King's Quest 8:  Mask Of Eternity

Year:  1998

 

Genre:  Action Adventure

Get The Game From:   GOG

 

 

Part 1

Click here for Part 2

Click here for Part 3

Click here for Part 4

 

 

KINGDOM OF DAVENTRY

 

You begin your adventures in the land of Daventry.   The story is, a cursed Mask has been split into 5 pieces, and turned everyone in Daventry (except for Connor) into stone.   

 

You are Connor.   You have to find all pieces of the Mask Of Eternity, and save the entire kingdom.   You have one piece of the Mask already, so there is still four pieces to find.  Good luck!  You’re going to need it!

 

As the game begins, you are outside your beloved Sarah’s house.   Click on Sarah (now turned to stone), and then click on the crow perched on Sarah - it flies away.   Now before you go chasing the crow, you might as well search Sarah’s house, since you are here.   So turn around, walk forward, and click on the door to open it.   

 

Inside the house, click on Widow Burke (turned to stone).   Get SHIELD POTION from shelf at back of the house.   Get HEALTH MUSHROOM on table on the right.   That’s all you can do here, so leave the house.   

 

Follow path left \ down.   Ignore church & graveyard on the left for now - you’re not ready to deal with all those zombies yet.   Continue along the path until you hear a voice calling ‘Come closer, lad’.   Walk down onto the grass, and click on the wizard (who is only half-turned to stone).

 

The wizard tells you more about what has been happening here, as well as about the Mask Of Eternity.   He informs you that it’s up to you to find all the missing pieces of the Mask.  He also gives you a MAGIC MAP to aid your travels.   You can access it by clicking on it at lower-right corner - I recommend you keep it active, so you can keep track of your progress better.   

 

Now there are a lot of monsters in this game, and you’re going to need a weapon.   There’s a weapon in your house, so let’s go there now.   

 

As you are facing the wizard, turn around and walk back to the path you just came from.   There is a house ahead of you, slightly to the left.

 

Enter this house, and click on Goodwife Simms (turned to stone).   Now search the house, and take LEATHER BOOTS from next to the bed.   Take MUSHROOMS from basket on the table.   Take COINS from the shelf.   Open chest on the shelf, and take more COINS.   That’s all you can do here, so leave the house.   

 

Outside the house, turn left and return to the path.   You should be facing the church & graveyard.   Follow the path left, until you find yourself back at Sarah’s house.   Follow the path round, until you see a house with chickens running around.   This is your house.   Pick up HEALING MUSHROOMS from in front of the house.  Enter the house, and search it to find some COINS in a pot on some shelves.   Take DAGGER that’s stuck in the big table.   When you’re ready, leave the house.   

 

Outside your house, there are 2 Bulls eye boards.   Use your DAGGER to stab both of them, and gain more experience points.   

 

Return to path next to your house, and follow path up (so your house is on the left).   The path will snake left, so follow it until you reach a fountain.   You can drink from the fountain as much as you like to replenish your health.   Now turn left, and head down a little bit, so you see a mill on the right.   

 

Enter the mill, and have a look around.   There is a rope & hook high up on the wall.   You can’t get it yet, so just leave the mill.   Look out for the monster, kill it, and pick up the goodies left behind.   

 

Continue down the path (away from the fountain), until you see a sort of barn\building\structure.   Enter this, and click on 3 baskets to get some HEALING MUSHROOMS.   Now leave this barn, and continue down, until you see the church & graveyard in front of you.   

 

Now you have your DAGGER to deal with monsters.   But you’re also going to need a long-range weapon to fight monsters from a distance.  Let’s go and find one.   

 

There is a cliff to the left of the church.   Look for the slightly grassy hill in front of the cliff, and take a running jump (Ins) to jump onto the cliff.  It might take a bit of practice to find the right spot, but you’ll get there.   While on the cliff, walk towards the church, until  Connor comments ‘Tis a long jump, but I can make it.’  SAVE YOUR GAME HERE.   Now take a running jump (Ins), and jump onto the roof of the mausoleum.   If you miss the roof, simply restore your game, and try again.   

