Legend Of Kyrandia 3: Malcolm's Revenge
Year: 1994
Genre: Adventure
Get The Game From: GOG
Part 2
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LIMBO
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DOOR TO THE UNDERWORLD
Set your Mood-Meter to ‘Nice’. Talk to the man standing in line. Talk to Elvis, who’s sitting at the table. Talk to the woman at the table, and keep talking to her, until she tells you how to perform a Royal Séance. You’re summoned back to The Fish Court, for another game of Noughts & Crosses with the Queen.
THE FISH COURT
Set your Mood-Meter to ‘Lying’. Remember to loose the game to her, then tell her how wonderful she is. Now make sure you have a NEWSPAPER and a GOLD COIN at this point. If you don’t, explore Limbo, sell junk to Buddy, then return here. When you’re ready, SAVE YOUR GAME HERE. Set your Mood-Meter to ‘Nice’. Talk to the Queen a few times, who will challenge you to another game of Noughts & Crosses. Wait until there are 7 characters on the board (as per the instructions you learned in the Underworld). Now place NEWSPAPER on the floor, and place GOLD COIN onto the NEWSPAPER. The ghost of the old King is resurrected, and chases away the Queen. This means, you’re free, Malcolm. Pick up NEWSPAPER and GOLD COIN, and walk right to Fish World.
FISH WORLD
Take upper-left path to Perch University.
PERCH UNIVERSITY
Walk left to Fish World.
FISH WORLD
You’re in the upper part of Fish World again. Set your Mood-Meter to ‘Normal‘, then talk to Ed. You demand a refund for your trip to the Underworld. Ed will let you take another ride for only 1 GOLD COIN. So give him your GOLD COIN, and he’ll send you back to the Underworld.
DOOR TO THE UNDERWORLD
Set your Mood-Meter to ‘Nice’. Talk to the man standing in line a few times, and he’ll let you go in front of him. Talk to the woman sitting at the table, and she’ll send you straight through to the Lobby.
LOBBY
Talk to the ‘Welcome Woman’ a few times, until she removes the collar from your neck. You learn that it’s been 2 years since you were dumped at The Ends Of The Earth. That’s 2 years since you were last in Kyrandia. Talk to the Australian tennis couple a few times. Talk to the surfer-dude a few times. The ‘Welcome Woman’ returns, and tells you that there’s a problem with your paperwork, and you’ll have to return to the surface. She gives you back that blasted COLLAR, then sends you to the Boondocks.
BOONDOCKS
Click on the Boondocks machine, and you dig your way back up to Kyrandia.
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KYRANDIA
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CROSSROADS
Well, here you are, back in Kyrandia. Except now, you have a Good & Bad conscious, who will guide your actions from now on. SAVE YOUR GAME HERE, and choose if you want to be Good (Stewart), Evil (Gunthar), or Neutral (Stewart & Gunthar). Here’s how each path plays out.
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GOOD CONSCIOUS (STEWART)
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CROSSROADS
Walk right to The Bluff.
THE BLUFF
Walk up to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Hmm, things have changed in Kyrandia. King Brandon,
and Kallak, have been turned into mice, and the pirates have
taken over. Talk to the pirate in the red & white striped t-shirt
a few times, until he turns you into a mouse, and locks you up
in The Temporary Jail.
THE TEMPORARY JAIL
Talk to the 3 mice in the stocks. Now use your JESTER’S
STAFF to tickle the mouse nearest to you. Repeat this, and
the mouse will laugh so hard, he’ll knock a NAIL loose from the
stocks. Pick up NAIL, and use it on your chains to free yourself.
Now use NAIL on the padlock of the stocks, to free the mice.
Pick up SESAME SEEDS, FLASK OF WATER, and EEL.
Combine SESAME SEEDS with the EEL to get FERTILIZED
SEEDS. Now place FERTILIZED SEEDS on the door, then
water them with FLASK OF WATER. Make sure you keep the
EMPTY FLASK. You and the 3 mice make your escape.
