Space Quest 6:  The Spinal Frontier

Year:  1995

 

Genre:  Point & Click Adventure 

Get The Game From:   GOG

 

 

Part 2

 

 

 

 

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SHUTTLE

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Look at cup of MC Cola on the left, and look at discarded food on the right for some amusing comments.  

 

Look at the two chairs up front, and take RECALL NOTICE from chair on the left.  Take note where the ‘+‘ and ‘-‘ is.  Now make sure you look at RECALL NOTICE in your Inventory window.  Now sit down in the left chair.  

 

You’re now in the cockpit.  SAVE YOUR GAME HERE.  Look at all the various buttons and switches.  Now turn on power (top left button) then use ICD button (near your right hand) to bring up the Fuel screen.  This is another tricky puzzle.  You need to make sure each fuel setting is correct - press the red button next to the corresponding fuel tank to change it.  Now this looks complicated, but it comes down to this:  

 


FUEL TANK 1                                  LANTHANUM 

FUEL TANK 2                                  SULFUR 

FUEL TANK 3                                  SILVER 

CATALYST                                         NEON 

CONFIRMATION CODE          LASAGNE

 


Now push Initiation Button, which is underneath the Power Button.  You see a message on-screen about the retinal scan, so quickly use SYDNEY’S EYE on the retinal scanner.  Success!  The shuttle takes off. 

 

Captain Keilbasa transmits a message ordering you to return, but you just ignore him.  You HAVE to save Stellar.  You OWE it to her!  

 

Your shuttle is sucked into an anti-anomaly, then it stalls.  Dammit!  Open glove box, and take everything.  Pull Trunk handle and Hood handle at bottom left, to open the trunk and the hood.  Now press the blinking blue light next to your right hand to activate Manual, the holographic co-pilot.  Manual tells you that he can’t really do anything until the shuttle is repaired.  

 

Exit cockpit, so you are in back area of the ship.  There are several panels in the right wall here.  Open right middle smaller panel (it contains the Divalium Crystal subprocessor), and look at the crystal to see that it’s broken.  You need to fix it.  

 

In your Inventory window, pick up your DATACORDER, and open the lid.  Notice the tiny DIVALIUM CRYSTAL at the bottom left.  Take the DIVALIUM CRYSTAL, close the lid, and exit the close-up.  Go back to your Inventory window, and put ELMO’S GLUZALL on DIVALIUM CRYSTAL.  Now close your Inventory window.  

 

Use ELMO’S GLUZALL on BROKEN CRYSTAL in the wall panel, then use the tiny GLUEY DIVALIUM CRYSTAL, and stick it to BROKEN CRYSTAL in the wall panel.  You fixed it!  Another job well done, Roger.  Now close the wall panel.  

 

Open the tall panel, and take EVA SUIT and take  HELMET.  Use EVA SUIT and HELMET on yourself, to wear them. SAVE YOUR GAME HERE.  

 

Exit the ship, and float to trunk at back of the ship.  Take HELP SIGN and take CABLES from the trunk, then automatically close the trunk.  Use HELP SIGN on your ship, and wait for help to arrive.  Eventually, a ship will pass, and stop to help.  ‘Wriggley’ (the female pilot of the ship) agrees to give you a jump start.  

 

She hooks up the cables to her ship, now you have to hook up other end of the cables to your ship.  SAVE YOUR GAME HERE.  

 

You see a close-up of your engine, with 10 buttons (2 rows of 5).  Attach red cable to bottom left button.  Attach blue cable to the top row, 4th button along.  

 


X     X     X     2     X     

1     X     X     X     X     


Manual is now able to start the engine from inside.  Since your engine is all fixed and ready to go now. ‘Wriggley’ leaves to go on her merry way.  Look carefully at your ship, and notice something sticking out the lower engine.  Float over there, and pull it out - it’s a fish.  Enter your ship again.  

 

Sit down in the left chair again, so you are back in the cockpit.  Push Initiation button, which is below the Power button, and FINALLY you’re on your way.  

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DELTA BURKSILON V

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When your ship docks, exit the ship, so you are in the lift.  Look at Control Panel in the wall, and choose Lab A.  Now walk right, into the lab.  

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Lab A

Have a look around the lab - it’s an interesting place.  Now talk to Dr Beleauxs, the evil scientist.  He immediately dismisses you, then leaves his lab.  Look at box of Hi-Tek Stuff on the computer desk, and pull it forward so you can get a better look at what’s inside.  Take CALLAHAN MODDIE (the red thing) at front of the box, then put the box back.  

