King's Quest 8:  Mask Of Eternity

Year:  1998

 

Genre:   Action Adventure

Get The Game From:   GOG

 

 

Part 2

Click here for Part 1

Click here for Part 3

Click here for Part 4

 

 

 

Hall Of Respite


SAVE YOUR GAME HERE.   Enter Hall Of Respite, and immediately kill the skeleton archer across the water.   Click on pedestal to read it.   Jump onto fallen pillar, then SAVE YOUR GAME HERE.   Jump onto upright pillar, and then take a running jump onto the far shore.   If you’re lucky, you’ll make it.   Click on statue, and take SHIELD POTION.   SAVE YOUR GAME HERE.   Note all the skulls on the shelves here.   There have been clues about these skulls, but they were hard to decipher.   To save you much head-scratching, I’ll tell you - look at shelves on the left, 3rd (bottom) row, and 7th skull along.   Take this SKULL.   Now, how are you going to get back across the water?  Look at the pillars, and notice that one of them has a crack.   Walk into cracked pillar to push it into the water, creating a bridge.   Jump onto the pillar, take a running jump, and jump back to the other side.   Go back through the portal, back to the Healing Fountain.   Drink from the Fountain to restore your health.

 

 

Hall Of War


SAVE YOUR GAME HERE.   Enter Hall Of War, and immediately kill 2 skeleton archers.   Cross the bridge, carefully using the metal edge to get past the first gap.   When the metal edge stops, take a running jump to cross rest of the bridge.   Take POTION OF STRENGTH.   Click on the headless statue, and use SKULL (top inventory bar) on the statue.   Now pick up FEATHER OF TRUTH, and SAVE YOUR GAME HERE.   Carefully cross the bridge again, then return through the portal.  Drink from Healing Fountain to restore your health.   

Hall Of Justice


SAVE YOUR GAME HERE.   Enter Hall Of Justice, and click on pedestal to read it.   Take INVISIBLE POTION.   Now look at Giant Scales Of Justice.   Place FEATHER OF TRUTH on the left pan, and then walk towards the right pan, to automatically jump on.   You hear a heartbeat, then Lord Azriel pops in.   Step off the scales, and return through the portal.   

Hall Of Immortality


SAVE YOUR GAME HERE.   Enter through portal, and take REVEAL POTION.   Click on the SACRED HEART to see that it is beating.   Click on pedestal to read it.   Now return through the portal.   

You have now completed all 4 portals.   Return to area at centre of the map, with the 4 pressure plates, and retrieve your 4 ROCKS.   You’re going to need these ROCKS later on.  Make your way to top-right of the map.   Start heading down, and take first path to the left of map.  Follow path to the end.   Connor makes a comment about the foul smell.   Previously, this was a dead end.   But since you healed the heart, the area is now accessible.   Take all the MUSHROOMS, and take the MOULD.   

 

Make your way back to the Healing Fountain.   Give RUSTY IRON SHIELD to Sylph, and give GREEN MOULD to Sylph.   She now enchants you with a Protective Spell.   Drink from the Healing Fountain to restore your health.   

Head up towards the top-left area, and look for a door with a circular keyhole.   Use CIRCULAR GOLDEN KEY in the door, and SAVE YOUR GAME HERE.   Arm your CROSSBOW, and enter the room.   Kill skeleton archer with your CROSSBOW.   Destroy crates, and kill more skeleton archers.   Go to wall on the right, and pull down all 4 switches - this lowers the gate.   Arm your CROSSBOW, and SAVE YOUR GAME HERE.

 

Enter through the now-lowered gate.   Check all 16 cells, and kill the ghosts with your CROSSBOW.   Now you have  to open all the cells, to break the cases and get all the goodies.  However, the cells have a complicated opening system, which I’m going to explain to you.   Return to area with all the switches on the wall.   Look at bottom wall, and pull down all 4 switches.   


Go to left wall (with the strange door), and pull down 2nd switch.  Go back to bottom wall, and pull all 4 switches again.  Go to left wall, and pull 3rd switch down.   Go to bottom wall, and pull all 4 switches down.   Go to left wall and pull the 4th switch.  The cells are now open.  

 

Return to cells, and take all the goodies.   One of the cells has a switch in the wall - pull it.  Return to area with all the switches in the walls.  

 

Look at the strange door, and drink a REVEAL POTION.   Arm your CROSSBOW, and SAVE YOUR GAME HEREEnter through door, and immediately kill the skeleton.   Run up the ramp, run through the spirits, and take AZRIEL’S HAMMER.   Now turn around, head back through the strange door, and return to area with all the switches.   

