Legend Of Kyrandia 3:  Malcolm's Revenge

Year:  1994

 

Genre:  Adventure

Get The Game From:   GOG

 

 

Part 2

 

Click here for Part 1

Click here for Part 3

Click here for Part 4

 

 

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LIMBO

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DOOR TO THE UNDERWORLD

Set your Mood-Meter to ‘Nice’.  Talk to the man standing in line.  Talk to Elvis, who’s sitting at the table.  Talk to the woman at the table, and keep talking to her, until she tells you how to perform a Royal Séance.  You’re summoned back to The Fish Court, for another game of Noughts & Crosses with the Queen.  

 

 


THE FISH COURT

Set your Mood-Meter to ‘Lying’.  Remember to loose the game to her, then tell her how wonderful she is.  Now make sure you have a NEWSPAPER and a GOLD COIN at this point.  If you don’t, explore Limbo, sell junk to Buddy, then return here.  When you’re ready, SAVE YOUR GAME HERE.  Set your Mood-Meter to ‘Nice’.  Talk to the Queen a few times, who will challenge you to another game of Noughts & Crosses.  Wait until there are 7 characters on the board (as per the instructions you learned in the Underworld).  Now place NEWSPAPER on the floor, and place GOLD COIN onto the NEWSPAPER.  The ghost of the old King is resurrected, and chases away the Queen.  This means, you’re free, Malcolm.  Pick up NEWSPAPER and GOLD COIN, and walk right to Fish World.  


FISH WORLD

Take upper-left path to Perch University.  


PERCH UNIVERSITY

Walk left to Fish World.  

 

 


FISH WORLD

You’re in the upper part of Fish World again.  Set your Mood-Meter to ‘Normal‘, then talk to Ed.  You demand a refund for your trip to the Underworld.  Ed will let you take another ride for only 1 GOLD COIN.  So give him your GOLD COIN, and he’ll send you back to the Underworld.  

 

 

 


DOOR TO THE UNDERWORLD

Set your Mood-Meter to ‘Nice’.  Talk to the man standing in line a few times, and he’ll let you go in front of him.  Talk to the woman sitting at the table, and she’ll send you straight through to the Lobby.  

 

 


LOBBY

Talk to the ‘Welcome Woman’ a few times, until she removes the collar from your neck.  You learn that it’s been 2 years since you were dumped at The Ends Of The Earth.  That’s 2 years since you were last in Kyrandia.  Talk to the Australian tennis couple a few times.  Talk to the surfer-dude a few times.  The ‘Welcome Woman’ returns, and tells you that there’s a problem with your paperwork, and you’ll have to return to the surface.  She gives you back that blasted COLLAR, then sends you to the Boondocks.  


BOONDOCKS

Click on the Boondocks machine, and you dig your way back up to Kyrandia.  


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KYRANDIA
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CROSSROADS

Well, here you are, back in Kyrandia.  Except now, you have a Good & Bad conscious, who will guide your actions from now on.  SAVE YOUR GAME HERE, and choose if you want to be Good (Stewart), Evil (Gunthar), or Neutral (Stewart & Gunthar).  Here’s how each path plays out.  

 

***********************

 


         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         GOOD CONSCIOUS (STEWART)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


         CROSSROADS

    

        Walk right to The Bluff.  

 

 

 


         THE BLUFF

         Walk up to The Castle Gate.  

 

 

 


         THE CASTLE GATE

         Enter the castle.  

 

 


         THE CASTLE FOYER

         Hmm, things have changed in Kyrandia.  King Brandon, 
         and Kallak, have been turned into mice, and the pirates have 
         taken over.  Talk to the pirate in the red & white striped t-shirt 
         a few times, until he turns you into a mouse, and locks you up 
          in The Temporary Jail.  

 

 


         THE TEMPORARY JAIL

         Talk to the 3 mice in the stocks.  Now use your JESTER’S 
         STAFF to tickle the mouse nearest to you.  Repeat this, and 
         the mouse will laugh so hard, he’ll knock a NAIL loose from the 
         stocks.  Pick up NAIL, and use it on your chains to free yourself. 
         Now use NAIL on the padlock of the stocks, to free the mice.  
         Pick up SESAME SEEDS, FLASK OF WATER, and EEL.  


         Combine SESAME SEEDS with the EEL to get FERTILIZED 
         SEEDS.  Now place FERTILIZED SEEDS on the door, then 
         water them with FLASK OF WATER.  Make sure you keep the 
         EMPTY FLASK.  You and the 3 mice make your escape.  

 

 

 


         DOWNTOWN KYRANDIA

         Zanthia gives you some cheese, which turns you back into 
         your normal self.  Walk right to City Limits.  