 

You can’t do anything else here, so go back into the lift.  Look at Control Panel on the wall, and choose Docking Bay.  Walk left to enter your ship.

 

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SHUTTLE

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Sit down in the left seat, so you are in the cockpit.  As you are flying, Manual informs you that he can help with the Photo Triangulation System (PTS).  Push PTS button, which is next to the flashing purple and green display, then push the red PTS button at top of the dashboard.  Take PHOTO that appears.  Push red PTS button again, and take the SECOND PHOTO.  

 

Open your Inventory window, and peel apart the PHOTO and NEGATIVE from each photo.  Now place the FIRST POSITIVE IMAGE on the blue backlit screen in the dashboard.  Place SECOND NEGATIVE IMAGE on top of the FIRST POSITIVE IMAGE on the blue backlit screen.  The PTS is now online and working, so you can now travel to Polysorbate LX.  Push Initiation button, which is under the Power button, and select Polysorbate LX from the menu.  

 

When you arrive at Polysorbate LX, talk to Manual, and ask him to Beam Me Down.  As he’s transporting you, he tosses you a TRANSPORT SIGNALLER.  

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POLYSORBATE LX

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Well, this place hasn’t changed much!  At least you’re not stuck in the pavement this time!  Walk left to the red light district.  Notice that shop, Implants N Stuff.  Enter the shop.  

 

HEEEYYYYYYY, it’s Fester Blatz from SQIII!  Great to see him again!  He doesn’t seem to recognise you though.  Have a look at all the weird stuff he has for sale.  Show CALLAHAN MODDIE to Fester, and trade it for a CYBERSPACE JACK.  Nice doing business with ya, Fester.  When you’re ready, leave the shop.  

 

Walk right again, to where you beamed in.  Use TRANSPORT SIGNALER on yourself, and Manual will beam you back to the shuttle.  

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SHUTTLE

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Sit down in the left chair, so you are in the cockpit.  Push Initiation button, and choose Delta Burksilon V from the menu.  

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DELTA BURKSILON V

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When you arrive back at Delta Burksilon, exit the ship, so you are in the lift.  Look at Control Panel in the wall, and choose Lab A.  Now walk right, into the lab.  

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Lab A

 

Dr Beleauxs is back, but he won’t get in your way.  Sit down at computer on the right, and turn the computer on with the Power switch.  Choose Cyberfunctions from the menu, and plug your CYBERSPACE JACK into the cyber jack plug receptor.  

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Information Super Highway

 

You’re now in cyberspace.  This is the infamous Information Super Highway.  SAVE YOUR GAME HERE.  

 

First thing’s first - you have to find the Main Office.  Walk right, and continue walking through the strange Escher-like maze, until you finally reach the office.  What a bizarre journey that was!  

 

When you reach the building site, take SCREWDRIVER that is lying on the ground next to the ‘Pardon Our Dust ‘ sign (you may have to move out of the way to see it).  Take PLANK that is leaning against the girders.  Now enter the office.  

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Main Office

Wow, the office looks remarkably like Windows 3.1!  Look at all the icons, and use all the icons, and have a good chuckle at the comments.  Talk to Sis Inny, but she just tells you to take a number.  Okay, let’s do that.  Take A Number from the Main window on the right -  you’re Number 3.  You’ll have a long wait though!  To speed things up, open the Number Changer, and adjust it with your SCREWDRIVER.  Talk to Sis Inny again, and this time she lets you enter the File Manager room.  

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File Manager

Now remember, you’re looking for information on Nigel Rancid, one of the goons that kidnapped you.  So walk up the J-R aisle.  Keep walking until you reach the ‘R’ section.  Nigel’s file is the first ‘R’ drawer, so open that drawer.  But it’s too high up for you to see into.  You’ll have to make a staircase so you can access it.  Open the drawers that lead diagonally left & down from Nigel’s drawer.  Then walk up the drawers, step-by-step, and look in Nigel’s ‘R’ drawer.  Search the drawer, and take NIGEL‘S FILE.  In your Inventory window, read NIGEL‘S FILE, and notice that it is cross-referenced with Beleaux, Sharpei, and Santiago.  Okay, let’s work through this one file at a time.  Leave this aisle.

