Space Quest 5:  The Next Mutation

Year:  1993

 

Genre:  Point & Click Adventure 

Get The Game From:  GOG

 

 

Part 1

 

 

 

STAR CONFEDERACY (STARCON) ACADEMY

You begin your adventures as a cadet in the StarCon Academy.  This is the place where dreams are built… or shattered.  

 

After you leave the HoloDeck (as shown in the intro), you find yourself in the corridors of the academy, and you have to get to class ASAP.  Walk up one screen, and enter the classroom.  

 

Oh no!  The StarCon Aptitude Test is TODAY!  And you didn’t study for it!  What are you gonna do?  Relax Roger, this’ll be a breeze.  When the test starts, you’ll see a sheet with the question, and a multiple-choice answer selection.  Don’t pick your answer yet.  Instead, use the Eye icon, and click outside of your question seat.  You can see the whole classroom now.  That guy on the left looks brainy - look at the size of his head!  Wait until the teacher-droid is looking towards back of the class, then sneak a look at his answers.  Now look back at your own answer sheet, at tick the box that Brainy chose.  Repeat this process for all 10 questions.  The answers are:  


1.    D            6.     C
2.    E            7.      E
3.    E            8.      D
4.    C            9.      A
5.    E            10.    A        

 

Told you the test would be a breeze.  Now, as punishment for being late to class, the teacher tells you to clean the academy crest.  

 

After you leave the classroom, walk down one screen, and open the janitor’s cupboard - all the supplies fall on top of you (hehe).  Pick up the SCRUB-O-MATIC and pick up the ORANGE SAFETY CONES, then automatically shove everything else back into the cupboard.  

 

Walk down one screen, then walk right into the small corridor.  You’re now in a sort of walkway area, where you can observe the rotunda below.  Step onto the anti-grav lift, and go down to the rotunda.  The academy crest shines proudly on the floor.  Well… not so shiny, since it needs cleaning!  Better get to work, Roger.  Place the ORANGE SAFETY CONES on the floor, and place SCRUB-O-MATIC on the floor.  Turn on the SCRUB-O-MATIC, sit in it, and proceed to move around over the crest until it’s clean again.  Hope you had fun.  Watch the cut- scene with Captain Quirk and Ambassador Beatrice Wankmeister.  Captain Quirk is kind of a jerk, isn’t he?  

 

Walk left to leave the rotunda, and left again to return to the corridors of the academy.  Results of the Aptitude Test should be in now.  I wonder how you did.  

 

Watch a cutscene with the Ambassador leading a conference.  She’s clearly not impressed with you, Roger!  

 

After the cutscene, walk down, and look at score test on wall on the right.  WOW, you did it Roger.  You passed the test.  Not only did you pass.. You got TOP MARKS!  And now, you made the rank of Captain, all thanks to a little rat!  Congratulations!  ‘Captain Wilco’ has such a nice ring to it, don’t you think?  

 

 

 

 

SCS EUREKA

Well, you’ve made it to your new ship, and introduced yourself to your crew.  Sit down in your Command Chair.  Maybe you should get to know your crew better.  Talk to Flo, and ask her about everything.  She does NOT like males!  Talk to Droole, and ask him about everything.  He’s not much friendlier than Flo.  Something tells me, you’re gonna have your work cut out for you, as Captain of the SCS Eureka.  

 

Command Flo (the Talk icon with the explanation mark) to ‘Hail Ship’.  She contacts SCS Goliath, where Captain Quirk and Ambassador Wankmeister are also docked.  Now Command Flo to ‘Hail Starcon’, and she informs you that you are cleared for departure.  Your mission is to travel to 3 planets - Gungularis, Peyu, and Kiz Urazgubi - and pick up garbage.  How exciting!  

 

Okay, let’s go to Gangularis first.  Command Droole to ‘Lay In A Course’.  Enter coordinates 71552 on the keypad, then command Droole to travel at ‘Lite Speed’.  

 

Uh-oh… as you take off, another ship uncloaks itself.  Does this look familiar?  The female pilot robot has an uncanny resemblance to Arnoid The Droid from SQIII.  It seems Roger still owes for that Labion Terror Beast Mating Whistle!  

