAND

Luckily, you landed in Hydra Island.  Click on the Hydra icon to go to the Hydra beast, and SAVE YOUR GAME HERE.  

 

As soon as you arrive in the Hydra beast area, look at that eerie green GOO on the tree.  Use an empty AMPHORA to collect some of the GOO.  Make sure you do this before dealing with the Hydra beast.  

 

Make sure you are equipped with SLASHER DAGGER.  Also, have your LIT TORCH in your belt, for quick access.  

 

Now run along the upper-path and start attacking the Hydra head nearest you, using the SLASHER DAGGER.  In a few seconds, Elsa will show up, offering to help.  Say YES to Elsa’s help.  Talk to her about everything.  When she asks which you prefer to do, choose Torch The Hydra.  She’ll start attacking the Hydra.  Now you go down to the lower-path, and when Elsa successfully chops a Hydra head off, Equip your LIT TORCH and use it to burn the neck, to prevent the head from growing back.  Repeat this for all 3 Hydra heads.  Together, you and Elsa slay the Hydra beast.  

 

Talk with Elsa about everything.  Click on the dead Hydra beast and take HYDRA SCALE and HYDRA TEETH.  Elsa asks what her reward is for her part in defeating the Hydra beast.  Do the right thing - give her the HYDRA TEETH so that she can claim victory to this Rite.  

 

Enter the cave behind the Hydra beast.  Elsa finds a magical bow, and then leaves to return to Silmaria.  You should search the cave further.  Take DRACHMAS on the ground near the entrance.  Take MAGIC HELM from the ground.  Now SAVE YOUR GAME HERE.   Look at the chest on the left, and click on the chest, then Disarm The Trap.  The chest is booby-trapped with one of those pesky Thieves Traps.  This time, the Greek men are shown one-at-a-time, but randomly.  Take your time, and take note of each pose, and whereabouts in the circle it is.  You have to get 5 correct guesses this time.  When you’ve managed to disarm the trap, click on the chest again to open it.  Take all the goodies from the chest, then use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  


GNOME ANN’S INN

Lie on the bed and Sleep Until Morning.  You are woken the next morning by someone banging at your door - you are summoned to the Hall Of Kings.  

 

 


SILMARIA

Elsa has presented the HYDRA TEETH, and Logos declares her the

winner of this Rite.  Elsa tells about your part in defeating the Hydra

beast.  She has shown honour in doing this, so the victory is still

rightfully hers.  

 

You are given a chance to rest, before the next Rite starts.  

 

 

 

 

Continued In Part 3...