 

Go to A-I aisle.  Open ‘B’ drawer and take DR BELEAUXS’S FILE.  Open your Inventory window and read the DR BELEAUXS’S FILE.  Leave this aisle.  

 

Go to S-Z aisle.  Open the ‘S’ drawers, until you find Stella Santiago’s file.  Take STELLA SANTIAGO FILE.  Open your Inventory window and read STELLA SANTIAGO’S FILE.  Also in this aisle, you need to find SHARPEI’S FILE.  But the drawer is high up, and you can’t reach it.  You’ll need to use the staircase trick again.  Find an ‘S’ drawer at the bottom level that opens, but has nothing interesting inside.  Now open the drawer diagonally up & right.  Now open the drawer next to you (diagonally up & right from the previous 2), and take SHARPEI’S FILE.  Open your Inventory window and read SHARPEI’S FILE.  Notice it’s crossed referenced with Project Immortality.  Leave this aisle.  

 

Go back to J-R aisle.  Walk right until you find the ‘P’ section.  The file you need is right at the very top, out of your reach.  Yep, you guessed it, you need to use the staircase trick again.  Open the ‘O’ drawer at the bottom level, then open the drawer diagonally up & right, then open the next drawer diagonally up & right.  Now step up onto the drawers, and climb to the top.  Open the top ‘P’ drawer, and take PROJECT IMMORTALITY FILE.  Open your Inventory window, and read IMMORTALITY FILE.  

 

You should have 5 FILES at this point - Dr Beleauxs, Stella Santiago, Nigel Rancid, Project Immortality, Sharpei.  That’s all the information you need from here, so leave the aisle and leave the File Manager.  

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Main Office

You’re back in the Main Office again.  Take each of your 5 FILES, and use them on the printer.  When you’re done, walk left to leave the office.  On the building site, walk left to return to the Super Highway.  

 

Walk back through the strange Escher-like maze, until you reach a gap in the road.  Use PLANK to cover the gap.  Cross the gap and head up to exit cyberspace.  

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Lab A

You’re in Lab A again.  Look to the right of the computer, and take PRINTOUTS.  This is all the evidence you found in cyberspace, against Dr Beleauxs.  Show him the PRINTOUTS.  Confronted with this evidence, he breaks down and confesses everything.  But he only did it because he’s in love with Sharpei (yes, really!).  He tells you that Stellar IS still alive, but that her body is being taken over by Sharpei nanites.  He sees now how wrong he was, and agrees to help you by shrinking you and injecting you into Stellar’s body to put a stop to the Sharpei nanites.  This is the ONLY way to save Stellar.  So… no pressure then?  

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INSIDE STELLAR

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Stomach

Okay, you’re miniaturised, and you’re inside Stellar.  You need to find those nanites before it’s too late and you lose Stellar for ever.  

 

Exit the cockpit, so you are in the back section of the ship.  Open tall panel in the wall, and take EVA SUIT and take HELMET.  Use EVA SUIT on yourself to wear it (you don‘t have to wear the HELMET).  Exit shuttle, and SAVE YOUR GAME HERE.  

 

You’re in Stellar’s stomach.  Look at your shuttle, and take ALVEOLI from the front of the shuttle, and take CAPILLARIES from the engine.  Now look at Stellar’s ulcer at bottom of the screen, and walk through the ulcer (yuck).  

 

Climb down the stomach wall, until you see nanites lurking at the bottom of the stomach.  Make sure you avoid those nanites!  Take FEATHER, take CANDY, take STRING OF CELERY (hard to see, but it’s in the stomach wall), and take STAPLE.  Throw CANDY into the pool of stomach acid to make it rise slightly.  Take another CANDYand throw it into the pool of stomach acid.  Take the last CANDY and throw it into the pool of stomach acid.  The stomach acid has risen slightly, but not enough to deal with those nasty nanites.  

 

Climb back up the stomach wall (use the FEET verb to do this), and climb up until you see the esophagus hanging down from middle of the screen.  Now you need a grappling hook.  Pity you don’t have a grappling hook… yet.  Open your Inventory window, and attach STRING OF CELERY to the STAPLE.  NOW you have your GRAPPLING HOOK.  Throw your GRAPPLING HOOK into the esophagus, and fall back down to the bottom.  