 

On the mausoleum roof, walk to the far end, until you can see the monster below you.   SAVE YOUR GAME HERE.   Now step off the roof - you automatically kill the monster.   Pick up CROSSBOW next to the door.   Now arm your DAGGER, and kill any zombies that are nearby, remembering to collect any goodies they leave behind - or just run straight for the exit.   When you’re ready, leave the graveyard & church.   

 

Check the map, and ‘fill in’ that whole section of water at bottom left.  There’s nothing interesting here, but it’s still good to have that section ‘filled in’.   Kill any monsters you come across, and pick up any goodies they drop.   

 

Follow the water up the left-side of the map, until you reach the bridge.   Kill the monster guarding the bridge, and take MUSHROOMS and COINS he leaves behind.   

 

Ignore that path on the left for now - you’re not strong enough to deal with the monsters in there yet.   Instead, continue up the mountain path until you see the Daventry sign post on the right.   SAVE YOUR GAME HERE.   Take path on the right, and follow it - but beware of the group of monsters.   You should be able to kill them with your CROSSBOW.   When you have defeated the monsters, remember to pick up all HEALING MUSHROOMS, COINS, and a HEALING CRYSTAL.

 

Continue along the path, until you see a building in front of you.   Arm your CROSSBOW, and SAVE YOUR GAME HERE.  Follow path a little bit right, so you find the front of the building.   There is a monster guarding entrance to the building - shoot it with your CROSSBOW.   Watch cutscene as Ghost Knight greets you, and tells you to find Dimension Of Death.   When cutscene is over, turn around and cross the bridge to the castle keep.   SAVE YOUR GAME HERE.   Arm your DAGGER or CROSSBOW, and enter the castle keep, and kill the 2 monsters inside.  Now find 2 small rooms, and pull all 3 chains (2 chains in one room, one chain in the other room) to disable the booby traps, ready for later.  When you’re ready, leave the castle keep.   

 

Cross the bridge again, turn right, and go forward, past Sir Knight, until you see a sad creature sitting next to a pond.   The pond is toxic, so don’t enter it!  Talk to the creature to learn her sad tale.   She‘s really a unicorn, but her horn was stolen by an evil witch.   If you can find her horn and return it to her, she’ll be restored back to her unicorn form.  Talk to her again, and she’ll tell you about a hidden entrance to castle Daventry, which is hidden behind the waterfall.   When conversation is over, head all the way left, then down to the bridge.   

 

DO NOT ATTEMPT THIS SECTION UNTIL YOU ARE AT LEAST LEVEL 5.

 

There is a path heading left from the bridge - take it, and follow it to the windmill.   SAVE YOUR GAME HERE.   Open door, and IMMEDIATELY arm your DAGGER, and kill the monster inside.   Now look around, and see an AXE in the ceiling (how on earth did it get up there?), which you will need later on.   There’s also a bale of hay in middle of the floor.   Make sure you are not armed, then position bale of hay under the AXE - simply walk into the hay to move it.   Jump (Ins) onto the bale of hay, then click on AXE to take it.   SAVE YOUR GAME HERE!  Now leave the windmill.   As you do so, you’re attacked by the Black Knight, who wants your piece of MASK OF ETERNITY, so you’ll have to fight him for it.  

 


*** NOTE:  I found this to be a problem area.   The game frequently freezes and crashes just as you are about to fight Black Knight.   I found that changing graphics settings (turning off shadows, etc) in the Main Menu solved the problem.  ***

 


After you’ve dealt with Black Knight, follow path away from the windmill, and up to Mr Kavanagh’s house.   Click on Mr Kavanagh (turned to stone), then enter his house.   Click on basket on the left to get some HEALING MUSHROOMS.   Click on wooden horse on the back wall, to realise that a child lived here.   Click on woman (turned to stone).   Click on table to see a child’s drawing.   When you’re ready, leave the house.   

