Quest For Glory 1:  So You Want To Be A Hero (SCI) - Fighter

Year:  1989

 

Genre:  Text Adventure \ Interactive Fiction

Get The Game From:    GOG

 

 

Part 2

 

 

 

 

 

 

BABA YAGA

No doubt, you’ve heard about the *ahem* charming Baba Yaga by now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of the goblins this time.  Now head up twice, so you are at the wooden fence and the chicken hut.  SAVE YOUR GAME HERE.  

 

LOOK FENCE and LOOK SKULL.  Notice that the skulls on top of the fence have glowing eyes, but the skull on the gate has no eyes.  TALK SKULL, and then ASK ABOUT DEAL.  He wants a glowing gem for his eyes.  Tell him YES you agree to his deal.  Now ASK ABOUT HUT and ASK ABOUT RHYME to learn Baba Yaga’s secret rhyme.  GIVE GEM to the skull, and he will lower the gate.  Walk up to the chicken hut (but not too close, or you’ll get squished), and say HUT OF BROWN NOW SIT DOWN.  The hut will obediently squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns you into a frog, ready to eat you.  She asks if you have a name, so tell her YES.  She asks if you are brave, so again, tell her YES.  She asks if you will fetch her some mandrake root, so tell her YES.  Since you agreed to help her, she transports you back outside her hut, and thankfully, she restores you to human form.  

 

SAVE YOUR GAME HERE.  Now you only have one day to find a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back into a frog, and eat you.  Okay, so from her hut, head down 3 times and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.   Check the time, and do whatever you like for now, but stay close to the graveyard.  Fight any monsters that appear, and REST afterwards.  When ‘You Are Getting Tired’, you know that it’s midnight - the witching hour.  SAVE YOUR GAME HEREUSE UNDEAD UNGUENT on yourself, and enter the graveyard.  There’s a lot of ghosts floating around, but they can’t hurt you, since you’re protected by the Undead Unguent.  Now the Mandrake Root is that red plant you see.  Walk over to it, and TAKE ROOT.  If you hear it scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR GAME HERETell the hut HUT OF BROWN NOW SIT DOWN to enter the hut again.  Baba Yaga will ask if you have the mandrake root, so tell her YES.  She will take the root from you, then let you go.  

 

Make your way up to Erana’s Peace, and SLEEP for the rest of the night.  Remember to EAT FRUIT from the tree, when morning comes.  

FREE THE MAN FROM IN THE BEAST QUEST

Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town, and BUY APPLES from Hilde in the Farmer’s Mart.  Now leave town, head up to the Healer’s Hut, and KNOCK DOOR to enter.  BUY VIGOR POTION - 3 should be enough.  Also BUY HEALING POTION - as many as you can afford.  Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Walk down once and right once.  There is a fierce ogre here, guarding a cave.  FIGHT the ogre.  Phew, all that fighting practice really paid off!  After you defeat him, SEARCH BODY and SMASH CHEST that is lying beside him.  You are rewarded with 1 gold and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What ever you do, DON’T fight him!  Instead, FEED BEAR (with the apples you bought from Hilde), and he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME HERE.  Notice the key around his neck.  Approach the Kobold, and FIGHT him.  He keeps jumping to the other side of the room, so be ready for him.  Just keep stabbing away, until he dies, and then GET KEY that he leaves behind.  DRINK HEALING POTION, and then walk to bottom of the cave.  You’ll bump into an invisible chest - BREAK CHEST.  The chest was booby-trapped, and you REALLY feel the effects.  Luckily, you survive the explosion.  TAKE COINS to get 10 gold and 60 silver.  

 

Return left to the cave with the bear, and UNLOCK MANACLE using the Kobold’s key. Wait… the bear… turns into Baronet Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s not very grateful to you for rescuing him though, and magically teleports himself back to the safety of his castle, using his amulet.  There’s nothing else you can do here, so leave the cave.  


THE CASTLE

Despite the Baronet’s arrogance, you should make sure he got home safely.  Make your way back to the castle.  Karl, the Gate Keeper, eagerly invites you in.  

 

Walk up the castle grounds, into the castle.  The Baron is waiting for you, and he is very grateful about the safe return of his son.  When you get the chance, ASK ABOUT CURSEASK ABOUT ELSAASK ABOUT BABA YAGAASK ABOUT BRIGANDSASK ABOUT LEADERASK ABOUT WARLOCKASK ABOUT PROPHECY.  Try to leave the castle, but the Baron insists you stay for the night, so he can show his gratitude.  The next morning, he gives you the 50 gold reward for finding his son.  


SPIELBERG TOWN

Return to town.  Enter the Dry Goods shop, and BUY CHAINMAIL.


HEALER’S HUT

Leave the town.  Go up to the Healer’s Hut, and KNOCK DOOR to enter.  BUY HEALING POTION - buy as many as you can.  You’re going to need them.  


BRING THE CHILD FROM OUT THE BAND QUEST

Let’s tackle another quest.  You need to do some preparation first, though.  Return to Spielburg Town, and make sure you have the chain mail armour from the Dry Goods shop.  