 

 


         CITY LIMITS

         Pick up a FIREWOOD LOG.  Walk down to The Arena.  

 

 


         THE ARENA

         Walk left 2 screens to The Bluff.  

 

 


         THE BLUFF

         Walk up to The Castle Gate.  

 

 

 


         THE CASTLE GATE

         Enter the castle.  

 

 


         THE CASTLE FOYER

         Talk to the pirate with red & white striped t-shirt again.  


         Keep talking to him, until he asks you for 6 GEMS as ransom 
         for King Brandon and Kallak.  Walk left to leave the castle.  

 

 

 


         THE CASTLE GATE

         Walk down 2 screens to Outskirts Of Town.  

 

 


         OUTSKIRTS OF TOWN

         Walk right 2 screens to City Limits.  

 

 

 


         CITY LIMITS

         Walk left to Downtown Kyrandia.  

 

 


         DOWNTOWN KYRANDIA

         Enter the Toy Factory.  

 

 

 


         TOY FACTORY

         Look at the toy machine - set the left lever to Up, and the 
         right lever to Down.  Click on the giant red book, and see the 
         blueprint for the ROCKING HORSE float around.  Throw 
         FIREWOOD LOG into the toy machine, then press green 
         button on the right.  The toy machine will spit out a 
         ROCKING HORSE - pick up the ROCKING HORSE.  Jump 
         down hole in the floor, into The Cellar.  

 

 


         THE CELLAR

         Go through the door at top of the stairs, into The Old Town Hall.  

 

 


         THE OLD TOWN HALL

         Zanthia is busy working here.  Talk to her a few times, until 
         she mentions ‘Essence Of Horse’.  Throw ROCKING 
         HORSE into her cauldron.  Now use your EMPTY FLASK 
         with the cauldron to get some PEGASUS POTION.  Go 
         back down stairs on the left, into The Cellar.  

 

 


         THE CELLAR

         Climb up through sewer pipe on the right, and return to The 
         Toy Factory.  

 

 

 


         THE TOY FACTORY

         Walk left to Downtown Kyrandia.  

 

 


         DOWNTOWN KYRANDIA

         Walk right to City Limits.  

 

 


         CITY LIMITS

         Walk down to The Arena.  

 

 

 


         THE ARENA

         Walk left 4 screens to The Pegasus Landing.  

 

 

 


         THE PEGASUS LANDING

         Stand on the Landing Site, and drink the PEGASUS POTION.  
         You turn into Pegasus, and fly back to Isle Of The Cats.  


         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         ISLE OF THE CATS
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


         NORTH BEACH

         SAVE YOUR GAME HERE.  Pick up MACHETE.  Now find 
         your way through the jungle, using the following directions.  
         Remember to hack bushes, and kill blue snakes.  

             -    Walk left 2 screens
             -    Walk right 1 screen

         You’ve arrived at the Dog Fort.  

 

 

 


         THE OLD DOG FORT

         SAVE YOUR GAME HERE.  Find your way through the 
         jungle using the following directions.  

             -    Walk left 2 screens
             -    Walk up 1 screen

         Talk to Fluffy.  He’s still leading the rebellion, but this time, 
         the fight is against his fellow cats.  He’ll give you a 
         CHEESE-MAKER.  Now walk right to The Altar Of Cats.  

 

 

 


         THE ALTAR OF CATS

         Walk left to The Cat Colossi.  

 

 


         THE CAT COLOSSI

         Use CHEESE-MAKER on yourself, and pick up the CHEESE.  
         Use the CHEESE on the mouse statue in centre of the circle.  
         The 6 cat statues will change back into stone balls.  Pick up 
         all 6 GEMS, then walk left to The Altar Of Cats.  Walk right, 
         into the Mysterious Jungle.  


         MYSTERIOUS JUNGLE

        Talk to Fluffy, and ask how to get back to Kyrandia.  He’ll give 
         you an EMPTY CAN OF TUNA.  Use EMPTY CAN OF TUNA 
         on yourself, and you return to Kyrandia.  

 

 

 


         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         KYRANDIA
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


         THE CROSSROADS

         You need to make your way back to the castle, Malcolm.  Go 
         right to The Bluff.  


         THE BLUFF

         Head up to The Castle Gate.  

 

 


         THE CASTLE GATE

         Walk right to The Dump.  

 

 


         THE DUMP

         Pick up COLLAR, then walk left to The Castle Gate.  

 

 

 


         THE CASTLE GATE

         Enter the castle.  