 

Now remember that ROPE & HOOK in the mill that you couldn’t get to before, because the mill wheel was turning.   You’re better equipped to deal with it now.   So make your way back to the bridge, and cross the bridge.   Now go down to the mill.   As you’re facing the mill, go to the right side of it, and see the tall tree.   Use AXE to chop down the tree.  This will stop the water wheel from turning.   Now enter the mill, and jump up (Ins) onto the wheel-workings on the right, then jump up onto high platform on the left.   Click on ROPE & HOOK to take it.   Now leave the mill.   

 

Now it’s time to tackle that waterfall Sir Knight told us out - the one that hides the entrance to Castle Daventry.   Outside the mill, turn left, and follow river up, until you reach the waterfall at top-left of the map.  Go to the left side of the waterfall, and your ROPE & HOOK will flash.  Click ROPE & HOOK on the wall to use it, then climb up to top of the wall.   There is a table with some blocks here.   Push blocks (just walk into them) down into the waterfall to create an opening in the waterfall.   Now use ROPE & HOOK to climb back down again.   Enter through the newly-created opening, to get into the castle.  

 


CASTLE DAVENTRY

 

Follow corridor to the end.   Uh-oh… it’s a dead-end.   Or is it?  Pull that candle on the right, and it will open the door for you.   Walk forward into the room, navigate round the table, and touch portraits of King Graham & Queen Valanice.  Notice how King Graham’s portrait is slightly off-centre.   Push portrait by walking into it, then take BRASS KEY that is revealed.   

 

Step backwards, away from the portraits, and walk into corridor on the left.   Take TORCH ASHES from the ground.   Follow corridor through to the next room, and touch King Graham (turned to stone) standing on front of the mirror.   Wait until the mirror starts swirling, then click on it to see the cutscene.   The man in the mirror - could he be behind all this vile business.   

 

Walk across to other side of the room, and touch the 2 stone guards.  When you’re ready, leave the room, and leave the castle.   

 

 

 


KINGDOM OF DAVENTRY

 

Back outside the castle, turn left, and make your way to the mountain path.   Go up a little bit, until you see the  Daventry sign post, then turn right, and follow path to Sir Knight’s building.   You should already have killed the monster here, so you have nothing to worry about.   The door behind Sir Knight is bolted shut, but that’s no problem for a hero like you.   Use AXE to break the door down, then enter the tomb.  Make sure are unarmed, then walk into the sarcophagus to open it.   Take HERO’S RING.   When you are ready, leave the tomb.   

Outside the tomb, cross bridge ahead & right, and enter the castle keep.   Arm your AXE, walk right a little bit, and climb up the ramp.   Kill both monsters, and take all their goodies afterwards.   Now go up ramp to the top level, and kill this monster, as well.   After the monsters are dead, and you’ve picked up everything you can, go back down to the Ground Level.   Find and enter room where you found 2 hanging chains earlier.   Follow corridor round, until you reach the door.   If you hadn’t pulled those chains earlier to disarm the booby traps, you would have arrows flying at you!  Click on the door to discover that it’s locked.   Use BRONZE KEY from your top Inventory Bar (move your mouse up there) to unlock the door, then enter the room.   Now there’s a portal here, but don’t use it yet.   Just remember it’s here.   Leave the castle keep.

 

Turn left, and return to Daventry signpost.   Then turn left again, and head down until you see tavern on the left.   Enter tavern, and pick up any COINS, HEALING MUSHROOMS etc, that you find.   For a bit of fun, drink beer on the table.   When you’re ready, leave the tavern.   

 

Follow path along, past the fountain, until you reach the Alchemist’s House.   The house is boarded up, so use your AXE to break through it, then click on the door, and enter.   Now take SCROLL.   Take SHIELDING POTIONS, and take ELIXER OF LIFE.   Leave the house.   

 

We need to go  back to church now.   Head down to bottom of the map, then go left to the church.   Find the door that is blocked - your ROPE & HOOK will flash.   Use ROPE & HOOK to climb the wall.   Upstairs, go over to the window, and use your ROPE & HOOK to climb down.   Take SACRED FLAME (candle) from the table.   Put some of your COINS in the Collection Box on the opposite wall.   Walk through to the next room, and push URN towards the window.  Remember what Sir Knight said - the urn will show you the way.  Through the window, you see a portal opening up over in the mausoleum.   