DOWNTOWN KYRANDIA
Zanthia gives you some cheese, which turns you back into
your normal self. Walk right to City Limits.
CITY LIMITS
Pick up a FIREWOOD LOG. Walk down to The Arena.
THE ARENA
Walk left 2 screens to The Bluff.
THE BLUFF
Walk up to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Talk to the pirate with red & white striped t-shirt again.
Keep talking to him, until he asks you for 6 GEMS as ransom
for King Brandon and Kallak. Walk left to leave the castle.
THE CASTLE GATE
Walk down 2 screens to Outskirts Of Town.
OUTSKIRTS OF TOWN
Walk right 2 screens to City Limits.
CITY LIMITS
Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Enter the Toy Factory.
TOY FACTORY
Look at the toy machine - set the left lever to Up, and the
right lever to Down. Click on the giant red book, and see the
blueprint for the ROCKING HORSE float around. Throw
FIREWOOD LOG into the toy machine, then press green
button on the right. The toy machine will spit out a
ROCKING HORSE - pick up the ROCKING HORSE. Jump
down hole in the floor, into The Cellar.
THE CELLAR
Go through the door at top of the stairs, into The Old Town Hall.
THE OLD TOWN HALL
Zanthia is busy working here. Talk to her a few times, until
she mentions ‘Essence Of Horse’. Throw ROCKING
HORSE into her cauldron. Now use your EMPTY FLASK
with the cauldron to get some PEGASUS POTION. Go
back down stairs on the left, into The Cellar.
THE CELLAR
Climb up through sewer pipe on the right, and return to The
Toy Factory.
THE TOY FACTORY
Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Walk right to City Limits.
CITY LIMITS
Walk down to The Arena.
THE ARENA
Walk left 4 screens to The Pegasus Landing.
THE PEGASUS LANDING
Stand on the Landing Site, and drink the PEGASUS POTION.
You turn into Pegasus, and fly back to Isle Of The Cats.
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ISLE OF THE CATS
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NORTH BEACH
SAVE YOUR GAME HERE. Pick up MACHETE. Now find
your way through the jungle, using the following directions.
Remember to hack bushes, and kill blue snakes.
- Walk left 2 screens
- Walk right 1 screen
You’ve arrived at the Dog Fort.
THE OLD DOG FORT
SAVE YOUR GAME HERE. Find your way through the
jungle using the following directions.
- Walk left 2 screens
- Walk up 1 screen
Talk to Fluffy. He’s still leading the rebellion, but this time,
the fight is against his fellow cats. He’ll give you a
CHEESE-MAKER. Now walk right to The Altar Of Cats.
THE ALTAR OF CATS
Walk left to The Cat Colossi.
THE CAT COLOSSI
Use CHEESE-MAKER on yourself, and pick up the CHEESE.
Use the CHEESE on the mouse statue in centre of the circle.
The 6 cat statues will change back into stone balls. Pick up
all 6 GEMS, then walk left to The Altar Of Cats. Walk right,
into the Mysterious Jungle.
MYSTERIOUS JUNGLE
Talk to Fluffy, and ask how to get back to Kyrandia. He’ll give
you an EMPTY CAN OF TUNA. Use EMPTY CAN OF TUNA
on yourself, and you return to Kyrandia.
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KYRANDIA
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THE CROSSROADS
You need to make your way back to the castle, Malcolm. Go
right to The Bluff.
THE BLUFF
Head up to The Castle Gate.
THE CASTLE GATE
Walk right to The Dump.
THE DUMP
Pick up COLLAR, then walk left to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Talk to the pirate with the red & white striped t-shirt. Give
him a GEM (doesn’t matter which one), and he’ll call Captain
Jean Claude down. Give COLLAR to Captain Jean Claude,
and he‘ll be summoned to play Noughts & Crosses with the
Fish-Queen, down in Limbo. Without their Captain, the rest of
the pirates flee in terror. Talk to King Brandon and Kallak, then
go left to leave the castle.