 

 

 


         THE CASTLE FOYER

         Talk to the pirate with the red & white striped t-shirt.  Give 
         him a GEM (doesn’t matter which one), and he’ll call Captain 
         Jean Claude down.  Give COLLAR to Captain Jean Claude, 
         and he‘ll be summoned to play Noughts & Crosses with the 
         Fish-Queen, down in Limbo.  Without their Captain, the rest of 
         the pirates flee in terror.  Talk to King Brandon and Kallak, then 
         go left to leave the castle.  

***********************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KYRANDIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


CROSSROADS

Well, here you are, back in Kyrandia.  Except now, you have a Good & Bad conscious, who will guide your actions from now on.  SAVE YOUR GAME HERE, and choose if you want to be Good (Stewart), Evil (Gunthar), or Neutral (Stewart & Gunthar).  Here’s how each path plays out.  


         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         EVIL CONSCIOUS (GUNTHAR)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


         CROSSROADS

         Walk right to The Bluff.  

         THE BLUFF

         Walk up to The Castle Gate.  

         THE CASTLE GATE

         Enter the castle.  

         THE CASTLE FOYER

         Hmm, things have changed in Kyrandia.  King Brandon, and 
         Kallak, have been turned into mice, and the pirates have 
         taken over.  Talk to the pirate in the red & white striped t-shirt 
         a few times.  In order to prove you’re worthy of joining their 
         pirate gang, you have to give him all 6 GEMS from The Isle 
         Of Cats.  Walk left to leave the Castle.  

         THE CASTLE GATE

         Walk right to The Dump.

         THE DUMP

         Search the dump for FIREWOOD LOG, NUT-ON-A-STRING
         BENT NAIL, EMPTY FLASK, and BROKEN FLASK.  Now 
         walk left, back to The Castle Gate.  

         THE CASTLE GATE

         Walk down 2 screens to Outskirts Of Town.  

         OUTSKIRTS OF TOWN

         Walk right 2 screens to City Limits.  

         CITY LIMITS

         Pick up FIREWOOD LOG, so you now have 2 
         FIREWOOD LOGS.  Walk left to Downtown Kyrandia.  

         DOWNTOWN KYRANDIA

         Enter the Toy Factory.  

         DOWNTOWN TOY FACTORY

         Look at the toy machine - set the left lever to up and the 
         right lever to down.  Click on the huge red book, and see the 
         blueprint for ROCKING HORSE float around.  Throw 
         FIREWOOD LOG into the toy machine, then press green 
         button on the right.  Pick up ROCKING HORSE.  Repeat this, 
         so you have 2 ROCKING HORSES.  Now leave the factory.  

         DOWNTOWN KYRANDIA

         Walk right to City Limits.  

         CITY LIMITS

         Walk down to The Arena.  

         THE ARENA

         Walk left to Outskirts Of Town.  

         OUTSKIRTS OF TOWN

         The gate to the old Public Baths is unlocked now, so head 
         up through the gate.  

         EX-BATHS

         Hmm, they don’t seem to be Public Baths anymore.  In fact, 
         it’s been turned into a Pawn Shop.  Enter the shop.  

         HERMAN’S PAWN SHOP

         So Herman runs this Pawn Shop?  He’s switched sides again!  
         Talk to him a few times, and he’ll tell you what he’s currently 
         buying.  Check your Inventory, and if you don’t have that item, 
         simply leave, then return.  Keep talk to Herman, until he asks 
         for something that you have, and then give him that item.  
         He’ll give you some SESAME SEEDS.  Now leave the shop.  

         EX-BATHS

         Walk left to Outskirts Of Town.  

         OUTSKIRTS OF TOWN

         Walk left to The Bluff.  

         THE BLUFF

         Walk up to The Castle Gate.  

         THE CASTLE GATE

         Go right to The Dump.  

         THE DUMP

         Lure the squirrel closer to you by placing SESAME SEEDS 
         onto the plank, a bit left of the squirrel.  Now use 
         NUT-ON-A-STRING with the squirrel to hypnotise him.  
         Pick up HYPNOTISED SQUIRREL, then walk left to The 
         Castle Gate.  

         THE CASTLE GATE

         Head down 2 screens to Outskirts Of Town.  

         OUTSKIRTS OF TOWN

         Go right 2 screens to City Limits.  

         CITY LIMITS

         Walk left to Downtown Kyrandia.  

         DOWNTOWN KYRANDIA

         Enter the Toy Factory.  

         TOY FACTORY

         Jump down hole in the floor, into The Cellar.  

         THE CELLAR

         Look at the rug, and click the green apple, then the red apple 
         on the rug.  Both apples glow magically, and transport you to 
         Darm’s Place.  

Continued In Legend Of Kyrandia Book 3:  Part 3

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CREDIT NOTICE

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This Walkthrough was written by me, Freaky Hobbit.  You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.