Space Quest 5:  The Next Mutation

Year:  1993

 

Genre:  Point & Click Adventure 

Get The Game From:  GOG

 

 

Part 2

 

 

 

THRAKUS

SAVE YOUR GAME HERE.  Wow, you’re surrounded by gigantic mushrooms!  You can see the escape pod where the distress beacon came from but you can‘t get to it from here.  Walk left to the next screen, then double-back through that hole in the stem, so you are now next to the escape pod.  

 

Look inside the escape pod - whoever was here, has now gone.  Take the COAT, and you’ll now see a red button flashing away.  Push red button to turn off the homing beacon.  Leave the escape pod.  

 

SAVE YOUR GAME HERE.  Walk left to the next screen again.  Walk to edge of the plant.  Watch the cutscene as Beatrice attacks you.  Don’t hang around here for too long - give COAT to Beatrice, so she can climb up.  Now quickly use STARCON PCD on yourself, and ask Flo to beam you up.  Grab hold of the vine that Beatrice lowers for you.  And just as you are surrounded by the pukoid mutants… Flo beams you up.  Phew!  

 

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SCS EUREKA

Watch an emotional cutscene, as you discover Beatrice - your crush - has been infected with the pukoid virus.  There’s no cure, so she asks you to put her in cryogenic suspension.   *sniff*   

 

SAVE YOUR GAME HERE.  Push the red button on the wall next to Spike, and this will open the Cryogenic Chamber.  Open the cryogenic bed, pick up Beatrice, and place her inside the cryogenic bed.  Now SAVE YOUR GAME HERE.  Look at control panel on the bed to get access to it.  Now the control panel has to be set right - get it wrong, and Bea will become a solid block of ice OR she’ll be roasted alive, depending on if you try to freeze her or cook her.  So set her on Cryofreeze for 10 seconds.  Good, now she’ll be safe, until you can find a cure.  SAVE YOUR GAME HERE, then leave the Transporter Room.  

 

Return to the Bridge and sit in your Command Chair.  When Droole informs you that you’re under attack from the Goliath, wait for Goliath to fire a shot, then command Droole to take ‘Evasive Action’, then command him to enter the asteroid field.  

 

Watch a cutscene, which ends with Cliffy drifting away into space.  You need to rescue him, Roger.  ASAP!  Exit your Command Chair, and leave the Bridge.  

 

This corridor is the Engineering Section.  Press that red button on the right wall to activate the lift, then stand on the lift in middle of the floor.  You descend down into the Pod Bay.  

 

Look at console panel on right side of the room, and use console panel.  Select Pod Rotation to turn to pod around.  Now SAVE YOUR GAME HERE, then enter the pod.  

 

Now this is a somewhat tricky mini-game.  You have to use the pod to rescue Cliffy.  Cliffy is the red dot you see on the radar screen.  SCS Eureka is the green dot.  Turn the pod around (left control stick) until you see Cliffy in front of you.  Extend the claw arm (right control stick).  Open the claw with the thumb button (right control stick).  Now gradually move forward.  When Cliffy is in range, a message will flash up saying ‘Target In Range’.  Close claw with the thumb button (right control stick), and you’ll grab Cliffy.  Now SAVE YOUR GAME HERE again.  You have to navigate your way back to the SCS Eureka, which is the green dot on the radar screen.  Hopefully, you won’t run out of oxygen or fuel.  

 

Back on board, Cliffy is okay, thankfully.  But you still need to escape the Goliath.  Use console panel on the right, and select Elevator Door to open the turbo lift.  Now enter the turbo lift.  

 

Return to Bridge, and sit in your Command Chair.  Command Droole to Lay In A Course’ for the Genetix Lab, and enter 41666 (the coordinates you saw on the soup canister on Klorox II) in the keypad.  Command Droole to travel at ‘Lite Speed’.  While you are travelling, talk to Flo and Droole, and ask about everything.  When you arrive at your destination, command Droole to slow down to ‘Regular Speed’.  Command Droole to enter ‘Standard Orbit’.  Exit your Command Chair, and make your way to the Transporter Room.  

 

SAVE YOUR GAME HERE.  Stand on the transporter pad, and command it to Energize.  

 

 

 

 

GENETIX LAB

Oh dear!  You’ve had a little accident, Roger.  You’ve turned into a fly, and you’ve never looked better (giggle)!  Fly onto the STARCON PCD on the ground, but you can’t activate it.  Fly up again.  Fly to edge of the pond (but don’t fly too far over it), and a frog will jump up to try and eat you.  The frog will land on the STARCON PCD and activate it.  Fly onto the STARCON PCD again, and you’ll see Flo onscreen.  Talk to Flo, and when conversation is over, fly up again.  