 

Make your way to top-middle of the map.   Arm yourself with AZRIEL’S HAMMER, and SAVE YOUR GAME HERE.   Now this bit is really hard!  Proceed through the gate, and be greeted be a commander skeleton.   Drink POTION OF STRENGTH and drink POTION OF SHEILD.   Now quickly kill the 2 skeletons nearest you.  Retreat slightly, and heal yourself, then SAVE YOUR GAME HERE.   Use HAMMER to take out some archers, then retreat\heal\SAVE again.  

 

Once archers are dead, use SWORD to attack the commander, still using the retreat\heal\SAVE technique.   When commander is dead, take his DOUBLE-EDGE SWORD.   Take all goodies left behind, and SAVE YOUR GAME HERE.   Climb up the bridge.  Uh-oh… the far side of the bridge is raised.   Look at lever on far side, and throw your HAMMER at it to lower the bridge.   Now walk through the portal, to the next land.   

WAMP LAND

SAVE YOUR GAME HERE.   You’ve now reached the Swamp Land.   Keep your eye out for swamp monsters and pesky spider-like creatures.   The spider-creatures are fast, and keep running away, but don’t let them creep up behind you.  Also, keep your eyes peeled for Bubble’ monsters in the swamp.   You can only tell they’re there by the bubbles on the surface.   I found it best to use your HAMMER to deal with them, since you can attack them from a distance.  Also, some of the toxic water will hurt you, until you find something to protect yourself.   

Check your map, and start heading left, until you reach Oracle Of The Tree.   Talk to the Tree Oracle, and give him one of your GOLD COINS (top task bar).   Keep giving him GOLD COINS until he has no more information for you.   

Continue left slightly, through the swamp water, until you see a barrier of darker green ooze.   Don’t attempt to cross through this barrier yet - it is toxic, and it will kill you.  Follow the clear water down and left, until you reach 2 shacks.   Enter the smaller shack and click on the 2 stone statues.   Click on the chest, and take GOLD COINS.   Take CHAINMAIL GLOVES from shelves.   Now leave the shack.   

 

Walk up ramp, to the larger shack, and use your SWORD to break open the boards blocking the entrance.   Now enter the shack.   Open chest and take GOLD COINS.   Use SWORD to break more boards, and enter the next room.   Open chest and take COLD COINS.   Take HEARING HORN from the table.   Now leave the shack.   

 

Make your way back to Oracle Of The Tree, near centre of the map.   Go slightly up and slightly right, until you see a platform (ignore the tree-monsters for now).   Jump up onto the platform to find a Healing Well.  You can drink from the Well as much as you like, to restore your health.

Now start heading up & left of the map.   There is a shack on stilts here.  Use your ROPE AND HOOK to climb up it.   It’s a Teleport Portal to transport you between worlds.   But don’t use it yet.   Just climb back down.   SAVE YOUR GAME HERE.   Slowly head up the map until you see some carnivorous plants in the water.   Use your SWORD to destroy them.  

Work your way through the labyrinth of carnivorous plants, until you reach the Swamps Wisps.   Talk to the Wisps, and they’ll tell you they can give you something to protect yourself against the poisonous swamp water.   In return, they want a secret.   Where on earth are you going to find a secret?  

Return to Healing Well near centre of the map, and drink as necessary to restore your health.   SAVE YOUR GAME HERE.  Go down slightly and right to the Mushroom  Garden. Find the GOLDEN MUSHROOM at end of the garden, and use your SWORD to cut off a piece of MUSHROOMthen take SLICE OF GOLDEN MUSHROOM.   

Make your way to lower-right of the map.   You’ll hear loud whisperings, and see some groups of mummies here.   But when you get too close, they disappear.   But what are they trying to hide?  Do they have a secret?  Use HEARING HORN (top taskbar) on the mummies, to discover that ‘A Mask Piece Is In The Witch’s Tower’.   Hmmm,  interesting!  Must remember that!  Then Connor drops the HEARING HORN.   Clumsy oaf, hehe.   Never mind, at least you have a secret now.

 

Go back to top-left corner of the map, where the Swamp Wisps are.  Talk to the Wisps, and tell them the secret.   They are so excited!  Talk to them again, and they task you with finding the GOLDEN LADLE to cleanse the poisonous water.   Now click on FLOWER to become protected from the treacherous swamp water.   Check map, and return to Healing Well.   Drink from the Well if necessary, but make sure to avoid those Tree Monsters.   Continue right & up, until you see a skeleton in a tree.   Click on the skeleton to get his BOW & ARROW.   