 

Make your way back to front of the church, using your ROPE & HOOK to climb walls.   Find your way back to the graveyard, and then enter mausoleum.   Enter portal, and watch the cutscene.   Your weapon is useless against this monster.   Well, there is nothing else you can do here for the moment, so leave the mausoleum.   

 

Leave the graveyard, and make your way back down to the stone wizard near the water.   Click on him, and give him SACRED FLAMEHERO’S RING, and TORCH ASHES (move your mouse up to the top, to see your Inventory bar).   He enchants the HERO’S RING, so it becomes RING OF ILLUMINATION.   

 

Walk into the water behind the wizard, and  go to the small island at bottom left of map.   This is the wizard’s house.   You’ve probably already been here before, but couldn’t really do anything.   Now, you can.   Walk round the base until ROPE & HOOK flashes, then use ROPE & HOOK to climb up the wall.   Click on the door and enter the house.   Take INVISIBLE POTION from under the table on the left.  Click on the wizard’s magical book - one page is blank.   Click on magical quill next to the book, and it automatically fills in that missing page.   Click on the book again to read it, and automatically take INSCRIBED PARCHMENT.   In opposite corner of the room is a celestial globe .   Click on the globe, then use INSCRIBED PARCHMENT and on the globe.  A POTION OF REVEAL will be created, so take it.   Drink POTION OF REVEAL, then open chest that you now see on the ground.   Take SILVER BELL from the chest, then leave the house.   Use ROPE & HOOK to climb back down the wall.  Next to this wall, you see an ’Odd Structure’ that looks like a frame.   Use SILVER BELL on the structure, then use AXE on the BELL 3 times to strike it.    The Lady Of The Lake appears - click on her to get a new sword.   Now leave this strange little island, and make your way back to mausoleum in the church.   If you get lost, look at your map for reference.

 

In the mausoleum, enter portal again.   This time, thanks to your RING OF ILLUMINATION, you defeat the monster.   

 

 

 


DIMENSION OF DEATH

 

SAVE YOUR GAME HERE.   You’ve reached the Dimension Of Death now.   Scary stuff!  

 

It's rather tricky to find everything, especially the rocks, in this dimension.  To make things easier, I've marked important things on the map HERE.  

 

Turn around, and look at symbols above the portal you just entered, and take note of them.  You’re going to need them later.   

 

Arm your SWORD.   Now facing away from the portal, go forward, and kill 4 skeletons.   Take all the goodies left behind.   Now this is a big room, so search it carefully.   At top left of the room, you’ll fine some crates.    Break them open with your SWORD.   Be ready to kill the skeletons that were hidden inside.   Make sure you pick BROKEN PIECE OF IRON SHIELD from the fallen warrior.   Click on the stone idol (Azriel) in this area, and take spinning LEVER OF LIFE that is next to him.   Now ‘fill in’ the rest of the room on the map.   There are 2 square stone pedestals (bottom left, and bottom right of the room), so click on them to read inscriptions.   

 

Return to entrance of the room, but don’t go through the portal.   Notice there is a flame on a pedestal on each side of the entrance - click on one of the pedestals to see a curious slot in the pedestal.   Insert LEVER OF LIFE into the pedestal, then walk into it to turn it.   You automatically retrieve LEVER OF LIFE, and the flame will go out.  Find the other 3 pedestals, and repeat the process.   Once all 4 pedestals are dealt with, the huge doors in centre of the room will open.   Walk through the doors to enter the Sanctum of Lord Azriel.   

You’re now in an area with lots of floating stones.   SAVE YOUR GAME HERE.   Now remember those symbols you saw above the portal where you entered - I hope you took a note of them.   Jump on the symbols in the correct order according to the portal symbols.   If you’ve done it right, you’ll come face-to-face with Lord Azriel himself.   He gives you a KEY, then sends you back to that big room.   Head up to top of the room.   