 

Fly left to the next screen.  Notice the key card lock hidden in the rock wall on the left.  Fly inside the lock.  Now fly over different beams, and take note of which beams affect the locking mechanism.  

 

Fly left again, to find yourself in a research lab.  Fly down to the workstation in lower right part of the room, and look at the monitor.  Fly onto the Restart button.  Check the Systems tab, then the Security Tab, and look at all 3 cameras.  Watch Cliffy and WD40 beam down on Camera 3.  Go back to Main Menu.  Check Activity Log tab, read the data, and use ‘Next’ until you’ve seen all the data, then go back to Main Menu.  Check the Projects tab, and read through all the data, using Next’, until you’ve read everything.  Wow, so the Primordial Soup was an experiment based on good intentions, that went horribly wrong.  And it seems that extreme cold is the only way to fight it.  Go back to the Main Menu.  Check the Accounting tab, read the data, and use Next’ until you’ve read everything - notice all the bribes Captain Quick took!  Now go back to the Main Menu.  Now fly up, away from the monitor.  

 

Have a look around the lab if you like, but you can’t do anything.  When you’re ready, fly to the key card lock on upper right of the room, and fly through it.  Continue right, until you’re back at the waterfall.  

 

Cliffy and WD40 are here.  Fly onto Cliffy, then lead him right to the next screen, and up behind the rock, to the dumpster.  Fly onto your body, and Cliffy will make everything right again.  Ahhh, it’s good to have your body back!  

 

Make your way back to the screen with the waterfall.  Remember, the key card lock was hidden in rock wall on the left.  Now you’re back in your own body, you can’t fly through the lock mechanism - you’ll have to find another way to get back inside the lab.  If you were paying attention when you were a fly inside the locking mechanism, you’ll know which beams affected the lock.  In your Inventory, use HOLE PUNCH on the MERCHANT OF VENUS CARD, and make an ‘X’ pattern on the left side of the CARD.  Now use MERCHANT OF VENUS CARD on the key card lock to open the door.  SAVE YOUR GAME HERE, and walk through door into the Research Lab again.  Back in human form, you can do more than what a fly could do.  Climb down the stairs, and press that black button on the back wall.  Take LIQUID NITROGEN CANISTERS from the panel that opens, then leave the lab.  

 

Ask Cliffy to beam you back up to the ship.  

 

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SCS EUREKA

Spike escapes from his HabiTube, and starts jumping on the cryochamber where Beatrice is, and then jumping on the transporter pad.  He’s clearly trying to tell you something.  Choose the ‘Initiate A Manual Control Bypass’ option.  This may be your only chance to save Beatrice.  

 

SAVE YOUR GAME HERE.  Look at the cryo chamber and then look at the control panel.  Defrost Beatrice for 10 seconds.  Now she’s defrosted, you have to act quickly.  Open the cryochamber, pick Beatrice up, and place her on the transporter pad.  Cliffy will do his thing, and… Beatrice is CURED!  She’s exhausted, but she’s cured!  You place her back in the cryochamber so she can rest and get her strength back.  Talk to WD40, and discuss how to deal with the Goliath.  

 

Return to the Bridge, and sit down in your Command Chair.  Command Droole to ‘Lay In A Course’ for Gingivitus, and enter coordinates 81100 in the keypad.  Command Droole to travel at ‘Lite Speed’.  While you are travelling, talk to Flo and Droole, and ask about everything.  When you arrive at your destination, command Droole to slow down to ‘Regular Speed’.  WD40 will appear on the monitor, and warn you that the Goliath is approaching… FAST.  It will be in visual range in 10 seconds.  You need to do something quick.  

 

Now if you haven’t notice yet, there are 3 buttons next to your right hand, as you sit in the Command Chair.  The green one (left) lets you contact Cliffy in Engineering.  The red one (right) brings up a timer that activates the Self Destruct.  The orange one (middle) lets you contact the Science Section.  Press the green button to contact Cliffy, command him to ‘Cloak The Ship’.  Now exit your Command Chair, and leave the Bridge.  

 

Make your way to the Transporter Room.  Cliffy shows you some schematics of the Goliath.  Look for a small area below the crew quarters, where Cliffy tells you that this is the best place to board the Goliath (note how he says ’you’, and not ’we’).  Leave the Transporter Room.

 

Press that red button on the right wall to activate the lift, then stand on the lift in middle of the floor.  You descend down into the Pod Bay.  