 

Now head for the tavern, enter, and GET NOTE from the floor near the stool to read it.  The note is about meeting someone at the archery range at noon, so keep your eye on the time.  Now DROP NOTE to put it back on the ground, so the meeting can go ahead.  Leave the tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  When the time is midday’, SAVE YOUR GAME HERE.  Go left to the archery range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’ are!  Eavesdrop on their conversation to learn about a secret entrance to the Fortress, as well as the secret password - Hiden Goseke.  Bruno will leave now, but you NEED that key to the secret door.  SAVE YOUR GAME HERE.  Now this bit is tricky.  Go down one screen, and then QUICKLY return here before Bruno sees you.  Brutus is still here are the archery range though, and you’ll have to fight him.  He should be no problem to someone of your skills.  When you have defeated Brutus, SEARCH BODY to get the key.  

 

Head down once, left twice, and then down to ‘The Bouncer’.  Well, he certainly is a bouncer!  This little creature is known as an Antwerp.  Run around the Antwerp so he won’t jump on you, and then LOOK ROCK on the left.  Repeat this until you find the keyhole.  UNLOCK DOOR with Bruno’s key then OPEN DOOR.  SAVE YOUR GAME HERE.  Now you have a choice here.  You could say the password - HIDEN GOSEKE - before you enter the cave, which will cause the troll guard to retreat to back of the cave without confrontation.  OR, since you are a fighter, you may prefer to enter the cave and fight the troll and claim the troll’s treasure.  Be warned though, this troll is tough!  When you have made your choice, enter the cave.  

 

Inside the cave, follow the path round, and exit by the lower right, to the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is guarding this gate.  DRINK HEALING POTION and SAVE YOUR GAME HERE.  Now walk out into the open and FIGHT Toro to knock him out.  After he is defeated, SEARCH BODY to find 50 silvers.  Check your health, and if necessary, DRINK HEALING POTION.  Now FORCE GATE to open the gate, then enter the Fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a rug in between them.  Whatever you do, don’t step on the rug, because it is a trap.  Make sure you LOOK around, then SAVE YOUR GAME HERE.  You may want to slow down your speed here.  Walk to the right slightly, and LOOK ROPE to see the trip-rope.  Those brigands don’t make things easy, do they?  STEP OVER ROPE to reach the edge of the pit.  There are 2 bridges here.  Cross over the bridge on the right (the one with the note).  There is another trip rope here, between the sacks and the barrels, so make sure you LOOK ROPE, then STEP OVER ROPE to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another tricky bit, and it’s easy to die here.  You’ve reached the main hall now.  CLOSE DOOR at bottom of screen (the door you entered through) to prevent anyone else from entering through this door.  Now walk up to door on the right, with the chair near it.  Notice the brigands at the main door at the bottom.  They notice the door is closed.  As soon as they start to leave (not before), MOVE CHAIR to block door on the right, and stop them from coming in that way.  The only entrance left, is the one on the left.  Three brigands will enter from the left, and they walk behind the table to get to you.  As soon as the first one is behind the table, PUSH CANDELABRA to the right of the large table (next to where you are now) to stop them from reaching you.  Now quickly walk in front of the table, and after the last brigand has passed the chair on the left, CLIMB TABLE.  Another candelabra will fall from the ceiling, onto the 3 brigands, trapping them.  Now OPEN DOOR at the back wall, and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man you see here is equally strange.  He’s the brigand warlock that you read about on the Quest Board.  But he’s really Yorick, the jester.  ASK ABOUT ELSA so he knows that you are a friend, not foe.  He mentions something about Elsa being enchanted, so ASK ABOUT CURSE.  Now make your way along the path, and Yorick will leave, to tell Elsa that help is at hand.  If you slip at any point in this room, simply STOP.  

 

Make your way to door on the right - you’ll fall through a trapdoor and start rolling endlessly down the same path.  Simply STOP, to come to a halt.  Again, enter door on the right.  You’ll end up on the left, above the yellow box.  Very confusing!  PULL CHAIN in front of you to open door at the top right.  Quickly head back the way you came, and walk up through the newly-opened door.  You find yourself in front of the blue door at top left now.  OPEN DOOR, and quickly step away before the door flattens you.  There’s another door behind the blue door, so again, OPEN DOOR.  Walk through this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  In case you haven’t figured it out yet, the brigand leader is really Elsa, who has been enchanted.  So DON’T fight her!  USE DISPEL POTION on Elsa to break the enchantment.  Elsa will finally remember who she really is.  Elsa and Yorick are extremely grateful to you.  They return to the castle using Elsa’s amulet, but you have to get out of here yourself.  You don’t have much time now, before the brigands break in.  Walk over to the desk, and GET HEALING POTION and GET MAGIC MIRROR.  Now quickly leave the room through the passage on the right.  You find yourself back outside the Antwerp’s cave again.  

 

Now you still have one more thing to do, before returning to the castle.  


DRIVE THE CURSOR FROM THE LAND

Spielburg has been plagued by the evil Baba Yaga for so long.  And you have a personal score to settle with her, for turning you into a frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  The skull will ask if you want to enter, so tell him YES.  Approach the chicken hut, and say HUT OF BROWN NOW SIT DOWN, then enter the hut.  

 

HOLD MIRROR up in your hand, and when Baba-baby tries to turn you back into a frog, the spell is reflected back onto her, and she’s hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s children returned, Spielburg is now free from the curse.  And you are a true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the magic carpet, to adventures unknown.  

 

 

 

 

The End

 

 

 

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