 

Arm your CROSSBOW, and SAVE YOUR GAME HERE.   Now use KEY in the gate - be ready to kill 3 more skeletons.   Head through the gate, and follow path left.   Break all crates for experience points, and pick up the goodies.  There are a couple of skeletons on high platforms, so just kill them with your CROSSBOW.   

 

Continue along path, until you see 5 vases on a platform - break them with your CROSSBOW.   There is a switch here, so make sure you pull it - it disarms a flaming arrow trap.   Follow path round, jumping over the lava pool, until you see 5 more vases on a platform.   Again, break them, and take the goodies.   

 

Proceed forward slightly, and kill skeleton coming towards you.   Take COINS that he drops, but not the sword, since it‘s not as good as your current sword.   There is a blue door here, but you don’t have the key for it yet.   

 

Continue left, and kill a skeleton and zombie.   Destroy the 4 vases, and take the goodies.   SAVE YOUR GAME HERE.  Find & kill 3 skeletons that are shooting at you, and take all the goodies they drop.

 

Continue along this lower-left wall, until you here a child weeping.   Kill the group of zombies.   Also, look for 4 giant metal crates in this area - there is a Healing Fountain in the middle of these crates, and you can drink from the fountain as much as you like to restore your health.   

 

Now push each of the metal crates off their pressure plates.  Pick up ROCK near the top-left metal crate.   When all 4 pressure plates are released, the Sylph Of Ultimate Beauty appears, next to the Healing Fountain.   Talk to her twice, and she tells you about a Protective Spell, but she needs RUST and MOULD to complete it.   

 

SAVE YOUR GAME HERE.   Follow left path up, and kill another 3 skeleton archers.   SAVE YOUR GAME HERE.   Start walking right, but beware, there is a powerful ghost here that tries to suck your life energy - kill him with your CROSSBOW.   

 

Continue up this left-path, towards top of the map, until you see a stone pedestal - click on it to read the inscription.  You should be at top of the map now, but DON’T go into the black water, or you’ll die.  Use BROKEN PIECE OF IRON SHIELD in the black water, to make it rusty.   Rust is one of the ingredients you need for Sylph Of Ultimate Beauty.   Find the Boatman in this top-left area, and talk to him several times, until he has no new information.   

 

Follow path right (so you are between the black water, and a lava pit), kill all skeletons and zombies.   Now head down slightly, and kill more skeletons.   Head back towards left of the map, and find the path ascending up, a little bit below the lava pit.   Your HOOK AND ROPE should flash here, so use it to climb up the wall.   Walk round this structure, until your HOOK AND ROPE flash again.   Use it to climb up to the next level.   Walk round, until you find some HEALING CRYSTALS and a REVEALING POTION, and take them all.   Now climb back down to Ground Level.   

 

Work your way right, and when you reach the locked gate, SAVE YOUR GAME HERE.   Arm your CROSSBOW, continue right, and kill the skeletons.   Beware of those 2 skeleton archers on the high platform.  Inch up again, and kill another 3 skeletons.   Follow edge of the black water right, so you are between black water and another lava pit, killing any zombies you come across, and taking all goodies.  Read inscription on the pedestal.   Follow path down, killing another skeleton.   Now head to left of map again, killing all skeletons - watch out for the 2 skeleton archers on the high platform.   

 

Now you reach a dead end, so you have to back-track a bit.   SAVE YOUR GAME HERE.   Follow path down and left, until you reach the fire-bolt trap.   Continue left, jumping over the fire pools.   Now there is another powerful ghost here that wants to drain your life energy, so kill him quickly with your CROSSBOW.   

 

Weave right again, and kill skeleton archer on the high platform.   There is a switch here, so pull it to disarm the fire-bolt trap.   Now follow the paths to ‘fill in’ this area.   Make sure you pick up the ROCK in this area.   About half-way down, you should find a path leading you round in a square, until your HOOK AND ROPE flash.   SAVE YOUR GAME HERE.   Use your HOOK AND ROPE to climb the wall.   There is a skeleton at top of this structure, but you can’t beat him by strength alone.   You need to force him off the structure, so he falls to his death (how exactly can a skeleton fall to it’s death?).   Attack the skeleton, and when he takes a step back, you take a step forward, gradually pushing him towards the edge.   Keep doing this, until he falls.   Now climb back down, and pick up CHAINMAIL ARMOUR the skeleton left behind.   