 

As you’re travelling to Gangularis, talk to Flo and Droole, and ask about everything.  When Droole informs you that you are approaching your destination, command him to slow down to ’Regular Speed’.  When Flo informs you that she’s tracking a waste beacon, so command Droole to ‘Activate RRS’.  Now watch, as you pick up a large sack of rubbish.  

 

Flo tells you that she’s picking up a life form in the garbage chute, and Cliffy (who you haven’t met yet) appears on the monitor to tell you that something strange is going on.  Better investigate it, Roger.  

 

Exit your Command Chair, then leave the Bridge through the door.  This corridor is the Engineering section - Cliffy’s domain.  You can definitely hear wailing and crying sounds coming from the garbage chute.  Just what was in that load of garbage you just picked up?  Cliffy isn’t willing to do anything about it, but he strongly encourages you to have a look.  The refuse containment compartment is accessed through a hatch on the right - use control panel next to the hatch to open it.  A whole lot of garbage falls out on you - YUCK!  However, there is something else… it’s a tiny face hugger!  Meet Spike.  Isn’t he cute!  But the little critter just runs off again.  You need to catch him, because he’s leaving acid puddles everywhere.  While we’re here, take note of Cliffy’s toolbox at lower-left corner of the screen.  Search toolbox to get a close-up of it.  Pick up the items one-by-one, and try to put them in your Inventory.  Things you will need later on (although you don’t know it yet) will jump to your Inventory, everything else jumps back into the toolbox.  The things you need are CIRCUIT FUSEANTI-ACID TABLETSLASER CUTTING TORCH, and a HOLE PUNCH.  When you’re ready, Exit the toolbox.  

 

Enter Transporter Room on the left, leaving poor Cliffy to clean up the message from the garbage chute.  Walk around the room until Spike (the little face hugger beasty) appears.  If he doesn’t appear, just leave the room, then return.  You stuff him in your pocket and carry him around.  But you still need to neutralise him.  Open HabiTube on the right, and put little Spike in there.  Also drop the ANTI-ACID TABLETS into the HabiTube.  He shouldn’t cause any more problems now.  

 

Well, that’s one garbage pick-up down, two to go.  Let’s go to Peeyu next.  Leave the Transporter Room and go back to the Bridge.  Sit down in your Command Chair.   Command Droole to ‘Lay In A Course’ for Peeyu and enter coordinates 92767 on the keypad.  Now command Droole to travel at ‘Lite Speed’.  If you haven’t done so yet, talk to Droole, and ask about everything.  Now wait for a while, and when Droole informs you that you’re approaching your destination, command him to slow down to ‘Regular Speed’.  As before, when Flo tells you she’s tracking a waste beacon, command Droole to ’Activate RRS’.  As you collect the rubbish, Flo intercepts a strange message transmitted on the Priority Frequency.  What on earth could it mean?  Well you can’t worry about that now - you have a mission to complete.  

 

On to the third and final rubbish collection.  You know the drill now - Command Droole to ‘Lay In A Course’ for Kiz Urazgubi (more commonly known as just KU), and enter coordinates 20011 into the keypad.  Command Droole to travel at ‘Lite Speed’.  While you are travelling, talk to Flo and Droole, and ask about everything.  Now wait for a while.  Shortly, you‘ll be hit by a proton torpedo, and a tractor beam is pulling you in.  An enemy ship fires at you, and a message instructs you, Roger, to beam down to the planet KU immediately.  Failure to do so, will result in the destruction of your entire ship, and everyone on board.  Yep, the Gippazoid Novelty Company is still after you cos of the Labion Beast Mating Whistle, back in SQII!  

 

Well, you’re Captain of this ship.  Do your crew support you?  Do they rally round and give you words of encouragement?  Do they offer suggestion for how to get out of this situation?  Hell no!  They want you to beam down now, before they all get blown up.  Well, thanks for nothing, crew!  

 

Exit your Command Chair, and leave the Bridge through the door.  Go to Transporter Room on the left and SAVE YOUR GAME HERE.  Stand on the Transporter Pad.  The pad is voice-activated, so talk to it, and you’ll automatically beam down to KU.  Now watch the cutscene with WD40, the droid landing on the planet.  