 

Make your way back to the area with Whispering Mummies - it’s near the bottom-right of the map.   Keep going down, until you see the Witches Tower, and SAVE YOUR GAME HERE.   Carefully work your way around the Tower, until you see the evil Swamp Witch - kill her.

Now find the locked gate, and look through it to see some sandbags that are attached to a pulley mechanism.  Use your BOW AND ARROW to shoot the sandbags, thus releasing the mechanism and opening the gate.  

SAVE YOUR GAME HERE, and enter the Tower.   Enter room on the left, and see some skeletons hanging on the wall.  Take ROCKS from the ground.   Return to the Entrance, then enter room on the right.   Click on the foul creature lying dead on the stone slab, and take the UNICORN HORN from his chest.   Click on Recipe Book on the bookstand.   Click on cauldron, to see a vision.   SAVE YOUR GAME HERE.   

Now find the ramp, and make your way up the ramp, being careful of the arrow traps.   At top of the ramp, shoot all the barrels with your BOW & ARROW, and take all goodies.  SAVE YOUR GAME HERE.   Find the room with a strange-looking floor, and lots of blood - it’s a booby-trap.   Throw a ROCK on to the booby-trap to trigger it.   Now jump onto the trap\floor, and continue up ramp to top of the tower.    n a small room, find and take full suit of CHAINMAIL ARMOUR.   SAVE YOUR GAME HERE.   On opposite side of this area, find another room with a chest.   Open the chest to find another MASK PIECE.   You will be attacked by another Black Knight - kill him with your SWORD.   When he is dead, take his SEVERED HAND (yuck!).   Now make your way back down to the Ground Level, and leave the tower.   

 

Check map, and head left & upwards (about half-way up).   Find a wooden structure on stilts - your ROPE AND HOOK will flash, so climb up the wall twice, until you are at the top.  Walk forward to the door, and click on the hand-indent, only to discover that it’s too big for your hand.  Luckily, you have another hand that might work.   Use SEVERED HAND from the Black Knight in the indent, and the door will open.   

 

Now SAVE YOUR GAME HERE.   There’s a lot of tree stumps and blocks here that you need to jump across, while avoiding the flaming arrows.

 

From your starting position, jump on the following blocks:  


    Forward-Diagonal-Right
    Forward-Diagonal-Right
    Forward
    Left
    Forward-Diagonal-left
    Back-Diagonal- left
    Left
    Forward-Diagonal-Left
    Forward-Diagonal-Right
    Forward-Diagonal-Right
    Forward-Diagonal-Right


You are greeted by 2 trolls - kill them.   Click on plaque above the chest to read it.   Then click on chest to open it.   Take GOLDEN LADLE from this chest.   Pull both handles to reveal Gate Controls in the wall, then click on Gate Controls to open the gate.   The flaming arrow traps are now disabled, so cross back over the platform again in safety.   Walk out through the doors again, and climb back down to the ground.   Make your way back to Witch’s Tower at bottom of map   Enter Tower, and use your GOLDEN LADLE on the cauldron to cleanse the water.   Mudge will introduce himself, and open up a Portal to Realm Of The  Gnomes.   SAVE YOUR GAME HERE, then enter the portal.                  

REALM OF THE GNOMES

SAVE YOUR GAME HERE.   Realm Of The Gnomes is a fascinating place.    

 


*** NOTE:  This is another problem area.   The game frequently freezes when you first enter the Armoury shop and the Apothecary shop.   I found that changing graphics settings (turning off shadows, etc) in the Main Menu solved the problem.   *** 

 


Okay, you’re in a room with the portal.   Explore the room, break both barrels, and pick up all MUSHROOMS.   Make sure you also get the ROCK.   Follow path up, and stand on the pressure plate.   Note how it opens the door in front of you, but when you step off again, the door closes.   Place one of your ROCKS on the pressure plate to open the door.  Arm yourself, and walk through the door - kill that monster that tries to electrify you.   

Head left, break the barrel, then follow path left (killing any monsters along the way) until you reach the door.   SAVE YOUR GAME HERE.   Un-arm yourself, open door, and enter Weapon Shop.   The tradesman is letting you inspect his wares.   The game may freeze here - see notes at start of chapter.   Try adjusting graphics options from the main menu.   Look at weapons on his counter, and if you have enough GOLDbuy the WARHAMMER and the HEAVY COMPOUND CROSSBOW.   Now leave the weapon shop.   