 

Make your way back to the right edge of the map, and SAVE YOUR GAME HERE.   Slowly proceed down - there is a large group of skeletons waiting for you, and you have to kill them all.   Give yourself a pat on the back when you’ve succeeded, and pick up all the goodies.

 

Continue down this wall, until you see a small chest in the corner.   Open chest, and pick up SQUARE GOLDEN KEY.  Continue down, and break the 2 crates.   You’re back at the start now, but you still have a large area in centre of the map to explore.   

 

Make your way to bottom of the map again.   When you see a path near the blue door, going up, take it, jumping over the fire pools.   There is a badly injured man here.   Talk to him, and he tells you about his sister and about the Hammer Of Azriel… then he dies from his injuries (sniff).   

 

Keep following the path round, and pick up another ROCK.   You should have 3 now.   Follow path round, and kill another power ghost who wants to drain your life energy.   Now turn right, towards the unexplored central area, killing skeletons along the way (I know, it’s getting tedious!).   A bit right of centre, you’ll find a Teleport portal, like the one in Daventry.   This allows you to teleport between dimensions, but don’t use it yet.   Continue exploring this area for now.

 

Near top-middle of the map, you’ll find a path with an iron gate on each side, and a skeleton behind each gate - kill both skeletons with your CROSSBOW.   There’s also a pedestal here, to click on it to read inscription.   There is an area at top right of the map with lots of pots.  Break them all, and take the goodies.   There is another iron gate near top right of the map, with another pedestal you have to read.   

 

Now most of the monsters are dead, so you can concentrate on things you may have missed earlier.   

 

Go back down to lower-left area, where you heard the child weeping.  You’ll see a huge crate blacking your path.   Take a running jump, and jump over it.   Break all crates, and take all goodies.   Now remember the child you heard weeping earlier?  She’s here.   Talk to her, and she’ll tell you she followed her brother here (you may have met him already - the badly injured man who died).   She also tells you that she is imprisoned here.   It’s up to you to help her escape, so she can return to Daventry.  From this side, simply push the metal box forward, allowing the girl to escape.   

 

In the bottom-left corner, you should see 2 square sections on your map.   Search them, and click on the pedestal to read inscription.   

 

In bottom-middle of the map, find the blue door again.   Use SQUARE GOLD KEY (top inventory bar) to unlock the door, and enter the room to find a skeleton training room.   SAVE YOUR GAME HERE.   From the entrance, start shooting the skeletons with your CROSSBOW.   Doing this from the entrance allows you to back-up when you need to, and just take on a few at a time, rather than them all ganging up on you.  When the room is cleared, pick up all the goodies.   Also, search the area carefully - one of the skeletons dropped a CIRCULAR GOLDEN KEY that you need to pick up.   

 

Hopefully, you have 3 ROCKS by now.   Start heading up, and aim for the very centre of the map.   There is a path that will lead you round in a square - follow it until you reach the open area with 4 pressure plates.  Search this area, killing all the zombies.   Now your ROPE AND HOOK will flash at the structure in the centre, so climb up the wall.   Click pedestal at top of the structure to read it.   Cross the bridge to an area with 2 archways.   Pick up the last ROCK next to the archway on the right.   Return the way you came, and climb back down the tower.  At bottom of the tower, there are 4 pressure plates.   And you (hopefully) have 4 ROCKS.   Place a ROCK on each of the pressure plate.   If you check your map, the 4 portals in the Healing Fountain area will be lit up now.   So return to the Fountain area to investigate.   

 

At the Healing Fountain area, you will see the 4 portals swirling, with the portal’s name displayed above it.   I recommend completing them in this order, to save yourself some backtracking.   

 

 

 

Continued In King's Quest 8:  Part 2

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CREDIT NOTICE

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This Walkthrough was written by me, Freaky Hobbit.  You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.