 

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KIZ URAZGUBI (KU)

Okay, you’re on the planet now.  You’re on your own here, Roger.  It’s kill or be killed!  

 

Walk up into the cave behind the waterfall, and you’ll find yourself on a rocky outcrop.  Walk right to the next screen, then walk out onto the tree (not through the log).  You’ll fall out of the tree, and land back in the pool at the bottom.  But during your fall, you broke a BRANCH from the tree, and the BRANCH is beside you in the pool.  Take the BRANCHand SAVE YOUR GAME HERE.  

 

Again, walk up into the cave behind the waterfall, and you’ll find yourself on a rocky outcrop.  Walk right to the next screen, but this time, crawl through the log twice (note your blinking eyes as you peek through gap in the log, heehee).  Use BRANCH on the hanging vine of fruit to set it swinging, then grab the fruit to get a BANANA.  Crawl back through the log twice, and then walk left to the next screen.  

 

Notice there is another cave entrance to the left of the one you came from.  Enter through this new cave entrance, and you’ll find yourself near the top of the waterfall.  SAVE YOUR GAME HERE.  Now wait until trees at the bottom right start rustling, then enter small cave on the left.  Notice an invisible WD40 stepping through the pool (you can see footsteps splashing).  You’ll emerge at the top right.  Quickly jump (Walk icon) over the gap, then climb (Hand icon) up the rocky hill.  Now use your BRANCH on the rock - the rock will go flying across the gap and through the cave, knocking WD40 off her balance.  

 

Make your way back down to the bottom.  See fizzing lights in the pool, then something fly out of it.  That was WD40.  And she is ticked!  You may have short-circuited her Invisibility Belt, but she’s still after you.  SAVE YOUR GAME HERE.  

 

Walk up into the cave, and find yourself at the rocky outcrop.  Walk right to the next screen, and crawl once through the log, so you are in the middle of the log (your eyes peek out the hole).  Wait until WD40 lands on top of the log, and then stick BANANA into her jetpack.  She explodes mid-air!  That’s got her told!  

 

Make your way back down to the  bottom.  Cliffy beams down - apparently the crew thought it was YOU who had exploded, and Cliffy won’ the honour of coming to collect your remains.  Nevertheless, he’s pleased to see you still alive.  Now he wants to collect WD40’s remains, so he can re-assemble her (and re-programme her).  He just needs to find her head.  

 

Head up into the cave, so you are at the rocky outcrop.  Walk right onto the next screen, and notice the round, metallic object in the corner.  Pick it up - its WD40’S HEAD.  

 

Go back down to the bottom.  Open your Inventory, and use STARCON PCD on yourself to beam back up to the SCS Eureka.  

 

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SCS EUREKA

Back on board your ship, you automatically give WD40’S HEAD to Cliffy, as he’s busy repairing the deadly android.  He gives you a WD40 SPARE PART, since he doesn’t know what to do with it.  

 

Now you may have dealt with WD40, but her ship - complete with cloaking device - is still down at the planet.  It might be a good idea to go back down there, and get the cloaking device for your own ship.  After all… she won’t be needing it again.  

 

Step onto the transporter pad, and command it to Energize.  Cliffy will beam down with you.  

 

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KIZ URAZGUBI (KU)

You’ve beamed back down to KU again… but you’ve beamed to a different location than before.  If you were paying attention, you’ll know that this is where WD40’s cloaked ship is.  Use WD40 SPARE PART on yourself.  Ahhh… it was a REMOTE CONTROL.  And it’s lowered a small platform from the ship.  

 

Step onto the platform to enter the ship.  Look around the interior.  Well, it’s impressive, even if it’s not very homely.  SAVE YOUR GAME HERE.  Use the panel on the right wall to see a close-up of the CLOAKING DEVICE.  

 

Push the top latch.  Uh-oh… you’ve set off the ship’s security system, Roger.  You only have a short amount of time to get the CLOAKING DEVICE, and get out of there, before the whole ship blows up!  Okay, here’s what to do:  

 

Push the bottom latch.  
Turn top left handle.
Turn bottom right handle.
Open top left panel.
Open bottom right panel.
Turn bottom left handle.
Turn top right handle.
Open top right panel.
Open bottom left panel.
Take CLOAKING DEVICE.