 

Backtrack along the path, until you see a room on your left with 3 pressure plates.   Place a ROCK on the left pressure plate (you must do the left plate first), then place a ROCK on the other 2 pressure plates.   If you’ve done it right, a bridge will form in front of you.   If you find you don’t have enough ROCKS, teleport back to Dimension Of Death, find central area with 4 pressure plates, and take ROCKS from the pressure plates, and then return here.   Now cross the bridge, and see a gnome trying to dig through a wall.   Talk to the gnome, and he’ll tell you about the cave-in, and how he’s trying to dig a way out.   Now head left, and follow path (pick up those 3 MUSHROOMS along the way) until you see a path on your left, going down.   Go down the path, and follow it until you see another rock monster - kill it.   Keep following the path until you reach the door.   SAVE YOUR GAME HERE.

 Un-arm yourself, open door and enter the apothecary.   The game may freeze here - see notes at start of chapter.   Try changing the graphics options from the main menu.   Have a look at the wares on her counter, but I don’t recommend you buy anything, since you can easily pick these things up as you play the game.   Click on the stone statue next to the counter - it’s the Essence Of Sun Tzu.   However, she won’t sell it to you unless you can give her an object of iron, some tree root, and some amber glow.   Looks like you have your work cut out for you.   Leave the apothecary.   

Follow path back to where it raises up again.   Check MAP, and head up to another door.   Click on it, but it’s locked.   We’ll come back to this door later.   Just remember it’s here.  

 

Turn around, and head back towards start of the map, until you see an unexplored ramp going down - follow path, and kill another monster.   Keep following this path right, killing monsters along the way, and picking up all the goodies, until you reach another gnome.  Talk to him if you like.  

 

Now, there is a door here.   SAVE YOUR GAME HERE.   Un-arm yourself, open door, and enter the Armour Shop.   The game may freeze here - see notes at start of chapter.   Try changing graphics options from the main menu.   Now inspect wares if you want, but you may not have enough money to buy anything yet.   Don’t worry, you can always come back later.   Now leave the shop.   

 

Backtrack a little bit, until you see a path going up.   Follow path until you see another monster - kill it, and take COINS and ROCK.   Head left, and follow path to an enclosed area.   Break all barrels and collect all goodies.   

 

Look for ramp going up, and follow it.   Kill the 3 monsters.   SAVE YOUR GAME HERE.   Take path left, and kill another 2 monsters, and take their GOLD.   Keep following path until you’re attacked by another 2 monsters - kill them.   Follow path to the crossroad.   Arm yourself, and kill rock monster on the right.   Take POTION he leaves behind.   Check map, and follow path on the right leading up - take a running jump over that gap, and keep heading up.   Kill rock monster, take POTIONand then follow path to a room with a glowing substance.   Hit substance with your WARHAMMER, and pick up CHUNK OF AMBERGLOW that breaks off.   

 

Backtrack (remember to take a running jump over the gap) until you reach an unexplored area heading up again.   Follow this path to the Teleport Room, and SAVE YOUR GAME HERE.   Now, if you remember, you found a UNICORN HORN when you were in the Swamp Land.   You may also remember the wretched beast from Daventry that had her horn stolen.   See the connection?  Let’s go and give the HORN back to her.   Stand on Teleporter Pad, and click on your MAP (lower right) to open it.   Scroll left or right until you see Kingdom Of Daventry, and click on the Teleport option.   

 

KINGDOM OF DAVENTRY

You are teleported back to Kingdom Of Daventry, so SAVE YOUR GAME HERE.   You’re in the Castle.   Leave Castle, and make your way to top-right of the map, where you saw the wretched beast.   Give UNICORN HORN to the wretched beast, and watch her stunning transformation.   She gives you a SMALL CRYSTAL PYRAMID to show her gratitude, then vanishes.   

Now, remember the young girl you rescued from Dimension Of Death?  She’s also back in Daventry.   Head up to house at top left of the map, and enter it.   Click on Gwennie to talk to her, then take GOLD from the table.   Talk to Gwennie again, and tell her to stay inside her house.  Remember the Healing Fountain in this area.   Drink from it to restore your health, if you wish.   

 

Return to Teleporter inside Castle Daventry (top-rightish).   Stand on Teleporter Pad, click on your MAP top open it, and scroll back to Realm Of The Gnomes.   Now click on the Teleport option.   

REALM OF THE GNOMES

You’re back in Realm Of The Gnomes now, so let’s keep exploring.   SAVE YOUR GAME HERE.   From this Teleporter Room, make your way down, until you see some steps on your left.   Follow steps down, and continue along the path until you reach a room that seems to stop suddenly.   SAVE YOUR GAME HERE.   Look carefully, and you’ll see a bridge going across the gap.   It’s dark, and it’s hard to spot, but it’s there.   Cross the bridge, and then follow path to room with an old man.   Click on the man to talk to him.   Note the cluster of crystal shards next to him.   Use your WARHAMMER on cluster, then pick up CLOUDED  CRYSTAL SHARD that broke off.   Take POTION form the ground.   Now leave the room.   