 

Look at console panel on right side of the room, and use console panel.  Select Pod Rotation to turn to pod around.  Now SAVE YOUR GAME HERE, then enter the pod.  

 

From inside the pod, you can see the Goliath.  Click on the small hull section below the crew quarters (the least populated section, according to the schematics), and you’ll travel to that area.  When you reach the Goliath, press red & white button to open the pod door, then use LASER TORCH on the hull, to cut a hole through it.  You automatically enter the Goliath.  

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THE SCI GOLIATH

You made it onto the Goliath, and now you have to be very careful, so the Pukoid mutants don’t catch you.  So SAVE YOUR GAME HERE.  

 

Stay hidden on the stairs, and wait for the guard to appear, and then leave again.  Make your way up the stairs to the control panel in middle of the room, and use the control panel.  Put WARP DISTRIBUTER CAP into the slot, so that the warp drives indicates it’s online.  Now exit the close-up.  

 

Wait for the guard to come and go again, then walk on up through the door.  In the corridor, pick up grating on the floor, and drop down into the maintenance tunnels.  

 

Now you’re currently on Level 8.  You have to make your way to the Transporter Room.  But these maintenance tunnels are like a maze!  So here’s how you get through them:  

 

You’re on Level 8.  SAVE YOUR GAME HERE.  
Go Up
Go Right
Go Up
Go Up
You’re in the turbo shaft.  
Climb up ladder and enter top vent.
You’re on Level 6 now.  SAVE YOUR GAME HERE.
Go Down
Go Left
Go Up
Go Up
Go Right
Go Up
Go Up
You’re in the turbo shaft.  
Climb up ladder and enter top vent.
You’re on Level 4 now.  SAVE YOUR GAME HERE.
Go Down
Go Left
Go Up
Go Up
Go Left
Go Left
Go Up
Go Up
You’re in the turbo shaft.  
Climb up ladder and enter vent second from the top.
You’re on Level 2 now.  SAVE YOUR GAME HERE.
Go Down
Go Down
Go Left
Go Down
Go Right
Go Down
There is a panel in wall on left.  
Look at panel, and flip switch to deactivate the shields.   

 

A very mutated Captain Quirk catches you.  Watch a cutscene, as WD40 comes to the rescue.  In the Transporter Room, wait for all the Pukoids to step onto the platform, then command Cliffy to Energise.  He successfully separates the bad soup from the crew members, thus saving them.  

 

Except for Captain Quirk.  He’s escaped!  Things are NOT looking good!  When Flo contacts you, choose to beam back to the Eureka.  


SCS EUREKA

Back on board the Eureka, quickly make your way back to the Bridge, and sit in your Command Chair.  Command Droole to ‘Fire’, then command Droole to ‘Activate RRS’.  You suck the blob up like a vacuum cleaner, but you can’t contain that blob for long.  Command Flo to Abandon Ship’, which she‘s only too happy to do!  Sit down in your Command Chair again.  Now remember those 3 buttons next to your right hand on the Command Chair?  Press red (right) button, and an Astro Chicken egg timer pops up.  Click on the nuclear explosion picture to activate it.  Now you only have 10 minutes until your ship blows up.  

 

Exit your Command Chair, and make your way to the Transporter Room.  Look at Beatrice - she’s understandably anxious to get out of the cryo chamber.  Open the chamber, and tell her what’s going on.  Now both of you stand on the transporter pad, and command it to Energize.  Dammit!  It’s blown a fuse!  Of all the times for it to break down, it chooses NOW!  

 

SAVE YOUR GAME HERE.  Leave Transporter Room, so you are in Engineering corridor.  Notice the service tunnel at upper right section of the corridor, next to doorway to the Bridge.  Crawl into the service tunnel, and see the 6 fuses here.  Remove fuse from the front\lower (Roger’s left) middle row, and replace it with the CIRCUIT FUSE you’re been carrying around.  Now exit this service tunnel.  

 

Try to go back to the Transporter Room, but the blob will stop you.  Just click on the Transporter door, to jump over the blob.  Beatrice has been waiting for you - tell her to teleport to safety first.  Now grab SPIKE from his HabiTube.  Stand on the transporter pad, and command it to Energize.  


THE GOLIATH

You and your entire crew have teleported back to the Goliath.  Thanks to Cliffy, the deadly virus is no more.  

 

Now sit back, and enjoy the ending.  Well done Roger.

 

 

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CREDIT NOTICE

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This Walkthrough was written by me, Freaky Hobbit.  You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.  

 

 

 

 



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