 

Climb up GRAPPLING HOOK, and keep climbing, up through the esophagus, past the twinkie, until you see the red & yellow pill.  Knock the pill from where it’s dislodged, so it falls down into the stomach.  Now use FEATHER to tickle the oesophagus.  This causes the twinkie you saw earlier to get pushed down into the stomach, into the pool of stomach acid, thus causing the stomach acid to rise enough to destroy the nanites.  

 

Climb back down to the stomach, and exit through that green opening on the left.  Walk down this ‘tunnel’ one screen, then enter hole on the right, so you are in the bile duct.  Walk up, and follow path until you reach a large pool of bile.  This stuff might come in handy later.  Open your Inventory window, and tape the CAPILLARIES together with the DUCT TAPE.  Now attach CAPLLARIES to the PUMP.  Finally, use PUMP on the bile pool, and you end up with a nice HELMET full of bile.  

 

Walk down again.  A gallstone gets dislodged, and you narrowly escape being squished by it (phew!).  Take small GALLSTONES, then head right until a blockage prevents you from going any further.  Place ALVEOLI in the blockage, then inflate it using the Mouth verb.  Continue right to the next screen.  

 

Use HELMET to collect some of the liquid you’re standing in (you now have some of this liquid, as well as the bile you collected earlier).  Return left, and make your way back to the stomach.  

 

Use HELMET WITH LIQUIDS on the red & yellow pill to dissolve the outer layer, then pick up one of the TIME-RELEASE PILLS.  

 

Go through green opening on the left again, and SAVE YOUR GAME HERE.  Go down through the tunnel, and this time go all the way down, until you see a tapeworm.  Don’t get too close to it.  Throw TIME-RELEASE PILL at the tapeworm, then jump on it (use the Hand verb) to ride it down to the appendix.  Bet you’ve never had a ride quite like that before!  

 

Walk right, and take red FINGERNAIL, take silver FILLING, and take PAPERCLIP.  Return to the tapeworm, and jump back on for another ride.  

 

Make your way back up to the stomach, and from here, continue up to your shuttle.  Look at the blinking red light on your shuttle, and use silver FILLING on the blinking light - it turns green again to show that it’s okay.  Now enter your shuttle.  

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Shuttle

Sit down in the left seat, so you are in the cockpit.  Use CD PROGRAMME DISC in Subroutine Programme Slot to scan Stellar’s body.  There’s still some nanites in her brain, so you have to deal with them now.  Push Initiation button, which is under the Power button to travel there.  

 

Exit the cockpit.  Get EVA SUIT and get HELMET from panel in the wall.  Use EVA SUIT on yourself to wear it (you don‘t have to wear the HELMET).  Now exit the shuttle.

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Brain

 

SAVE YOUR GAME HERE.  Use red FINGERNAIL to cut through the floor, and drop down to the brain underneath.  Walk left, and jump over the gap.  You don’t quite make it, and you’re left hanging on for dear life.  Keep clicking (use the Feet verb) on the left edge, and eventually you’ll make it.  

 

Continue left until you see a couple of nanites.  These ones are BIG!  And they look mean!  Okay, walk up into the background (you need to be out of view of the nanites).  From here, throw a GALLSTONE at one of the nanites, then throw another GALLSTONE at the other nanite.  Each of them think the other one did it.  Now throw another GALLSTONE at the first nanite again.  This causes a fight, and they end up destroying each other.  Now walk onto the lift, and press the button to lower yourself down inside the brain.  

 

Make your way down to centre of the brain, stopping to read the signs as you go.  When you reach the bottom, look at the big pile of debris blocking your way.  Go back up the lift, and read the signs to find her Cough Control Centre - poke the wall with PAPERCLIP to make her cough.  Now go back down to the bottom again.  The pile of rubble is smaller now, so climb over it, and through the doorway.  

 

You now come face-to-face with the Sharpei-Robot.  She’s so sure of her victory, she won’t even bother with you until she’s finished digging through the cortex.  What a nasty piece of work!  Well you CAN’T let her destroy Stellar!  

 

Look at the exposed bundle of nerves to the right, and use PAPERCLIP on the nerves, thus destroying the Sharpei-Robot.  You gloat for a while… until she re-emerges, this time, as a floating brain.  Okay, give FISH to Sharpei.  She takes the bait and swallows the FISH… and is destroyed for good.  


Now sit back, and watch the ending.  What does the future hold for Roger and Stellar?  

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CREDIT NOTICE

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This Walkthrough was written by me, Freaky Hobbit.  You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.  

 

 

 

 



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