Gabriel Knight 1: Sins Of The Father (20th Anniversary)
Year: 2014
Genre: Point & Click Adventure
Get The Game From: GOG
*******************************************
DAY 6
*******************************************
ST GEORGE’S BOOK SHOP
You are woken from your sleep by the sound of Grace screaming. After rushing through from your bedroom, you see what she was screaming at - someone was in the shop through the night, and left an almost-dead chicken on the floor. It’s clearly meant as a warning! After you clean it up, you get a delivery through your letterbox. Pick up the ENVELOPE. In your Inventory, examine the WHITE ENVELOPE to find a MOSELY’S LETTER and MOSELY’S KEY. So Mosely’s been investigating the Voodoo Murders again, and now he has to go into hiding. MOSELY’S KEY is for Detective Mosely’s desk in his office at the Police Station. Grace gives you the RADA DRUM BOOK that you ordered a few days ago. Show SNAKE TATTOO TRACING to Grace, then use the following dialogue options with her.
- Costume party.
- Well, if you’re jealous.
She agrees to draw the snake tattoo onto your chest, but insists you come through to the bedroom area to do it. After it’s done, go back out to the shop. Read the newspaper on the counter. Get some coffee from the coffee machine on the counter. Now leave the shop.
MAP
Go to the Police Station.
POLICE STATION
Enter the Police Station.
Try to open the gate at the end of the counter, but the Desk Sergeant stops you. How odd! Talk to the Desk Sergeant and ask about Detective Mosely. The Desk Sergeant claims that there’s no-one by that name here. VERY odd! You’ve seen him all week - why is the Desk Sergeant suddenly claiming that there’s no Detective Mosely? Leave the Police Station.
Look at the car parked outside the Police Station, and use the car. You automatically look at the rear of the car. Look at the bloodied dead crow on the ground, look at the TIRE IRON, and take the TIRE IRON. Walk up into the alleyway near the car.
Look at window on the right of the alleyway - it leads to Detective Mosely’s office. Try to open the window, but it’s stuck. Use TIRE IRON on the window to force it open, and climb into Detective Mosely’s office.
In Detective Mosely’s office, look at his desk, and try to open the bottom drawer, only to find that it’s locked. Use MOSELY’S KEY on the bottom drawer to unlock it, then take the TRACKER and SIGNAL DEVICE. You suddenly see Mosely’s team outside the office, looking in at you, and they seem… possessed! You make a VERY hasty exit!
MAP
Look at the TRACKER DEVICE and SIGNAL DEVICE in your Inventory. Go to Jackson Square.
JACKSON SQUARE
Go to the top left section. The Fortune Teller is back. Talk to her. She gives you a scary warning about staying away from Malia Gedde. Walk right to the top right section.
Use RADA DRUM BOOK with the Rada drummer. You have to decipher the drummer’s drum beats, so select the following options.
- Page 3: Call Conclave
- Page 1: Tonight
- Page 2: Swamp
If done correctly, you’ll comment that something is happening at the swamp tonight. Walk down, and leave Jackson Square.
MAP
Go to St Louis Cemetery.
ST LOUIS CEMETERY
Look at the markings on Marie Lavaeu’s tomb to see that a new series of crosses is on a wall. That means, someone has left a new message! Use SKETCHBOOK on the marks to copy them down, so you have VOODOO CODE PAGE 2. In your Inventory, combine VOODOO CODE PAGE 1 with VOODOO CODE PAGE 2, to compare both messages. You can translate all the symbols, except for 3. Look at VOODOO CODE PAGES in your Inventory. Even though one page has some letters missing, you can still work out what the message says.
- DJ KEEP
EYES ON
GK BUT D
O NOT HA
RM
Now wait for the Watchman to leave, then use BRICK on the wall of the tomb. You can switch between the 2 messages, by clicking on the top right corner of the page. Click on the relevant symbols to leave the following message.
- DJ BRING
SEKEY
MADOULE
If you did it correctly, you’ll comment how you are pleased with your message. Now walk down to leave the Cemetery.
MAP
Go to Historical Voodoo Museum.
HISTORICAL VOODOO MUSEUM
You don’t get attacked by the snake this time! Look at the shrine on the left, next to the door.
Look at the coffin in the shrine, and hide SIGNAL DEVICE inside the coffin. Talk to Dr John to comment about St John’s Eve. Leave the Museum.
MAP
Click on the box marked ‘To Greater New Orleans Map’.
Go to Bayou St John.
BAYOU ST JOHN
Use the TRACKER DEVICE on yourself to turn it on. Notice the small, flashing green dot - that’s where the Sekey Madoule is. Follow the signal, keeping the flashing green dot directly in front of you, until you see the entrance to the clearing on the right.
SAVE YOUR GAME HERE. Use CROCODILE MASK on yourself, then walk right, into the clearing. If you don’t wear the mask, Dr John will kill you.
You join the ceremony. Dr John questions you, so use the following dialogue options.
- Damballah
- Ogoun Badagris
Watch the cut scene to end Day 6.
Create Your Own Website With Webador