Now don’t hang around here!  Quickly step back onto the platform to leave the ship.  You and Cliffy manage to teleport back to your own ship, just in the nick of time.  Although… your landing didn’t look very graceful (OUCH!).  

 

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SCS EUREKA

Phew, that was a tough mission you survived, Roger.  Cliffy goes to install the new CLOAKING DEVICE.  Leave the Transporter Room, and go back to the Bridge.  Sit down in your Command Chair, and talk to Flo and Droole.  Ask them about what you can do when you’ve finished your mission (which you have - you dealt with WD40 AND got cloaking technology as a bonus).  Hang on… they seem to have a new-found respect for you, now that you survived the WD40 incident.  

 

Both of them mention that The Space Bar is a good place for some R&R.  Okay, let’s head there now.  

 

Command Droole to ‘Lay In A Course’ for the Space Bar, and enter coordinates 69869 into the keypad.  Now command Droole to travel at Lite Speed’.  As you are travelling, talk to Flo, and ask about the Space Bar.  It’s a great place, by all accounts.  When Droole informs you that you’re approaching your destination, command him to slow down to Regular Speed’, then command him to enter ‘Standard Orbit’.  Flo and Droole can’t contain their excitement.  They leave their posts, and rush to beam down to the Space Bar.  Let’s join them.  Make your way to the Transporter Room.  Take Spike from the HabiTube (trust me, you’re going to need him!).  Now stand on the transporter pad, and command it to beam you down.  

 

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THE SPACE BAR

This place looks interesting.  Walk over, and sit at the table with Droole and Flo.  Accept the free sample of SPACE MONKEYS from the merchant of Venus.  Then Captain Quirk will challenge you to a game of Battle Cruiser.  It’s just Battleships, where you have sink his ships on the board.  

 

SAVE YOUR GAME HERE.  Make a move on the board.  If you correctly hit one of his ships, great.  SAVE again.  If you miss, simply reload your game and try again.  Repeat this process until you win the game.  

 

After you win the game, you’ll witness Cliffy being arrested and dragged off to the detention cells for causing a brawl.  You have to break him out of there.  

 

Walk over to the table, and sit down with Droole and Flo again.  Talk to them for a while and discuss how to free Cliffy.  Now open your Inventory, and look at your packet of SPACE MONKEYS.  ‘Do Not Mix With Alcohol’, eh?  That gives you an idea.  Pour SPACE MONKEYS into your drink, and watch the result.  Aren’t they cute?  

 

Walk right, into the Detention Cells area.  After the guards leave, use the Control Panel to turn the force field off.  Walk up into the Cells area, and look into Cliffy’s cell.  Talk to Cliffy.  Now remember your wee pal Spike, who left acidic puddles everywhere?  Use SPIKE on the cell bars - Spike does his job!  Cliffy is free.  

 

Now you and Cliffy are the last ones still in the Space Bar.  You must evacuate, before the Space Monkeys destroy everything.  I hope you’re proud of yourself, Roger!  Now no-one can enjoy the Space Bar ever again!  Ever!  

 

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SCS EUREKA

Back on board the Eureka, make your way back to the Bridge, and sit in your Command Chair.  Flo informs you that StarCon has ordered you to travel to Klorox II for another garbage collection.  Talk to Flo, and ask what she knows about Klorox II.  This leads to a rather intimate offer of a back-rub (which you politely decline).  Flo’s opinion of you has DEFINITELY changed!  

 

Command Droole to ‘Lay In A Course’ for Klorax II, and enter coordinates 90210 into the keypad.  Command Droole to travel at ‘Lite Speed’.  While you are travelling, talk to Flo and Droole, and ask about everything.  When you’re approaching your destination, command Droole to slow to ‘Regular Speed’, then command Droole to enter ‘Standard Orbit’.  Strangely, Flo can’t find any evidence of garbage that needs collecting.  Command Flo to ‘Hail Planet’, but no-one responds.  Command Flo to ‘Hail StarCon’ - cue joke about being put on Hold when you phone a Helpline, hehe.  Might as well give up on StarCon.  Command Flo to ‘Hail Ship’.  She hails the Goliath, and the ever-charming Captain Quirk responds.  He tells you to beam down to the planet and investigate, if you’re so concerned.  Well then, I guess we’re taking a field-trip to Klorox II.  