You have some more money now (thanks to Gwennie), so make your way back to Armour Shop at bottom right of the map.   SAVE YOUR GAME HERE, then enter the Armour Shop.   Click on BRONZE BREASTPLATE on the counter, then give some GOLD to the shopkeeper to buy it.   Now leave the shop.   

 

Make your way along the bottom-left path for a while, until the path turns up.   So follow path up, and then turn right at the crossroads.

Follow path along, kill another rock monster, and take the POTION.  Follow path, break 3 barrels, and take all MUSHROOMS.   Go forward slightly, and talk to the  gnome.  Take ROCK.   Make your way back to left edge of map, and then head up to the locked door that you found earlier.   Use your WARHAMMER on the lock to break it (make sure you hit the lock, and not the door).   Now pick up IRON LOCK from the ground, and then click on door to open it.   Kill monster, and take GOLD.   Walk up a little bit, and take first path on the left.  Take GOLD, and follow path until you see the swinging stone trap.   SAVE YOUR GAME HERE.   Time it right, and run past the swinging stone.   Repeat this for another 2 swinging stones, then kill the rock monster.   Follow path until you reach the door.   SAVE YOUR GAME HERE, then click on door to open it.   Click on gnome sage to talk to him, and discuss how to getut of this realm.   He wants to help you, but he needs MAGNETIC LODESTONE in order to do so.   Leave the room, and return to where the swinging stone traps are.   Time it right to avoid the traps.  

 

Follow path, and when you’re able, head up again.   At crossroads, turn left, and follow ramp all the way down.   Kill rock monster, and take POTION.

 

Head left, and kill another rock monster.   Make your way left & up, until your ROPE AND HOOK flashes.   Climb up the wall, and continue along to the very top-left of the map.   Look for the TREE ROOT, and use your WARHAMMER to cut a chunk off, then pick up TREE ROOT from the ground.   

 

Make your way back to the apothecary (leftish-middle), and SAVE YOUR GAME HERE.   Remember, you want her ESSENCE OF SUN TZU.

 

Enter apothecary.   You should have the 3 items that the woman wants, so give her AMBER GLOW, IRON LOCK, and TREE ROOT.   Now give her some GOLD (you should have at least 250 at this point), and she sells you’re her SUN TZU.   You automatically activate it, and get a huge boost in strength.   Now SAVE YOUR GAME HERE, and leave the apothecary.   

 

Make your way back down the path, and when you’re able, start heading right, and continue right.   Check map, and make your way up the path, and through the door that was locked.   Continue up to the crossroads, and turn right.   Follow path to the end, then turn down, killing 2 rock monsters along the way.   Follow path until your ROPE AND HOOK flash again.  

 

Climb up the wall, and follow path until you get to a room with a giant boulder.   There is a hole in the floor next to the boulder - push boulder into the hole.   Jump down into hole, and start pushing boulder along the path.   It doesn’t matter which direction you go, since this area is just a giant circle.   After a while, Conner will pick up the boulder (ooh, such strength!), and throw it down a ramp.   Follow boulder down the ramp, until Conner comments that it’s too dark for him to see.   Look at jeweled device on the wall, and use CLOUDED CRYSTAL SHARD on the jeweled device - it lights up the area.   

 

Check map, and head up until you see a dragon - kill it with your WARHAMMER.   Start walking up again, and an old man will appear.  He’ll turn into a young man, then disappear again.   Pick up BLACK DIAMOND HEART of the dragon you just defeated.   

 

Walk up, into the next room.   Look at structure in middle of the room.  Click on the purple stone switch to your right (make sure the lode-stone and a crystal pyramid are in place), and watch message from Hector.   Now click on central structure to take the CLEAR CRYSTAL PYRAMID, and place your PURPLE CRYSTAL PYRAMID on the structure.   Click on purple stone switch to see a new message.   Now take PURPLE CRYSTAL PYRAMID and take MAGNETIC LODESTONE from the structure.   

 

Return to Sage’s room on the far left of the map, past the swinging stone traps, and give MAGNETIC LODESTONE to the gnome sage.   He uses it to create a new point of travel on your map.   Leave the sage’s room.   

 

Check map, and make your way to Teleport Room near the top-right.  Stand on Teleport Pad.   Scroll left or right, till you get to The Barren Region (the new location that Sage added), and then teleport there.

  

 

 

 

Continued in King's Quest 8:  Part 3

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CREDIT NOTICE

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This Walkthrough was written by me, Freaky Hobbit.  You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.  

 

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