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KYRANDIA
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CROSSROADS
Well, here you are, back in Kyrandia. Except now, you have a Good & Bad conscious, who will guide your actions from now on. SAVE YOUR GAME HERE, and choose if you want to be Good (Stewart), Evil (Gunthar), or Neutral (Stewart & Gunthar). Here’s how each path plays out.
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EVIL CONSCIOUS (GUNTHAR)
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CROSSROADS
Walk right to The Bluff.
THE BLUFF
Walk up to The Castle Gate.
THE CASTLE GATE
Enter the castle.
THE CASTLE FOYER
Hmm, things have changed in Kyrandia. King Brandon, and
Kallak, have been turned into mice, and the pirates have
taken over. Talk to the pirate in the red & white striped t-shirt
a few times. In order to prove you’re worthy of joining their
pirate gang, you have to give him all 6 GEMS from The Isle
Of Cats. Walk left to leave the Castle.
THE CASTLE GATE
Walk right to The Dump.
THE DUMP
Search the dump for FIREWOOD LOG, NUT-ON-A-STRING,
BENT NAIL, EMPTY FLASK, and BROKEN FLASK. Now
walk left, back to The Castle Gate.
THE CASTLE GATE
Walk down 2 screens to Outskirts Of Town.
OUTSKIRTS OF TOWN
Walk right 2 screens to City Limits.
CITY LIMITS
Pick up FIREWOOD LOG, so you now have 2
FIREWOOD LOGS. Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Enter the Toy Factory.
DOWNTOWN TOY FACTORY
Look at the toy machine - set the left lever to up and the
right lever to down. Click on the huge red book, and see the
blueprint for ROCKING HORSE float around. Throw
FIREWOOD LOG into the toy machine, then press green
button on the right. Pick up ROCKING HORSE. Repeat this,
so you have 2 ROCKING HORSES. Now leave the factory.
DOWNTOWN KYRANDIA
Walk right to City Limits.
CITY LIMITS
Walk down to The Arena.
THE ARENA
Walk left to Outskirts Of Town.
OUTSKIRTS OF TOWN
The gate to the old Public Baths is unlocked now, so head
up through the gate.
EX-BATHS
Hmm, they don’t seem to be Public Baths anymore. In fact,
it’s been turned into a Pawn Shop. Enter the shop.
HERMAN’S PAWN SHOP
So Herman runs this Pawn Shop? He’s switched sides again!
Talk to him a few times, and he’ll tell you what he’s currently
buying. Check your Inventory, and if you don’t have that item,
simply leave, then return. Keep talk to Herman, until he asks
for something that you have, and then give him that item.
He’ll give you some SESAME SEEDS. Now leave the shop.
EX-BATHS
Walk left to Outskirts Of Town.
OUTSKIRTS OF TOWN
Walk left to The Bluff.
THE BLUFF
Walk up to The Castle Gate.
THE CASTLE GATE
Go right to The Dump.
THE DUMP
Lure the squirrel closer to you by placing SESAME SEEDS
onto the plank, a bit left of the squirrel. Now use
NUT-ON-A-STRING with the squirrel to hypnotise him.
Pick up HYPNOTISED SQUIRREL, then walk left to The
Castle Gate.
THE CASTLE GATE
Head down 2 screens to Outskirts Of Town.
OUTSKIRTS OF TOWN
Go right 2 screens to City Limits.
CITY LIMITS
Walk left to Downtown Kyrandia.
DOWNTOWN KYRANDIA
Enter the Toy Factory.
TOY FACTORY
Jump down hole in the floor, into The Cellar.
THE CELLAR
Look at the rug, and click the green apple, then the red apple
on the rug. Both apples glow magically, and transport you to
Darm’s Place.
Continued In Legend Of Kyrandia Book 3: Part 3
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CREDIT NOTICE
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This Walkthrough was written by me, Freaky Hobbit. You are free to distribute it on your site, but it must remain intact and unchanged, including this Credit Notice.
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