 

Exit your Command Chair (Droole insists on beaming down with you, and he‘ll meet you in the Transporter Room), and make your way to the Transporter Room.  A now-repaired WD40 is busy at the Science Station.  Let’s hope she doesn’t try to kill you again.  

 

Stand on the Transporter pad with Droole, and command it to beam you down to the planet.  

 

 

 

 

KLOROX II

Down on the planet, Droole decides it would be a good idea to split up, so you both can cover more distance and find out what happened to the colonists.  

 

Look at the mining tools that have been left here.  Seems like the colonists left in a hurry.  But why?  SAVE YOUR GAME HERE.  Walk down the path and enter large building with a hole in it.  Try to use computer console in middle of the room.  You are attacked by… a human?  A mutant?  A mutant human?  He’s covered in weird boils.  And he’s determined to make you a mutant, too, by spitting mutagen on you.  Pay attention to his head, and dodge his mutant-spits by moving YOUR head left or right.  Droole soon comes and saves the day by blasting the mutant.  The mutant is fatally injured, but as he’s dying, he transforms back to normal.  He tells you something about ‘Bad Soup’, and a ‘Secret Path’.  Hmm, you definitely need to investigate this.  Notice there is now a SCRAP OF PAPER lying on the floor.  Pick up SCRAP OF PAPER, and look at it in your Inventory.  It has a number written on it - 80869.  Use computer console in middle of the room, and enter 80869 in the keypad.  Read through the Personal Log of Harry Kerry to learn the devastating truth about what happened here, and what happened to the colonists.  And it all began after the Goliath visited them!  When you’ve finished reading, exit the Personal Log and then leave the building.  

 

Go back up the path, and then walk left to the next screen.  Look at the canister - it’s labelled as ‘Primordial Soup’.  It’s also labelled as ‘Bio-hazard’, with a whole list of ‘Do Not…’.  And it has the Genetix Research Corporation logo on it.  Gulp!  Take a note of the Genetix Corp coordinates (41666). 

 

Return to the screen where you beamed down, open your Inventory, and use STARCON PCD on yourself to contact Flo, and tell her to beam you back up.  Eye-eye, Captain!  

 

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SCS EUREKA

Return to the Bridge and sit down in your Command Chair.  Flo receives an emergency signal, and plays it for you.  It’s from Captain Quirk on the Goliath… and he does NOT look good.  In fact, he looks kinda like the mutant that attacked you on Klorox II.  He tells you that he is in the Thrakus system, and that they are under attack.  Could the crew aboard the Goliath be affected by the same 'Bad Soup'  that mutated the Klorox II colony?  Despite your dislike of Captain Quirk, you can’t turn your back on a distress signal!  

 

Command Droole to ‘Lay In A Course’ for Thrakus, and enter 53284 in the keypad.  Command Droole to travel at ‘Lite Speed'.  While you are travelling, talk to Flo and Droole, and ask about everything.  When you arrive at your destination, command Droole to slow down to ‘Regular Speed’.  Flo picks up an escape pod homing beacon on the planet‘s surface.  Command Droole to enter ‘Standard Orbit’.  Command Flo to Hail Planet’, but she gets no response.  You should go and investigate this, Roger.  That escape pod needs rescuing!  Exit your Command Chair, and leave the Bridge.  

 

This corridor is the Engineering Section.  Press that red button on the right wall to activate the lift, then stand on the lift in middle of the floor.  You descend down into the Pod Bay.  

 

Look at the pressure suits on the wall, and notice the compartment to the left.  Open compartment and take REBREATHER MASK.  Notice OXYGEN TANK to the left of where the REBREATHER MASK was, and take OXYGEN TANK.  Look at console panel on right side of the room, and use console panel.  Select Elevator Door to open the Turbo Lift door.  Enter Turbo lift and then make your way up to the Transporter Room.  

 

Stand on the Transporter pad.  Open your Inventory, and use REBREATHER MASK on yourself.  You automatically beam down to the planet. 

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Continued In Part 2

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CREDIT NOTICE

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This Walkthrough was written by me, Freaky Hobbit.  You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.  

 

 

 

 



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